Gnome
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Gnomes:
Gnomes are a small, quick people noted for their quickness and wit, their manual dexterity, and their penchant for odd devices; many gnomes seem to be born tinkers, creating all manner of complex, largely incomprehensible inventions. Those who become magicians are noted for talent with illusions, as well. Gnomes can see in the dark, live for an average of 150 years, and speak the Nanomi language. They are most at home in forests and in the burrows they construct beneath those forest, though some groups of gnomes make their homes in the strangest places. Their learning rate is above average, though not as pronounced as that of humans and halflings.
/------------------------------ The Gnome Race ------------------------------\ | Attributes Strength 20 to 60 | | Intelligence 80 to 125 | | Constitution 20 to 70 | | Dexterity 80 to 110 | | Willpower 60 to 100 | | Charisma 50 to 100 | | Perception 50 to 100 | | Size 17 to 25 | | Typical Sexes Male | | Female | | Languages Native Nanomi | | Resistances Temporal moderate resistance | | Traits Assimilativity 3 | | Autodidacticism 1 | | Luck 3 | | Night Vision 1 | | Sentience Anthropic | | Cultures and Homelands Almerian Wildling Almeria | | Freeholder Freehold | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuary | | Talaxian Talaxia | | Tenochlani Wildling Tenochlan | | Physical Characteristics Anatomy Anthropoid | | Natural Weaponry Ordinary | \----------------------------------------------------------------------------/