Kazarak

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Contents

Description

The Kazar demons use the Kazarak as their primary pawns on this plane. Finding it difficult to physically manifest themselves here, they choose instead to take over the bodies of others, forming a permanent bond between a demon's spirit and the host body.

The bond that ties the Kazar demon to the host kazarak is of krytallaturgic origin. It robs the host of their life, leaving them a murmuring husk of their original self, but in exchange grants them partial use of many of the powers of the Kazar.

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Location

The Kazarak do not have a guildhall, but through brute force the Kazar have created a pillar that allows them access to this world so that they can claim a body. This pillar is at 12, -12, 0 in Ebira

Joining

Stand next to pillar. The Kazar are not particularly picky about what bodies they inhabit.

   You feel a probing sensation.
   The probing sensation intensifies.
   The probing sensation grows stronger, causing you some degree of physical
    illness.
   Your breathing slows.
   You feel a slight burning sensation on your skin as thin glowing lines
    begin to appear.
   The lines on your body grow larger and more complex, now covering your
   entire form with an interlocking pattern of runes, as your breathing slows and
   stops.  In your last moments of existence, you feel a malevolent intelligence
   assuming control of your body.  Your consciousness is then consumed by this
   formless horror.
   At last, your opportunity has come to be given a Kazarak body, one of the
   mortal shells altered by the power of your lord the Kazarin to permit your
   bodiless people to inhabit it.  No more shall you exist in formlessness,
   burning with envy of the embodied; now let the world beware, for a kazar walks
   upon it.

You are now a first-degree specialist in crystal affinity, evocation, krystallaturgy, pain tolerance, power direction, power tuning, resilience, and steadiness. [event logged]

Note that your alignment is changed to "diabolic" upon joining. Kazarak Generation Code


Required Specialty Points

  • 2 intelligence
  • 3 constitution
  • 1 willpower
  • 1 charisma
  • 1 perception

Specialty Access

Higher than Adventurers

Same as Adventurers

  • Cold Tolerance 10
  • Heat Tolerance 10

Lower than Adventurers

Everything else

No Specialty Access

  • Haggling
  • First Aid
  • Literacy
  • Linguistics
  • Empathy
  • Stamina
  • Discipline
  • Courage

Help

The Kazar demons use the kazarak as their primary pawns on
this plane.  Finding it difficult to physically manifest themselves
here, they choose instead to take over the bodies of others,
forming a permanent bond between a demon's spirit and the host
body.
  The bond that ties the Kazar demon to the host kazarak is of
geoturgic origin.  It robs the host of their life, leaving them
a murmuring husk of their original self, but in exchange grants
them partial use of many of the powers of the Kazar.
  Full summaries of the effects of the kazarak bond are given
in 'help kazarak powers', 'help kazarak limitations', and 'help kazarak skills'.
  An explanation of the crystal pillar that is the focus of
all of the kazaraks' bonds can be found in 'help pillar'


End of spoiler information.
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