Arkonaad

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/\ [ Control Skills : ] three parts [[power direction]], three /\ [ Control Skills : ] three parts [[power direction]], three
\/ parts [[power focusing]], three parts [[power generation]], three parts \/ parts [[power focusing]], three parts [[power generation]], three parts
- [[pyromancy]], three parts [[telesmatic weapon]], two parts [[power tuning]], + [[pyraturgy]], three parts [[telesmatic weapon]], two parts [[power tuning]],
one part [[anatomy]] and one part [[physics]] one part [[anatomy]] and one part [[physics]]
- [ Specialty Access : ] [[pyromancy]] and [[telesmatic weapon]]+ [ Specialty Access : ] [[pyraturgy]] and [[telesmatic weapon]]
degree I access degree I access
[ Requirements to Know : ] have a total of [ Requirements to Know : ] have a total of
- [[rune lore]] skill, [[pyromancy]] skill and [[physics]] skill of 100 or higher+ [[rune lore]] skill, [[pyraturgy]] skill and [[physics]] skill of 100 or higher
- [ Requirements to Use : ] have a total of [[pyromancy]] skill,+ [ Requirements to Use : ] have a total of [[pyraturgy]] skill,
[[anatomy]] skill, [[physics]] skill, [[demolition]] skill and plus 50 if [[anatomy]] skill, [[physics]] skill, [[demolition]] skill and plus 50 if
has completed the [[Power Potion Quest]] of 200 or higher has completed the [[Power Potion Quest]] of 200 or higher

Revision as of 00:57, 14 May 2014

         [ = Arkonaad = ]
\      /    [ Type                    : ] attack
 \    /     [ Description             : ] detonate
  \  /      [ Significance            : ] trivial
  (  )      [ Activity Cost           : ] fifteen
   \/       [ Activation Spirit Cost  : ] three
   /\       [ Control Skills          : ] three parts power direction, three
   \/         parts power focusing, three parts power generation, three parts
              pyraturgy, three parts telesmatic weapon, two parts power tuning, 
              one part anatomy and one part physics
            [ Specialty Access        : ] pyraturgy and telesmatic weapon
              degree I access
            [ Requirements to Know    : ] have a total of 
            rune lore skill, pyraturgy skill and physics skill of 100 or higher
            [ Requirements to Use     : ] have a total of pyraturgy skill,
            anatomy skill, physics skill, demolition skill and plus 50 if
              has completed the Power Potion Quest of 200 or higher
            [ Possessed               : ] no

The rune arkonaad is used to infuse a living being with a small measure of pyromantic energy. While such a tiny amount is used so as to be, in most circumstances, completely ineffective, when provided with a mortally wounded opponent the energy will be be able to penetrate fully into their body to grow and swell until the mortal vessel can no longer contain it. As one might expect, this typically results in a rather crude and violent end for the victim in question.

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