Frog (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 10:16, 12 October 2014 (edit)
Hammer (Talk | contribs)

← Previous diff
Revision as of 15:37, 25 December 2014 (edit)
Zylox (Talk | contribs)
(moved previous page here)
Next diff →
Line 1: Line 1:
-http://wiki.lostsouls.org/Frog_%28empathic_bond%29#Boons+== Familiar ==
 + 
 +=== Bonding Requirements ===
 +Jumping and possibly any or none of meditation, martial arts, swimming, introspection.
 + 
 +== Boons ==
 + 
 +=== Specialty Access and Bonuses ===
 + 
 +=== Tier 1 ===
 +* [[Jumping]]
 +* [[Martial Arts]]
 +* [[Tactics]]
 +* [[Unarmed Combat]]
 + 
 +=== Tier 2 ===
 +* [[Critical Thinking]]
 +* [[Somatesthesia]]
 +* [[Swamp Fieldcraft]]
 +* [[Swimming]]
 +* [[Telesma]]
 +* [[Meditation]]
 + 
 +=== Tier 3 ===
 +* [[Find Weakness]]
 + 
 +=== Tier 4 ===
 +* [[Poison Lore]]
 + 
 + 
 +=== Tier 5 ===
 +* [[Fast Talk]]
 +* [[Massive Exertion]]
 +* [[Combat Reflexes]]
 +* [[Discipline]]
 +* [[Dodge]]
 +* [[Massive Blow]]
 + 
 +=== Tier 6 ===
 +* [[Jumping]]
 +* [[Tactics]]
 +* [[Unarmed Combat]]
 +* [[Martial Arts]]
 +At very healthy bond strength, again mid-later in deep
 + 
 +=== Tier 7 ===
 +* [[Aging Reversal]]
 +* [[Combat Meditation]]
 +* [[Spirit Affinity]]
 +At early robust.
 + 
 +=== Tier 8 ===
 +* [[Acupuncture]]
 +* [[First Aid]]
 +* [[Homeopathy]]
 +* [[Leeching]]
 +In hopefully late robust.
 + 
 + 
 +=== Tier 9 ===
 +(At resilient, accompanies Ivizni maneuver)
 +* [[Meditation]]
 +* [[Critical Thinking]]
 +* [[Metasenses]]
 +* [[Somatesthesia]]
 +* [[Swamp Fieldcraft]]
 +* [[Swimming]]
 + 
 +=== Tier 10 ===
 +(Shortly into deep)
 +* [[Find Weakness]]
 +* [[Dirty Fighting]]
 + 
 +=== Full List of Bonus Specs ===
 + 
 +=== Charms ===
 +* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]]
 +* [[Tame (Empathic Bonds)|Tame]]
 +* [[Command (Empathic Bonds)|Command]]
 + 
 +=== ON BONDING ===
 + 
 +=== Attributes ===
 +Strength, Constitution, Dexterity, Willpower
 + 
 +=== Traits ===
 + 
 +=== Attacks ===
 +Perform Kadu
 + 
 + Empathic Bonds Maneuver
 + Usage: perform kadu [at <target>]
 + Activity Cost For You: 18
 + 
 + Strike an opponent, with the full force and power of one's body being
 + thrown behind one's fist. The first attack will stun one's opponent. The
 + second will resonate, damaging one's opponent twice. The third will create a
 + shockwave with the potential to damage multiple opponents.
 + 
 + 
 +Perform Ivizni
 + 
 + Empathic Bonds Maneuver
 + Usage: perform ivizni [at <target>]
 + Activity Cost For You: 15
 + 
 + Attack an opponent with spiritual energy with an aim towards enhancing one's defense. The first attack will greatly enhance one's
 + next atttempt to dodge. The second will heal oneself if wounded. The third will create an astral barrier that absorbs most or all of
 + the damage of the next incoming attack.
 + 
 +[[Category: Empathic Bond Familiars]]
 +[[Category: Verynvelyrae Familiars]]

Revision as of 15:37, 25 December 2014

Contents

Familiar

Bonding Requirements

Jumping and possibly any or none of meditation, martial arts, swimming, introspection.

Boons

Specialty Access and Bonuses

Tier 1

Tier 2

Tier 3

Tier 4


Tier 5

Tier 6

At very healthy bond strength, again mid-later in deep

Tier 7

At early robust.

Tier 8

In hopefully late robust.


Tier 9

(At resilient, accompanies Ivizni maneuver)

Tier 10

(Shortly into deep)

Full List of Bonus Specs

Charms

ON BONDING

Attributes

Strength, Constitution, Dexterity, Willpower

Traits

Attacks

Perform Kadu

Empathic Bonds Maneuver
Usage: perform kadu [at <target>]
Activity Cost For You: 18
 Strike an opponent, with the full force and power of one's body being
thrown behind one's fist.  The first attack will stun one's opponent.  The
second will resonate, damaging one's opponent twice.  The third will create a
shockwave with the potential to damage multiple opponents.


Perform Ivizni

Empathic Bonds Maneuver
Usage: perform ivizni [at <target>]
Activity Cost For You: 15
Attack an opponent with spiritual energy with an aim towards enhancing one's defense.  The first attack will greatly enhance one's
next atttempt to dodge.  The second will heal oneself if wounded.  The third will create an astral barrier that absorbs most or all of
the damage of the next incoming attack.
Personal tools