Frog (Empathic Bond)

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(Adding Udo)
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Current revision (19:15, 11 December 2021) (edit)
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(Helpful damage typing, little bit of formatting.)
 
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-== Familiar == 
- 
=== Bonding Requirements === === Bonding Requirements ===
-Jumping and possibly any or none of meditation, martial arts, swimming, introspection.+Jumping and Climbing both help. Possibly any or none of meditation, martial arts, swimming, and/or introspection.
-== Boons ==+One was bonded with 37 [[jumping]], 124 [[climbing]].
 +Another was bonded with 61 jumping & 75 climbing (but not at 40 climbing), as well as with no meditation, martial arts, or introspection, but with 31 swimming.
-=== Specialty Access and Bonuses ===+In both cases, failure message prior to training climbing higher was a lack of "Vertical Energy".
-=== Tier 1 ===+==Skill Effects==
-* [[Jumping]]+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
-* [[Martial Arts]]+|-
-* [[Tactics]]+! scope="col" style="text-align="center";" | Skill
-* [[Unarmed Combat]]+! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Jumping]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Martial Arts]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Tactics]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Unarmed Combat]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Critical Thinking]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Meditation]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Metasenses]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Swamp Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Swimming]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Telesma]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Find Weakness]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 55
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Poison Lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 9
 +| style="text-align: center;background-color: #BBEEBB;" | 45
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Discipline]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Dodge]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Fast Talk]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Massive Blow]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Massive Exertion]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Aging Reversal]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Combat Meditation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Spirit Affinity]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Acupuncture]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[First Aid]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Homeopathy]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Leeching]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Dirty Fighting]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Bagarguh]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Channeling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Diagnosis]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hardiness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Precision Strike]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stamina]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stealth]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Takargu]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Traps]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
-=== Tier 2 === 
-* [[Critical Thinking]] 
-* [[Somatesthesia]] 
-* [[Swamp Fieldcraft]] 
-* [[Swimming]] 
-* [[Metasenses]] 
-* [[Meditation]] 
-=== Tier 3 ===+== Charms ==
-* [[Find Weakness]]+
- +
-=== Tier 4 ===+
-* [[Poison Lore]]+
- +
- +
-=== Tier 5 ===+
-* [[Fast Talk]]+
-* [[Massive Exertion]]+
-* [[Combat Reflexes]]+
-* [[Discipline]]+
-* [[Dodge]]+
-* [[Massive Blow]]+
- +
-=== Tier 6 ===+
-* [[Jumping]]+
-* [[Tactics]]+
-* [[Unarmed Combat]]+
-* [[Martial Arts]]+
-At very healthy bond strength, again mid-later in deep+
- +
-=== Tier 7 ===+
-* [[Aging Reversal]]+
-* [[Combat Meditation]]+
-* [[Spirit Affinity]]+
-At early robust.+
- +
-=== Tier 8 ===+
-* [[Acupuncture]]+
-* [[First Aid]]+
-* [[Homeopathy]]+
-* [[Leeching]]+
-In hopefully late robust.+
- +
- +
-=== Tier 9 ===+
-(At resilient, accompanies Ivizni maneuver)+
-* [[Meditation]]+
-* [[Critical Thinking]]+
-* [[Metasenses]]+
-* [[Somatesthesia]]+
-* [[Swamp Fieldcraft]]+
-* [[Swimming]]+
- +
-=== Tier 10 ===+
-(Shortly into deep)+
-* [[Find Weakness]]+
-* [[Dirty Fighting]]+
- +
-=== Full List of Bonus Specs ===+
- +
-=== Charms ===+
* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]] * [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]]
* [[Tame (Empathic Bonds)|Tame]] * [[Tame (Empathic Bonds)|Tame]]
* [[Command (Empathic Bonds)|Command]] * [[Command (Empathic Bonds)|Command]]
-=== ON BONDING ===+== Attacks ==
- +
-=== Attributes ===+
-Strength, Constitution, Dexterity, Willpower+
- +
-=== Traits ===+
- +
-=== Attacks ===+
Perform Kadu Perform Kadu
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second will resonate, damaging one's opponent twice. The third will create a second will resonate, damaging one's opponent twice. The third will create a
shockwave with the potential to damage multiple opponents. shockwave with the potential to damage multiple opponents.
- +* Deals pure sonic damage.
 +* Gained somewhere around somewhat frail bond strength.
Perform Ivizni Perform Ivizni
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next atttempt to dodge. The second will heal oneself if wounded. The third will create an astral barrier that absorbs most or all of next atttempt to dodge. The second will heal oneself if wounded. The third will create an astral barrier that absorbs most or all of
the damage of the next incoming attack. the damage of the next incoming attack.
 +* Deals either pure or primarily spirit damage.
 +* Gained at resilient bond strength.
Perform Udo Perform Udo
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opponent. The first attack will weaken the opponent's body and strengthen one's own. The second will make one's opponent more opponent. The first attack will weaken the opponent's body and strengthen one's own. The second will make one's opponent more
and oneself less susceptible to the effects of time and age. The third will slow one's opponent and hasten oneself. and oneself less susceptible to the effects of time and age. The third will slow one's opponent and hasten oneself.
- +* Gained at nearly complete bond strength.
-Gained at Nearly Complete+
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]

