Desert wind blast (Ordo Zephyrius Mutatoris spell)

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-'''Ordo Zephyrius Mutatoris Spell: Desert Wind Blast'''+> '''Ordo Zephyrius Mutatoris Spell: Aemophthoria Heremites'''
- Relevant Attributes: three parts charisma and one part intelligence+ Common Name: Desert Wind Blast
- Relevant Skills: four parts [[evocation]], one part [[aeroturgy]], one part [[conjuration]], and one part [[thermaturgy]]+
- Rating Requirement: one hundred twenty-five+
Knowledge Requirement: [[desert fieldcraft]] skill of 35 or higher Knowledge Requirement: [[desert fieldcraft]] skill of 35 or higher
- Effective Maximum Rating: three hundred twenty-five+ Summary: desert wind attack
- Difficulty: ordinary+
- Forms of Evocation:+
- desert wind blast+
- desert wind blast <target>+
- Base Energy Costs: seventeen points of spiritual energy+
- This spell is a variant of wind blast used by mages familiar with the desert. It is slightly more costly and slightly more powerful than it's purely +This spell is a staple combat spell for a mage, allowing him to, without much preparation or prestidigitory fuss, direct a current of elemental air into a targeted blast. The spell is not very powerful, but it is accurate, fast, and relatively untaxing to one's spiritual reserves.
- elemental variant, and some magi also find it useful to be able to affect heat damage in certain circumstances.+
- Development Information: This spell was created by Twilight; the source code was last updated Fri Mar 25 17:16:03 2011.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3) requesting a blast of desert wind
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: [[hocus-pocus]]
 + 4) sensations of desert winds
 + Type: Praxis
 + Importance: great
 + Difficulty: very easy
 + Skills: [[aeroturgy]], [[tomfoolery]], and [[woo-woo]]
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 14:04, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Aemophthoria Heremites

   Common Name: Desert Wind Blast
   Knowledge Requirement: desert fieldcraft skill of 35 or higher
   Summary: desert wind attack

This spell is a staple combat spell for a mage, allowing him to, without much preparation or prestidigitory fuss, direct a current of elemental air into a targeted blast. The spell is not very powerful, but it is accurate, fast, and relatively untaxing to one's spiritual reserves.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) requesting a blast of desert wind
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: hocus-pocus
   4) sensations of desert winds
       Type: Praxis
       Importance: great
       Difficulty: very easy
       Skills: aeroturgy, tomfoolery, and woo-woo

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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