Battleragers
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Powers of the Battleragers
You are a member of the Battlerager guild. The Battleragers pay homage to and are watched over by Clangedin, the dwarven god of war. As a guild dedicated towards combat, you have some advantages and disadvantages. The defining ability of a Battlerager is the capacity to fight in a berserk rage, using your fury ability. Besides the inherent benefits and drawbacks of berserking, while furied, your constitution, and consequently your hit points, will increase. Be aware, however, that even the best warrior cannot sustain fury for long, and when you come out of it you will lose the extra energy that was invigorating you, possibly causing death. The eye of Clangedin being upon a Battlerager means that one gains or loses favour with him depending on the opponents one fights and defeats. You will sense Clangedin's approval or anger in the event itself, but the guide to follow beforehand is that it is pleasing to Clangedin for you to fight races who are traditionally enemies of Kolond and the dwarven peoples, and displeasing to him should you assault members of the dwarven peoples and their traditional allies. How powerful the individual opponent is affects how much favour you receive with Clangedin for fighting and defeating him, but not the feedback you receive on Clangedin's reaction to that opponent. Clangedin's favour fades gradually with time, and must be renewed by service. You can use 'show Clangedin's favour' to receive a sense of how you stand in Clangedin's eyes. Being in Clangedin's favour makes many of your abilities more effective, and is required in order to use others at all. Clangedin has even been known to intervene to save the life of his most favoured servants when they are threatened with immediate extinction. Clangedin has also made available ancient artifacts to his devoted followers. You will find an armoury east of your guildhall where you can obtain these items. Following is a listing of the powers available; help is available on each. battlecry behead charge frenzy fury The Battlerager communication channel uses the commands 'battlerager', 'guild' and '#'.
In order to return to the Battlerager hall, 'turn sconce' or 'pull sconce' when in the Hall of Clangedin or 'pull axe' from the entrance to Kolond.
Specialty Access
/------------------ Specialty Access of Mountain ont Thoram ------------------\ | Skill Max Min Asg Bon Deg Sus Rat Att Pts | >-----------------------------------------------------------------------------< | Anatomy 3 0 0 0 0 0 0 Int 6 | | Angrak 2 0 0 0 0 0 20 Int 6 | | Arctic Fieldcraft 1 0 0 0 0 0 0 Int 6 | | Armour Lore 8 0 0 0 0 0 10 Int 6 | | Armour Use 8 0 0 0 0 0 0 Str 5 | | Awareness 4 0 0 0 0 0 10 Per 7 | | Axe 30 0 0 3 3 0 30 Str 5 | | Balance 1 0 0 0 0 0 0 Dex 6 | | Blindfighting 3 0 0 0 0 0 0 Per 7 | | Bludgeon 8 0 0 0 0 0 20 Str 5 | | Brawling 8 0 0 0 0 0 0 Str 5 | | Carousing 4 0 0 0 0 0 0 Cha 5 | | Climbing 1 0 0 0 0 0 10 Dex 6 | | Combat Reflexes 8 0 0 0 0 0 0 Dex 6 | | Courage 4 0 0 0 0 0 0 Wil 7 | | Dagger 4 0 0 0 0 0 10 Dex 6 | | Dazask 4 0 0 0 0 0 5 Int 6 | | Demolition 3 0 0 0 0 0 0 Per 7 | | Desert Fieldcraft 1 0 0 0 0 0 0 Int 6 | | Dethek 9 0 0 1 1 0 50 Int 6 | | Dirty Fighting 3 0 0 0 0 0 0 Per 7 | | Entropy Resistance 3 0 0 1 1 0 10 Con 6 | | Find Weakness 8 0 0 0 0 0 0 Per 7 | | First Aid 3 0 0 0 0 0 10 Per 7 | | Flail 8 0 0 0 0 0 0 Dex 6 | | Foraging 3 0 0 0 0 0 0 Per 7 | | Gem Lore 4 0 0 0 0 0 10 Int 6 | | Hammer 30 0 0 3 3 0 30 Str 5 | | Hardiness 30 5 1 4 5 0 46 Con 6 | | Hills Fieldcraft 8 0 0 0 0 0 0 Int 6 | | Intimidation 8 0 0 0 0 0 0 Cha 5 | | Jumping 2 0 0 0 0 0 0 Str 5 | | Kathdax 4 0 0 0 0 0 10 Int 6 | | Killer Instinct 8 0 0 0 0 0 0 Per 7 | | Lack of Weakness 8 0 0 0 0 0 0 Int 6 | | Leadership 6 0 0 0 0 0 0 Cha 5 | | Legend Lore 2 0 0 0 0 0 0 Int 6 | | Literacy 3 0 0 0 0 0 20 Int 6 | | Load Bearing 8 0 0 0 0 0 7 Str 5 | | Magick Resistance 3 0 0 1 1 0 10 Wil 7 | | Massive Blow 30 5 1 4 5 0 0 Str 5 | | Massive Exertion 20 2 1 1 2 0 0 Str 5 | | Memory 4 0 0 0 0 0 0 Int 6 | | Metallurgy 6 0 0 0 0 0 0 Int 6 | | Mineral Lore 8 0 0 0 0 0 10 Int 6 | | Mountaineering 10 0 0 0 0 0 10 Int 6 | | Nanomi 2 0 0 0 0 0 0 Int 6 | | Orienteering 1 0 0 0 0 0 40 Per 7 | | Ownership 3 0 0 0 0 0 0 Cha 5 | | Pain Tolerance 4 0 0 0 0 0 0 Wil 7 | | Piety 10 1 1 0 1 0 0 Wil 7 | | Poison Resistance 7 0 0 1 1 0 10 Con 6 | | Pole Arm 4 0 0 0 0 0 0 Dex 6 | | Practice 4 0 0 0 0 0 0 Wil 7 | | Recuperation 20 2 1 1 2 0 28 Con 6 | | Resilience 20 2 1 1 2 0 0 Con 6 | | Robustness 7 0 0 1 1 0 10 Con 6 | | Rune Lore 8 0 0 0 0 0 10 Int 6 | | Running 2 0 0 0 0 0 0 Con 6 | | Shield 8 0 0 0 0 0 25 Str 5 | | Smithing 6 0 0 0 0 0 0 Str 5 | | Spear 4 0 0 0 0 0 0 Dex 6 | | Spelunking 10 0 0 0 0 0 20 Int 6 | | Sperethiel 1 0 0 0 0 0 25 Int 6 | | Staff 4 0 0 0 0 0 0 Dex 6 | | Stamina 20 2 1 1 2 0 28 Con 6 | | Steadiness 20 2 1 1 2 0 0 Con 6 | | Storytelling 3 0 0 0 0 0 0 Cha 5 | | Streetwise 1 0 0 0 0 0 0 Int 6 | | Subordination 8 0 0 0 0 0 0 Per 7 | | Swimming 1 0 0 0 0 0 0 Con 6 | | Sword 8 0 0 0 0 0 10 Dex 6 | | Takargu 2 0 0 0 0 0 20 Int 6 | | Theology 5 0 0 0 0 0 0 Int 6 | | Throwing 8 0 0 0 0 0 0 Dex 6 | | Tracking 1 0 0 0 0 0 10 Per 7 | | Tumbling 1 0 0 0 0 0 0 Dex 6 | | Unarmed Combat 8 0 0 0 0 0 20 Dex 6 | | Vocalization 8 0 0 0 0 0 0 Per 7 | | Weapon Lore 8 0 0 0 0 0 10 Int 6 | \-----------------------------------------------------------------------------/
Clangedin Favour
- Golden horn access
- You feel that you are barely in Clagedin's favour.
- You feel that you are somewhat in Clangedin's favour.
- You feel that you are in Clangedin's favour.
- You feel that you are well in Clangedin's favour.
Thond, Domandan, Duergar, Lothar, Gnome, Svirfneblin are favour penalties when killed
You can give items to Hadarond for a small favour boost
Battlerager Artifacts
This has favour required, unidentified name, full description and notes.
Golden drinking horn
Doesn't have a name. Can use at minimal favour. Recharges after a while. Heals some END and SP when used.
Thalgan Kor
- Mithril battleaxe
An exquisitely-crafted battleaxe forged of mithril. This is Thalgan Kor, an artifact with a history as old as that of the Battleragers themselves. During the war with the Mynaecelani danaan, the thondak hero Gim had the smiths forge a fearsome weapon to use against the foe. The smiths captured the fury of storms and put them into this mithril battleaxe to smite the danaan. It is in perfect condition. It looks about nine twentieths of a dimin wide and thirteen dimins long. You estimate its value at about two hundred forty gold.
Shalbriri
- A yellow crystal, bone, and blue metal mace
This is a mace with a shaft of demon bone and a head made of glowing yellow sunstones embedded in adamantium. You recognize it as Shalbriri, an ancient artifact rumoured to have been crafted and carried by the demon lord of the same name. Lord Shalbriri was known as the demon of blindness, and used this weapon to destroy his enemies during a great rebellion in Hell. When Lord Shalbriri was finally vanquished, the mace fell into the oblivion of time, only recently being discovered deep in the mines of Kolond. It is in perfect condition. It looks about nine tenths of a dimin across and five and nineteen twentieths dimins long. It is giving off light. You estimate that it is worth something upward of two thousand five hundred gold.
Grel Andarak
- Mithril warhammer
This is a warhammer made of mithril. The quality of its craftsmanship is exquisite. Patterns of angular runes decorate its head. This is Grel Andarak, a tremendously ancient device said to predate Kolond itself. The enchantments laid upon it invoke ancient sources of power to bring the might of a thunderstrike to the weapon's blows. It is in perfect condition. It looks about seventeen twentieths of a dimin across and five and a half dimins long. You estimate its value at about six hundred gold.
Exarax
Duthinand
Daithrien
Bloodwake
Forgath
Clangedin Lifesave
You are overcome with awe as you feel Clangedin's presence upon you. You have regained the use of your right leg and right foot. Your wounds heal. You feel utterly exhausted by the ordeal. You cannot see anything. You feel yourself moving faster as the effects of some unknown influence fade. You are now lightly encumbered. Your hearing returns. The world comes back into focus. Teleports you back to the guildhall Went from WELL to SOMEWHAT favoured after it popped.