Current revision

Contents

Bonding Requirements

Jumping and Climbing both help. Possibly any or none of meditation, martial arts, swimming, and/or introspection.

One was bonded with 37 jumping, 124 climbing. Another was bonded with 61 jumping & 75 climbing (but not at 40 climbing), as well as with no meditation, martial arts, or introspection, but with 31 swimming.

In both cases, failure message prior to training climbing higher was a lack of "Vertical Energy".

Skill Effects

Skill Access Bonus
Jumping 16 75 + 10% base
Martial Arts 16 75 + 10% base
Tactics 16 75 + 10% base
Unarmed Combat 16 75 + 10% base
Critical Thinking 12 60
Meditation 12 60
Metasenses 12 60
Somatesthesia 12 60
Swamp Fieldcraft 12 60
Swimming 12 60
Telesma 12 60
Find Weakness 11 55
Poison Lore 9 45
Combat Reflexes 8 40
Discipline 8 40
Dodge 8 40
Fast Talk 8 40
Massive Blow 8 40
Massive Exertion 8 40
Aging Reversal 7 35
Combat Meditation 7 35
Spirit Affinity 7 35
Acupuncture 6 30
First Aid 6 30
Homeopathy 6 30
Leeching 6 30
Dirty Fighting 5 25
Bagarguh 4 20
Channeling 4 20
Diagnosis 4 20
Hardiness 4 20
Precision Strike 4 20
Stamina 4 20
Stealth 4 20
Takargu 4 20
Traps 4 20


Charms

Attacks

Perform Kadu

Empathic Bonds Maneuver
Usage: perform kadu [at <target>]
Activity Cost For You: 18
 Strike an opponent, with the full force and power of one's body being
thrown behind one's fist.  The first attack will stun one's opponent.  The
second will resonate, damaging one's opponent twice.  The third will create a
shockwave with the potential to damage multiple opponents.
  • Deals pure sonic damage.
  • Gained somewhere around somewhat frail bond strength.

Perform Ivizni

Empathic Bonds Maneuver
Usage: perform ivizni [at <target>]
Activity Cost For You: 15
Attack an opponent with spiritual energy with an aim towards enhancing one's defense.  The first attack will greatly enhance one's
next atttempt to dodge.  The second will heal oneself if wounded.  The third will create an astral barrier that absorbs most or all of
the damage of the next incoming attack.
  • Deals either pure or primarily spirit damage.
  • Gained at resilient bond strength.

Perform Udo

Empathic Bonds Maneuver
Usage: perform udo [at <target>]
Activity Cost For You: 14
Kick at an opponent, with an eye to altering temporal flows and rhythms to advantage oneself and disadvantage one's
opponent.  The first attack will weaken the opponent's body and strengthen one's own.  The second will make one's opponent more
and oneself less susceptible to the effects of time and age.  The third will slow one's opponent and hasten oneself.
  • Gained at nearly complete bond strength.
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