Sanctuary
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Sanctuary, home to many thieves and vagabonds and all manner of other things... Remember, before entering, to unwield your weapons or the guards at the gate may throw a fit. This city, located at coordinates -19 : -16, is rumored to house many interesting places, such as:
- A vivisectionist who can change your race or gender
- A bazaar, containing stores, a school, and a place of meditation
- Temples, with perhaps three or more gods from whom to choose to worship
- A great mage... a warning, don't kill his blind servant and then walk on, you might get a stoney feeling.
- Whorehouses, for those of you with deviant minds
- Perhaps certain mysteries as yet undiscovered -- maybe you'll discover them and be able to write about it... the maze entrance perhaps?
Enough from me, let the rest explore and write...
-- Marcus Shadowweaver, Ingot 14, 515
This adventurer has discovered that Sanctuary now allows weapons to be carried in the readied position.
-- Zane, Teliminus 24, 547
On a recent trip to Sanctuary I noticed that the ban on wielded weapons had been lifted by the government of Sanctuary. This may be tempting to those with murder on their minds, but they should beware. The Hellhounds that guard the city are excellent detectives, and even without any witnesses can identify a killer several days after the crime was commited.
-- Goliath, Lorien 8, 751
There are also no longer whorehouses there, having been kicked out in favour of Mistress Gwenneth's ..er...training facility.
-- Leolla
- Notable NPCs
- Jubal the Slavelord
- Kurd the Vivisectionist
- Tempus the Captain of the Hellhounds
- Mistress Gwenneth the Dominatrix
- Enas Yorl
- Masha the Teacher
- Landmarks
- The temples of Jinx, Doppel, and Vashanka.
- Krassus's Savings
- Chan's Massage Parlor
- The Shop of Bourne of Sanctuary (general store)
- Sammie's Smithy (weaponsmith)
- Zalzyn's Potion Shop
- Dubro's Armoury (armoursmith)