Battleragers
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Contents |
Joining
The altar of Clangedin is an octagonal slab of pearly white marble. Etched into its surface in silver threads are caricatures of the Battlelord. A small groove for offerings to Clangedin has been carved into the altar's base.
"offer axe"
This is the sacred hall of Clangedin. Mounted braziers provide warmth while torches illuminate and cast shadows upon the lofty vaulted ceiling. Polished marble flagstones cover the floor. The banners of companies and tapestries, depicting glorious battles, adorn the walls between pillars. Concentric steps lead up to a rune-engraved altar of black granite. There is an open ancient iron door to the east. The area is reasonably well-lit. Borulien the Father of Battleragers is here. Obvious exits are north, east, and out.
You say, [: i wish to join the battleragers :]
You no longer specialize in axe. You are now a first-degree specialist in massive exertion, piety, recuperation, resilience, stamina, and steadiness.
You are now a third-degree specialist in antagonism, axe, and hammer. You are now a fourth-degree specialist in hardiness and massive blow.
Powers of the Battleragers
You are a member of the Battlerager guild. The Battleragers pay homage to and are watched over by Clangedin, the dwarven god of war. As a guild dedicated towards combat, you have some advantages and disadvantages. The defining ability of a Battlerager is the capacity to fight in a berserk rage, using your fury ability. Besides the inherent benefits and drawbacks of berserking, while furied, your constitution, and consequently your hit points, will increase. Be aware, however, that even the best warrior cannot sustain fury for long, and when you come out of it you will lose the extra energy that was invigorating you, possibly causing death. The eye of Clangedin being upon a Battlerager means that one gains or loses favour with him depending on the opponents one fights and defeats. You will sense Clangedin's approval or anger in the event itself, but the guide to follow beforehand is that it is pleasing to Clangedin for you to fight races who are traditionally enemies of Kolond and the dwarven peoples, and displeasing to him should you assault members of the dwarven peoples and their traditional allies. How powerful the individual opponent is affects how much favour you receive with Clangedin for fighting and defeating him, but not the feedback you receive on Clangedin's reaction to that opponent. Clangedin's favour fades gradually with time, and must be renewed by service. You can use 'show Clangedin's favour' to receive a sense of how you stand in Clangedin's eyes. Being in Clangedin's favour makes many of your abilities more effective, and is required in order to use others at all. Clangedin has even been known to intervene to save the life of his most favoured servants when they are threatened with immediate extinction. Clangedin has also made available ancient artifacts to his devoted followers. You will find an armoury east of your guildhall where you can obtain these items. Following is a listing of the powers available; help is available on each. battlecry behead charge frenzy fury temper soul furious charge furious smite smash lock forge soul The Battlerager communication channel uses the commands 'battlerager', 'guild' and '#'.
You are now a first-degree specialist in massive exertion, piety, recuperation, resilience, stamina, and steadiness. [event logged] You are now a third-degree specialist in antagonism, axe, and hammer. [event logged] You are now a fourth-degree specialist in hardiness and massive blow. [event logged] You focus on your will to become a Battlerager, and feel the will of Clangedin accept you as its own. In a flood of power throughout your body, you know that you have become a Battlerager. Read 'help guild' to review your new abilities.
In order to return to the Battlerager hall, 'turn sconce' or 'pull sconce' when in the Hall of Clangedin or 'pull axe' from the entrance to Kolond.
Gain spec access based on Piety. Includes very high amounts of Supernal Durability access.
