Ancient Artifacts

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Contents

Axes

Axe of Dunbar

Blackheart

  • Type: Battleaxe
  • Location: Kham
  • Materials: Adamantite
  • Damage Types: Slashing
  • Restrictions:
  • Size: 12.5 dimins long, 0.55 dimins wide
  • Extras:

Mithril Battleaxe

Zeal

  • Type: Greataxe
  • Location: Estar's chest
  • Materials: Steel
  • Damage Types: Slashing
  • Restrictions:
  • Size:
  • Extras:

Bludgeons

Var Kunai

  • Type: Mace
  • Location: Stephan Steelhammer
  • Materials: Mithril
  • Damage Types: Crushing
  • Restrictions:
  • Size: three quarters of a dimin across and four and nine tenths dimins long.
  • Extras: Part of Destruction of a Horror quest.
  • Description:This exquisite mithril mace was forged from the purest mithril and polished to a brilliant sheen. Several elvish runes and other strange dwarvish runic markings decorate the pommel and head of the weapon. The runes are dark and lifeless. The spherical head is covered in dozens of sharpened razor tipped spikes half a dimin in length. Its pommel has several strips of soft black leather twisted ornately across the markings, providing the wielder with a sturdy grip. Var Kunai, also called The Shadow of the Everburning Flame, is a beautifully sculpted mace. Forged by the elves and dwarves in a combined effort long ago to maintain the balance. It was carried by Stephan Steelhammer against Kali and her foul minion Key-Atemi. It is in perfect condition. It looks about three quarters of a dimin across and four and nine tenths dimins long. It weighs about twelve and a half dekans. You estimate its value at about eight hundred ten gold.

Zrael

  • Type: Rod
  • Location: Phalyre
  • Materials: Bone
  • Damage Types: Crushing
  • Restrictions:
  • Size: 11.5 dimins long, 0.75 dimins wide
  • Extras: Allows you to port to Named individuals.

Daggers

Snarl

  • Type: Dagger
  • Location:
  • Materials: Orichalcum, Emerald
  • Damage Types:Slashing, Piercing
  • Restrictions:
  • Size: It looks about a fifth of a dimin wide and four and nine twentieths dimins

long.

  • Extras: It can fire bolts of energy, summon a lion against your foe, and vibrate excitedly.
  • Description: This is a dagger of orichalcum, made with exquisite craftsmanship in an

ancient style. The blade is polished to a mirror-like sheen. The hilt is carved to resemble a lion grasping a large emerald in its mouth. You recognize this as Snarl, one of the most famous weapons from the elven house of Es'trazian. It was carried in both the Goblin Wars and the Wars of Purity. Fortunately, it shed no blood in the Kinslayer Wars, as its wielder refused to participate. Stories claim that much of the dagger's power stems from the gem, and that any tampering will result in the magick's disruption. It is permeated by a dim auroric radiance.

Flails

Bloodwake

  • Type: Scourge
  • Location: Battleragers' Armoury
  • Materials:
  • Damage Types:
  • Restrictions: Must be a Battlerager with a high enough level of Clangedin's favour.
  • Size:
  • Extras:

Ektharnor Gadel

  • Type: Scourge
  • Location: Balrog
  • Materials:
  • Damage Types: Slashing
  • Restrictions: Must be a evil alignment.
  • Size:
  • Extras:

Hammers

Mithril Warhammer

Pole Arms

Rods

Rod of Power

  • Type: Rod
  • Location: Jubal in Sanctuary
  • Materials: Mithril, Ebony, Glass
  • Damage Types: Cycling/Random
  • Restrictions: Unknown
  • Size: 1 seventeen twentieths of a dimin across and eleven dimins long
  • Extras: It's like a wand that doesn't run out of charges. Does appear to use a small amount of the wielders sp instead. Wield it and "rub rod" to activate, while in combat. Will fire off a bolt of a type that cycles periodically.
  • Description:This ebony rod is etched with dozens of whisper-thin silvery lines. An ornamental mithril banding holds a small glass sphere prominently atop the shaft; its interior filled with a whirling mass of earthy smoke. You recognize this as the Rod of Power, a device that channels raw elemental forces and puts them in the command of its wielder; directing them as bolts of destructive energy upon command. While more common wands and staves contain only a limited charge and cease to function after using it up, there is no known limit to the power this device can draw upon. It is permeated by an auroric radiance. You estimate that it is worth something upward of five thousand gold.

Spears

Staves

Swords

Arktakar

  • Type: Scimitar
  • Location: Xalquarae
  • Materials: Iron
  • Damage Types: Slashing
  • Restrictions: Must be evil alignment.
  • Size: 11.5 dimins long, 0.45 dimins wide, 0.1 dimins tall
  • Extras: Will force you to attack people in the room.

