Combat Advantage
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- | =Combat Advantage= | ||
This reflects transient benefits or impediments of positioning, preparation, and other tactical concerns. | This reflects transient benefits or impediments of positioning, preparation, and other tactical concerns. | ||
*Rather lame, gives a variable bonus to Attack and Deflection '''NOT''' Damage or Dodge | *Rather lame, gives a variable bonus to Attack and Deflection '''NOT''' Damage or Dodge | ||
- | *Primarily given via [[Combat Focus]] | + | *Primarily given via [[Combat Focus]] and use of the [[Feint]] maneuver from [[Hantaka]] |
*Also given by various Aris Chevo's (to a MUCH lesser degree) | *Also given by various Aris Chevo's (to a MUCH lesser degree) | ||
*Some attacks can give it as well | *Some attacks can give it as well | ||
+ | *It tends to decline VERY rapidly while in combat unless it's being consistently renewed, decline speed is determine by [[Combat mode]] |
Current revision
This reflects transient benefits or impediments of positioning, preparation, and other tactical concerns.
- Rather lame, gives a variable bonus to Attack and Deflection NOT Damage or Dodge
- Primarily given via Combat Focus and use of the Feint maneuver from Hantaka
- Also given by various Aris Chevo's (to a MUCH lesser degree)
- Some attacks can give it as well
- It tends to decline VERY rapidly while in combat unless it's being consistently renewed, decline speed is determine by Combat mode