Specialty Access
/------------------ Specialty Access of Mountain ont Thoram ------------------\ | Skill Max Min Asg Bon Deg Sus Rat Att Pts | >-----------------------------------------------------------------------------< | Anatomy 3 0 0 0 0 0 0 Int 6 | | Angrak 2 0 0 0 0 0 20 Int 6 | | Arctic Fieldcraft 1 0 0 0 0 0 0 Int 6 | | Armour Lore 8 0 0 0 0 0 10 Int 6 | | Armour Use 8 0 0 0 0 0 0 Str 5 | | Awareness 4 0 0 0 0 0 10 Per 7 | | Axe 30 0 0 3 3 0 30 Str 5 | | Balance 1 0 0 0 0 0 0 Dex 6 | | Blindfighting 3 0 0 0 0 0 0 Per 7 | | Bludgeon 8 0 0 0 0 0 20 Str 5 | | Brawling 8 0 0 0 0 0 0 Str 5 | | Carousing 4 0 0 0 0 0 0 Cha 5 | | Climbing 1 0 0 0 0 0 10 Dex 6 | | Combat Reflexes 8 0 0 0 0 0 0 Dex 6 | | Courage 4 0 0 0 0 0 0 Wil 7 | | Dagger 4 0 0 0 0 0 10 Dex 6 | | Dazask 4 0 0 0 0 0 5 Int 6 | | Demolition 3 0 0 0 0 0 0 Per 7 | | Desert Fieldcraft 1 0 0 0 0 0 0 Int 6 | | Dethek 9 0 0 1 1 0 50 Int 6 | | Dirty Fighting 3 0 0 0 0 0 0 Per 7 | | Entropy Resistance 3 0 0 1 1 0 10 Con 6 | | Find Weakness 8 0 0 0 0 0 0 Per 7 | | First Aid 3 0 0 0 0 0 10 Per 7 | | Flail 8 0 0 0 0 0 0 Dex 6 | | Foraging 3 0 0 0 0 0 0 Per 7 | | Gem Lore 4 0 0 0 0 0 10 Int 6 | | Hammer 30 0 0 3 3 0 30 Str 5 | | Hardiness 30 5 1 4 5 0 46 Con 6 | | Hills Fieldcraft 8 0 0 0 0 0 0 Int 6 | | Intimidation 8 0 0 0 0 0 0 Cha 5 | | Jumping 2 0 0 0 0 0 0 Str 5 | | Kathdax 4 0 0 0 0 0 10 Int 6 | | Killer Instinct 8 0 0 0 0 0 0 Per 7 | | Lack of Weakness 8 0 0 0 0 0 0 Int 6 | | Leadership 6 0 0 0 0 0 0 Cha 5 | | Legend Lore 2 0 0 0 0 0 0 Int 6 | | Literacy 3 0 0 0 0 0 20 Int 6 | | Load Bearing 8 0 0 0 0 0 7 Str 5 | | Magick Resistance 3 0 0 1 1 0 10 Wil 7 | | Massive Blow 30 5 1 4 5 0 0 Str 5 | | Massive Exertion 20 2 1 1 2 0 0 Str 5 | | Memory 4 0 0 0 0 0 0 Int 6 | | Metallurgy 6 0 0 0 0 0 0 Int 6 | | Mineral Lore 8 0 0 0 0 0 10 Int 6 | | Mountaineering 10 0 0 0 0 0 10 Int 6 | | Nanomi 2 0 0 0 0 0 0 Int 6 | | Orienteering 1 0 0 0 0 0 40 Per 7 | | Ownership 3 0 0 0 0 0 0 Cha 5 | | Pain Tolerance 4 0 0 0 0 0 0 Wil 7 | | Piety 10 1 1 0 1 0 0 Wil 7 | | Poison Resistance 7 0 0 1 1 0 10 Con 6 | | Pole Arm 4 0 0 0 0 0 0 Dex 6 | | Practice 4 0 0 0 0 0 0 Wil 7 | | Recuperation 20 2 1 1 2 0 28 Con 6 | | Resilience 20 2 1 1 2 0 0 Con 6 | | Robustness 7 0 0 1 1 0 10 Con 6 | | Rune Lore 8 0 0 0 0 0 10 Int 6 | | Running 2 0 0 0 0 0 0 Con 6 | | Shield 8 0 0 0 0 0 25 Str 5 | | Smithing 6 0 0 0 0 0 0 Str 5 | | Spear 4 0 0 0 0 0 0 Dex 6 | | Spelunking 10 0 0 0 0 0 20 Int 6 | | Sperethiel 1 0 0 0 0 0 25 Int 6 | | Staff 4 0 0 0 0 0 0 Dex 6 | | Stamina 20 2 1 1 2 0 28 Con 6 | | Steadiness 20 2 1 1 2 0 0 Con 6 | | Storytelling 3 0 0 0 0 0 0 Cha 5 | | Streetwise 1 0 0 0 0 0 0 Int 6 | | Subordination 8 0 0 0 0 0 0 Per 7 | | Supernal Durability 5 0 0 0 0 0 0 Con 6 | | Swimming 1 0 0 0 0 0 0 Con 6 | | Sword 8 0 0 0 0 0 10 Dex 6 | | Takargu 2 0 0 0 0 0 20 Int 6 | | Theology 5 0 0 0 0 0 0 Int 6 | | Throwing 8 0 0 0 0 0 0 Dex 6 | | Tracking 1 0 0 0 0 0 10 Per 7 | | Tumbling 1 0 0 0 0 0 0 Dex 6 | | Unarmed Combat 8 0 0 0 0 0 20 Dex 6 | | Vocalization 8 0 0 0 0 0 0 Per 7 | | Weapon Lore 8 0 0 0 0 0 10 Int 6 | \-----------------------------------------------------------------------------/
Clangedin Favour
- You feel that you are not in Clangedin's favour.
