Apportation (Ordo Zephyrius Mutatoris spell)

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> Ordo Zephyrius Mutatoris Spell: Apportation

   Common Name: Apportation
   Knowledge Requirement: None
   Summary: using the winds to move objects

This spell, while it is in effect, enables the caster to move objects using magically generated winds, with a minor mental effort and expenditure of spiritual energy. It may be recast to extend its duration.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
       Energy Costs: zero of a point of metabolic energy
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
       Energy Costs: zero of a point of magickal energy
   3) calling of the winds
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: prestidigitation
       Energy Costs: zero of a point of metabolic energy
   4) drawing the rune of the skies
       Type: Gesture
       Importance: great, optional
       Difficulty: moderate
       Skills: prestidigitation (heavy) and symbology (moderate)
       Energy Costs: zero of a point of metabolic energy
   4) power of the winds
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: aeroturgy, evocation, and klimaphrasty
       Energy Costs: seven points of elemental air energy

Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Wed Aug 22 02:56:00 2018.

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