Apportation (Ordo Zephyrius Mutatoris spell)

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Revision as of 15:23, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Apportation

   Common Name: Apportation
   Knowledge Requirement: None
   Summary: using the winds to move objects

This spell, while it is in effect, enables the caster to move objects using magically generated winds, with a minor mental effort and expenditure of spiritual energy. It may be recast to extend its duration.

   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) calling of the winds
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: hocus-pocus
   4) power of the winds
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: aeroturgy, tomfoolery, and weather-witchery

Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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