- You feel that you are barely in Clangedin's favour.
- You feel that you are somewhat in Clangedin's favour.
- You feel that you are in Clangedin's favour.
- You feel that you are well in Clangedin's favour.
- You feel that you are greatly in Clangedin's favour.
Thond, Domandan, Duergar, Lothar, Gnome, Svirfneblin are favour penalties when killed
Kobolds and Orcs are favour improvements when killed
You can give items to Hadarond for a small favour boost
Recommended Kill Rotation
Halfmoon Bay > Kalinagar (lower Jhan) > Leah's Hill (undercity) > Muspelheim > Shrieking Siren > Sinbyen Catacombs > Syllyac > Tenereth's Rest > Togrek > Vargan > Vasbarghad > Rl'yeh > Evendim
Obviously you can't go mindlessly smashing everything in all of these; for some you will have to be careful with your targets. But it should be a net gain of both favour and experience.
Battlerager Artifacts
Pretty much all artifacts have a general idea of what they do in they're description. This should help with the unknowns. Looks like the arties you can use is based on favour/QP? Old equipment has been removed or changed. Glamdring And Gwinwault's sword are gone and Bloodwake has been changed from one of the only flail arties out there to a sceptre. So no more dex-skill-based arties for us.
Golden drinking horn
Doesn't have a name. Anyone can use. Recharges after a while. Heals some END and SP when used. Makes you thirsty for some reason.
This horn is made of lustruous red gold carved with scenes of valorous battle, and contains delicious-looking honey mead. It was enchanted by a great thondak smith, his name lost in antiquity, to provide an endless flow of mead, magickally refilling itself when reduced to a single draught. It looks about one dimin on a side. You estimate its value at about one thousand seven hundred fifty gold
Thalgan Kor
Specials/Damage : Does periodic Lightning damage. Think it might be only to Fey.
Arcs of lightning erupt from Thalgan Kor into the white-skinned male kielleth guard.
Unidentified name: Mithril battleaxe
An exquisitely-crafted battleaxe forged of mithril. This is Thalgan Kor, an artifact with a history as old as that of the Battleragers themselves. During the war with the Mynaecelani danaan, the thondak hero Gim had the smiths forge a fearsome weapon to use against the foe. The smiths captured the fury of storms and put them into this mithril battleaxe to smite the danaan. It is in perfect condition. It looks about nine twentieths of a dimin wide and thirteen dimins long. You estimate its value at about two hundred forty gold.
Shalbriri
Specials/Damage : Does Magickal damage
Shalbriri strikes with a bright flash.
Unidentified name: yellow crystal, bone, and blue metal mace
This is a mace with a shaft of demon bone and a head made of glowing yellow sunstones embedded in adamantium. You recognize it as Shalbriri, an ancient artifact rumoured to have been crafted and carried by the demon lord of the same name. Lord Shalbriri was known as the demon of blindness, and used this weapon to destroy his enemies during a great rebellion in Hell. When Lord Shalbriri was finally vanquished, the mace fell into the oblivion of time, only recently being discovered deep in the mines of Kolond. It is in perfect condition. It looks about nine tenths of a dimin across and five and nineteen twentieths dimins long. It is giving off light. You estimate that it is worth something upward of two thousand five hundred gold.
Grel Andarak
Specials/Damage : Does Sonic damage
Unidentified name: Mithril warhammer
This is a warhammer made of mithril. The quality of its craftsmanship is exquisite. Patterns of angular runes decorate its head. This is Grel Andarak, a tremendously ancient device said to predate Kolond itself. The enchantments laid upon it invoke ancient sources of power to bring the might of a thunderstrike to the weapon's blows. It is in perfect condition. It looks about seventeen twentieths of a dimin across and five and a half dimins long. You estimate its value at about six hundred gold.
Exarax
Specials/Etc : Chaos damage.
A torrent of loam erupts from your warpstone warhammer and crushes its right hindleg like an avalanche, despite its attempt to dodge.