Deathkiss the Demonsword

  • Type: Greatsword
  • Location:
  • Materials: Steel
  • Damage Types: Slashing
  • Restrictions:
  • Size: 17 dimins long, 0.8 dimins wide, 0.2 dimins tall
  • Extras: Will force you to attack people in the room.

Glamdring

Gwinault's Sword

Heavensfire

Vanguard

Armour

Black Belt of Krakanroc

  • Type: Belt
  • Location: Mor'guth
  • Materials: Leather
  • Restrictions: It's a pretty big belt. Made for a Zuth ya know.
  • Size:
  • Extras: Gives some resistances. Not exactly sure what types though.

Calhair Angan

  • Type: Ring
  • Location: Lancelot
  • Materials: Gold
  • Restrictions:
  • Size: I believe its unsized. Can be worn by a Svirfneblin
  • Extras: Gives some resistances. Not exactly sure what types though.

Talisman of Kalkin

  • Type: Girdle
  • Location:
  • Materials: Gold, Silvery Metal, yellow and black jewels
  • Restrictions:
  • Size: It looks about ten and a half dimins long, about one and a tenth dimins wide and less than a twentieth of a dimin tall. It is weightless.
  • Extras: Bolts of Lightning streak across your body.
  • Description: This girdle is constructed from a silvery metal, studded with yellow and black jewels. Its edges are thick chains of gold that have been inlaid with a black material. The quality of its craftsmanship is exquisite. You recognize it as the Talisman of Kalkin, about which little is known, as little as is known about the deity Kalkin himself. The talisman is rumored to grant the favor of Kalkin to its wearer, allowing them to draw power from nature's raw energy source -- electricity.

Mnethilim Foul

  • Type: Girdle
  • Location: Holton Jax
  • Materials: Bone
  • Restrictions:
  • Size: Subject to change. It weighs about a fifth of a dekan.
  • Extras: A wave of foulness pulses forth from the skull on Mnethilim Foul
  • Description: This is a girdle made of bone. The quality of its craftsmanship is exquisite. It is made of thousand of tiny interlocking bones whose joints provide its flexibility. Its buckle is a sleek, reptilian-looking skull. This is Mnethilim Foul, an artifact sacred to Thanatos, said to have been created in ancient times to reward one of his most dedicated servants. Accounts would have the skull that of a s'tali necromancer, accursed by Thanatos for his theft of the souls of the dead and bound to serve for eternity in this fashion. The girdle is said to offer protection in battle in direct proportion to the unholy taint that dwells within its wearer, and to deepen such taint over time. Reportedly the key to defeating the wearer of Mnethilim Foul is to either simply attack more times than the device can cope with, or to drain the wearer of spiritual energy, which degrades its functioning, eventually making it stop working entirely.

Items

Belamvor Korryn

  • Location: St. Paedric's Monastery
  • Materials: Hematite
  • Restrictions: Unknown
  • Size: nine twentieths of a dimin across
  •  ;;;Extras: Unknown
  • Description: This is an orb made of black hematite. The quality of its craftsmanship is excellent. This is Belamvor Korryn, an orb of power that served the great elven mage Tenrylaurae in the early days of the Altrian Empire. It reportedly not only defended her and served as an aid to her channeling of spiritual energy, but gave her a preternatural imperturbability. There is some speculation that Terylaurae's preoccupation with the obtainment of coruscars may have been related, not to her alchemical pursuits as generally assumed, but this artifact.

Golden Drinking Horn

  • Location: Battleragers' Armoury
  • Materials: Gold
  • Restrictions: Must be a Battlerager with a high enough level of Clangedin's favour.
  • Extras: Continuously refills itself with mead.

Artifacts being researched

Albedo Belt of Krakanroc Chalice of Cathrys Hand of Vazair Crucifix of Cathrys Chaosfang Circlet of Clarity Circlet of Command Cristlun Mountainheart Crown of Rockfist Crown of Ugior Daemonicus Dragonlance Balrog's scourge Yehovah's hammer Orcrist One ring Nenya Narya Vilya Malkyr's Shield Llyr's wrath Iceblade Katelyn's dagger Snarl Harval Grey sickle Excalibur Glory Emerald Tablet of Hermes biglongname Plage Quantum Levitational Singularity Staff Mettik's Staff Sharcticas Vigour Rod of Power Durin's Sceptre Scorch Shadowsbane Shatter Tempus's blood red dagger Soulshard Snapdragon Snickersnee Talisman of Kalkin Vanik's shield Strangmacht Fallasfang Werewindle Greyswandir Variabilis Stormbringer Metaflux Eris's Golden apple thingy Odal Ossu Starburner Astralung Twinblossom Edgewild Peacemaker Malefici eyestalk Malefici unicorn horn Malefici heart Eye of the Guardian Jericha Nessavyn Nightbringer Grel Andarak Thalgan Kor Cestus of Murdering Wolfshide Cloak/Kham's cloak Gutslicer 3 orbs (Krythe, Dracolich, Finwe) Flame amulet

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