Owl (Empathic Bond)

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Contents

Requirements

Could be either centering, awareness or introspection.

Introspection at 35 seems to be the winner.
  • Successul Message:
You approach the white female snowy owl calmly and deliberately.
You reach out and blend the periphery of your perceptive and emotive sensitivities with a white female snowy owl's mind.
The white female snowy owl flies to your side.
You feel spiritually exhausted but deeply contented, as though you have been made more complete.
You will now trust a white female snowy owl.
You are now a first-degree specialist in air affinity, earth affinity, fire affinity, and water affinity.
You are now a second-degree specialist in awareness and centering.
Your hair turns white.
  • Failure Message:
You sense a sort of mild condescension from the tawny female owl, as though it considers you to be immature or childlike in some way.
  • Imagining the Bond:
You imagine what it would be like to have a deep bond with the tawny male owl, and you feel a distinct echo from within it.
You experience feelings of insight, wisdom, patience and serenity.
You experience visions of stars burning in a moonless sky, rain hissing onto the surface of a dark lake, the silouhettes of mountain peaks at dusk and wind whistling through a shadowy forest.

Known Abilities

Attribute Modifiers

Those who form an empathic bond with an owl receive bonuses to their Willpower, Charisma and Perception.

Specialty Access

Initial bonus specialties are provided to:

Awareness: 1
Centering: 1

Additional bonus specialties with bond development in order of appearance:

Introspection and Telesmatic Weapon: 1
Discipline: 1
Channeling: 1
Awareness and Centering again to 2
Fire Affinity, Water Affinity, Air Affinity and Earth Affinity: 1
Pyromancy, Hydromancy, Cthonimancy, Aeromancy: 1

Specialty access is provided for:

Fire Affinity, Water Affinity, Air Affinity and Earth Affinity: 2
Pyromancy, Hydromancy, Cthonimancy, Aeromancy: 2

Note: For Coven characters that bond to the Owl, specialties are quite different; 11 for each of the elemental magick skills, and 10 for each of the elemental affinities.

Charms

First, the ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers.

Second, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.

Third, the ability to summon a loamphlage. To do this, concentrate on summoning a loamflage.

Fourth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.

Fifth, the ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to acquire elemental fire, elemental water, elemental earth, and elemental air energies with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy.

Sixth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.

Seventh, the ability to summon a water spirit. To do this, concentrate on summoning a water spirit.

Eighth, the ability to summon a earth spirit. To do this, concentrate on summoning an earth spirit.

Ninth, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what your familiar sees.

Tenth, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy flows. To end the effects of this charm, concentrate on ceasing to perceive subtle energy flows.

Eleventh, the ability to channel spiritual energy from yourself to your familiar. To do this, concentrate on channeling my spiritual energy outward.

Twelfth, the ability to summon a water elemental. To do this, concentrate on summoning a water elemental.

Thirteenth, the ability to summon a earth elemental. To do this, concentrate on summoning an earth elemental.

Fourteenth, the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to fly. To do this, concentrate on the sky joining the earth within the desired staff, cane, or walking stick.

Fifteenth, the ability to summon a night spirit. To do this, concentrate on summoning a night spirit.

Sixteenth, the ability to summon a air spirit. To do this, concentrate on summoning an air spirit.

Seventeenth, the ability to channel spiritual energy from your familiar to yourself. To do this, concentrate on channeling spiritual energy inward.

Eighteenth, the ability to summon a fire spirit. To do this, concentrate on summoning a fire spirit.

Nineteenth, the ability to summon a fire elemental. To do this, concentrate on summoning a fire elemental.

Twentieth, the ability to summon a air elemental. To do this, concentrate on summoning an air elemental.

Twenty-first, the ability to summon a night amalgamal. To do this, concentrate on summoning a night amalgamal.

Twenty-second, the ability to summon a selenta. To do this, concentrate on summoning a selenta.

Additional Abilities

Owl familiars open and charge the Sahasrara(willpower) chakra periodically and allow for various elemental energy powered attacks.

Attack                          Activity
Wisp of Moonfire                11        
Gale of Shrieking Wind          16        
Gout of Earthflame              17        
Stream of Elemental Water       17        
Stream of Elemental Air         17        
Gout of Airflame                18        
Jet of Stormwater               18        
Bolt of Elemental Earth         19        
Gout of Fire                    19        
Sheet of Burning Sky            20        
Cloud of Moonsquall             20        
Gust of Moonwind                20        
Flood of Elemental Water        21        
Blast of Elemental Earth        21        
Torrent of Fire                 21        
Cyclone of Elemental Air        21        
Gout of Waterflame              21        
Blast of Earthfury              21        
Sheet of Moonloam               23        
Rain of Moondew                 30       
Flood of Riptide                31        



Note from Ralnos: There seems to be three tiers of elemental attacks. The one shown here is a bottom tier attack, which means it takes only one type of elemental energy and very minimal amounts of it. The middle tier attacks take two types of energies, as far as I know, and take more significant amounts. (Stream of Elemental Water takes one water energy per use, Jet of Stormwater takes around 3 and some air energy as well.)


Note from Castien: I`m not sure there is such a well defined pattern. Blast of Earthfury(earth+chaos) and Gale of Shrieking Wind(air+sonic) both seem to use one type of energy. You also could look at the special attack rating for your specialty attacks to see which of the 4 magics they use.


Note from Cina: The damage done and the elemental energy used is somewhat obvious from the attack form. And yes, there are three to four-ish tiers of attacks, each using increasing amounts of elemental energy. The base attacks use 1, while the top tier attacks use almost 10 each.


At "Fairly Healthy" bond strength, 1 bonus specialty and +1 maximum is granted in each of Aeromancy, Cthonimancy, Hydromancy, Pyromancy, Air Affinity, Earth Affinity, Fire Affinity and Water Affinity.

Traits Granted

Owl familiars grant Night vision and reduced Light sensitivity that increases based on bond strength.

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