Unidentified name: warpstone warhammer
This is a warhammer made of warpstone, pure chaos energy compressed into a solid, dense mass. The quality of its craftsmanship is unearthly. You recognize it as Exarax, an artifact of power said to have been created by the goddess Eris herself after the Battle of Hedrek Pass -- which Clangedin's forces lost, but apparently the heroic self-sacrifice of the Battleragers there struck the goddess as incredibly amusing. Clangedin's faithful have never known quite how to take this, but Exarax is indisputably a powerful boon, so the issue is rarely examined too closely. It is in perfect condition. It looks about eleven twentieths of a dimin across and three and thirteen twentieths dimins long. You estimate that it is worth something upward of two thousand five hundred gold.
Duthinand
Specials/Damage : Slashing electrical
An arc of lightning leaps from Duthinand toward the greenish-skinned male orc villager, catches him somewhat marginally and shocks a greenish-skinned male orc villager's chest, right leg, and right foot, despite his attempt to dodge.
Unidentified name: crystal-edged adamantite battleaxe
This is a battleaxe made of diamond and adamantite. The quality of its craftsmanship is exquisite. You recognize it as Duthinand, the weapon gifted to the legendary Battlerager Duthin Rockfist by the dao lord Omod. It is known for its power to throw off arcs of lightning in battle -- this power being said to manifest more readily for a wielder infused with the essence of elemental earth, making it sought after by those of the lothari who take up Clangedin's cause. It is in perfect condition. It looks about nine twentieths of a dimin wide and thirteen dimins long. You estimate that it is worth something upward of two thousand five hundred gold.
Daithrien
Specials/Damage : Slashing. Glows blue when you kills goblinoids for extra damage.
Found this on my damage rating Special Effects on Weapon +1000 14936
Unidentified name: mithril battleaxe
This is a battleaxe made of mithril. The quality of its craftsmanship is exquisite. This is Daithrien, an ancient weapon made for the thondur by the danaan of Valathyr before the war that divided the peoples. It is enchanted by elven magick to destroy creatures such as orcs, goblins, and trolls. It has seen much use in the perennial orc wars. It is in perfect condition. It looks about nine twentieths of a dimin wide and thirteen dimins long. You estimate its value at about two hundred gold.
Bloodwake
Specials/Damage : Crushing
Unidentified name: blood and ichor-stained sceptre
This sceptre has a mithril shaft wrapped in drake black scales. Its head is split into four heavy mithril weights a dimin across, with a generous amount of space between them. The weights are tightly fused to the shaft and are caked in dried blood and dried ichor. The quality of its craftsmanship is exquisite. You recognize it as Bloodwake. Ripping, tearing and maiming as often as killing, Bloodwake has earned an infamous place in the history of battle. It made its first appearance centuries ago in the hands of the lothar battlerager Ek Borrandle of Rukhan. The trail of blood and bodies Borrandle carved through hordes of ferocious orcs earned the weapon its name. Ever since, Bloodwake has upheld a fearsome reputation for rampant destruction and lethality. It is in perfect condition. It looks about seventeen twentieths of a dimin across and five and a half dimins long. You estimate its value at about six hundred gold.
Forgath
Specials/Etc. : Occasionally retaliates with surges of magma in combat, which clings to enemies to deal heat damage.
Unidentified name: adamantite helm
This is a helm made of adamantite spikes and steel. The quality of its craftsmanship is exquisite. You recognize it as Forgath, a potent artifact worn by many Battleragers down through the centuries. To its credit, significantly fewer of those Battleragers died of head wounds than is typical. It is in perfect condition. It is intermediate in size, and looks just about right to fit you. It appears to you as if it was crafted for a thond. It looks about one and seven tenths dimins across and a twentieth of a dimin thick. You estimate its value at about one thousand gold.
Clangedin Lifesave
You are overcome with awe as you feel Clangedin's presence upon you. You have regained the use of your right leg and right foot. Your wounds heal. You feel utterly exhausted by the ordeal. You cannot see anything. You feel yourself moving faster as the effects of some unknown influence fade. You are now lightly encumbered. Your hearing returns. The world comes back into focus. Teleports you back to the guildhall Went from WELL to SOMEWHAT favoured after it popped.
Affiliation Restrictions
Battleragers may not become magicians. (at least not Haruspex magicians, but I was not prevented from becoming a Glomerate magician)