Dephlogisticate air (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Dephlogisticate Air'''+> '''Ordo Zephyrius Mutatoris Spell: Phlogeos'''
- Relevant Attributes: one part intelligence and one part charisma+ Common Name: Dephlogisticate Air
- Relevant Skills: six parts [[evocation]], two parts [[symbology]], one part [[aeromancy]], one part [[alchemy]] and one part [[enchantment]]+ Knowledge Requirement: have at least 110 points among 100% of aeroturgy skill, 100% of chaoturgy skill, and 50% of symbology skill
- Rating Requirement: one hundred fifty+ Summary: increase atmospheric combustibility
- Effective Maximum Rating: six hundred+
- Difficulty: ordinary+
- Form of Evocation:+
- dephlogisticate air+
- Base Energy Costs: one hundred points of chaos energy+
- This strange spell attempts to absorb used phlogiston -- a sort of reified combustibility -- from the air. +This strange spell attempts to absorb used phlogiston -- a sort of reified combustibility -- from the air. The effect of this is to make the air more amenable to further combustion by leaving more room for unused phlogiston. The upshot of all this is that attacks of various sorts that are heat-intensive will be greatly augmented. The room air will slowly reach a phlogiston equilibrium and the effect will wear off; this process is hastened by heat attacks, which evolve phlogiston back into the air rather rapidly. An interesting side effect of this spell is that one will end up with a handful of phlogiston. Beings with phlogiston glands often find that consuming the stuff directly accelerates the glandular replenishment process.
-The effect of this is to make the air more amenable to further combustion by leaving more room for unused phlogiston. +
-The upshot of all this is that attacks of various sorts that are heat-intensive will be greatly augmented. +
-The room air will slowly reach a phlogiston equilibrium and the effect will wear off; this process is hastened by heat attacks, +
-which evolve phlogiston back into the air rather rapidly. An interesting side effect of this spell is that one will end up with a handful of phlogiston. +
-Beings with phlogiston glands often find that consuming the stuff directly accelerates the glandular replenishment process.+
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3) perterbing the ambient phlogiston
 + Type: Gesture
 + Importance: greater
 + Difficulty: hard
 + Skills: [[aeroturgy]] (small), [[hocus-pocus]] (small), [[tomfoolery]] (small), [[weirdness]] (small), and [[pyraturgy]] (miniscule)
 + 4) condensing the phlogiston into one's grasp
 + Type: Gesture
 + Importance: major
 + Difficulty: hard
 + Skills: [[aeroturgy]] (moderate), [[tomfoolery]] (moderate), [[weirdness]] (moderate), and [[gogo]] (tiny)
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 13:44, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Phlogeos

   Common Name: Dephlogisticate Air
   Knowledge Requirement: have at least 110 points among 100% of aeroturgy skill, 100% of chaoturgy skill, and 50% of symbology skill
   Summary: increase atmospheric combustibility

This strange spell attempts to absorb used phlogiston -- a sort of reified combustibility -- from the air. The effect of this is to make the air more amenable to further combustion by leaving more room for unused phlogiston. The upshot of all this is that attacks of various sorts that are heat-intensive will be greatly augmented. The room air will slowly reach a phlogiston equilibrium and the effect will wear off; this process is hastened by heat attacks, which evolve phlogiston back into the air rather rapidly. An interesting side effect of this spell is that one will end up with a handful of phlogiston. Beings with phlogiston glands often find that consuming the stuff directly accelerates the glandular replenishment process.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) perterbing the ambient phlogiston
       Type: Gesture
       Importance: greater
       Difficulty: hard
       Skills: aeroturgy (small), hocus-pocus (small), tomfoolery (small), weirdness (small), and pyraturgy (miniscule)
   4) condensing the phlogiston into one's grasp
       Type: Gesture
       Importance: major
       Difficulty: hard
       Skills: aeroturgy (moderate), tomfoolery (moderate), weirdness (moderate), and gogo (tiny)

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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