Direction of the winds (Ordo Zephyrius Mutatoris spell)
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Relevant Attributes: two parts perception and one part intelligence | Relevant Attributes: two parts perception and one part intelligence | ||
- | Relevant Skills: two parts aeromancy, two parts divination and one part prestidigitation | + | Relevant Skills: two parts [[aeromancy]], two parts [[divination]] and one part [[prestidigitation]] |
Rating Requirement: ten | Rating Requirement: ten | ||
Effective Maximum Rating: one hundred fifty | Effective Maximum Rating: one hundred fifty |
Revision as of 11:51, 5 February 2015
Ordo Zephyrius Mutatoris Spell: Direction of the Winds
Relevant Attributes: two parts perception and one part intelligence Relevant Skills: two parts aeromancy, two parts divination and one part prestidigitation Rating Requirement: ten Effective Maximum Rating: one hundred fifty Difficulty: ordinary Form of Evocation: direction of the winds Base Energy Costs: ten points of spiritual energy
This simple spell is a relative staple of Ordo Zephyrius Mutatoris; allowing the caster to magickally detect the slightest currents and eddies in the ambient air around them.
The knowledge imparted lets the skilled caster know where the wind has been, and ultimately, where they are.
Development Information: This spell was created by Erebus and is maintained by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.