Gleepli (Empathic Bond)

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Revision as of 19:32, 2 February 2012 (edit)
Esmene (Talk | contribs)
(Tier 1)
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Current revision (10:49, 15 December 2022) (edit)
Unmnoru (Talk | contribs)
(Use official skill name for easier finding)
 
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-= Bonding Requirements =+''You experience feelings of vitality, cuteness, ferocity, softness, viciousness and adoration.''<br>
- +''You experience astral visions of flows of extropic energy.''<br>
-== Imagining the Bond==+==Known Abilities==
- +
-You imagine what it would be like to have a deep bond with the light brown quadruped, and you feel a distinct echo from within it.+
-You experience feelings of vitality, cuteness, ferocity, softness, viciousness and adoration.+
- +
-= Known Abilities =+
The Gleepli are able to emit a burst of radiance as an attack by feeping at a foe. This appears to be at least in part an extropic attack. The Gleepli are able to emit a burst of radiance as an attack by feeping at a foe. This appears to be at least in part an extropic attack.
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==Attribute Modifications== ==Attribute Modifications==
-Bonuses in willpower, charisma, perception.+Bonuses in [[willpower]], [[ego]], [[perception]].
-==Specialty Bonuses==+==Skill Effects==
-Bonus specialty degrees and access are provided as follows:+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
-===Tier 1===+|-
-*Immediately upon bonding+! scope="col" style="text-align="center";" | Skill
-*In the middle of very healthy+! scope="col" style="text-align="center";" | Access
-*In the middle of deep+! scope="col" style="text-align="center";" | Bonus
-*At about 99% bond strength+|-
- +| style="text-align: center;background-color: #33EE33;" | [[Exoma Fieldcraft]]
-*[[Exoma fieldcraft]]+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Extropic affinity]]+| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
-*[[Swimming]]+|-
-*[[Telesmatic weapon]]+| style="text-align: center;background-color: #33EE33;" | [[Extropy Affinity]]
-*[[Tumbling]]+| style="text-align: center;background-color: #33EE33;" | 16
- +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
-===Tier 2===+|-
-*In the middle of very frail+| style="text-align: center;background-color: #33EE33;" | [[Swimming]]
-*Somewhere around resilient+| style="text-align: center;background-color: #33EE33;" | 16
-*In the middle of nearly complete+| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
- +|-
-*[[First aid]]+| style="text-align: center;background-color: #33EE33;" | [[Wyrding]]
-*[[Jumping]]+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Manipulation]]+| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
- +|-
-===Tier 3===+| style="text-align: center;background-color: #33EE33;" | [[Tumbling]]
-*At the middle of "fairly healthy":+| style="text-align: center;background-color: #33EE33;" | 16
-*In the middle of nearly complete+| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
- +|-
-*[[Aging Retardation]]+| style="text-align: center;background-color: #00AA00;" | [[First Aid]]
-*[[Balance]]+| style="text-align: center;background-color: #00AA00;" | 12
-*[[Break Fall]]+| style="text-align: center;background-color: #00AA00;" | 60
-*[[Killer Instinct]]+|-
- +| style="text-align: center;background-color: #00AA00;" | [[Jumping]]
-===Tier 4===+| style="text-align: center;background-color: #00AA00;" | 12
-*Sometime after achieving intimate+| style="text-align: center;background-color: #00AA00;" | 60
- +|-
-*[[Combat reflexes]]+| style="text-align: center;background-color: #00AA00;" | [[Manipulation]]
-*[[Dodge]]+| style="text-align: center;background-color: #00AA00;" | 12
-*[[Quickness]]+| style="text-align: center;background-color: #00AA00;" | 60
-*[[Regeneration]]+|-
 +| style="text-align: center;background-color: #00AA00;" | [[Viturgy]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Aging Retardation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Balance]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Break Fall]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: orange;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Dodge]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Quickness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Regeneration]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
==Charms== ==Charms==
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*[[Kinsee (Empathic Bonds)|Kinsee]] *[[Kinsee (Empathic Bonds)|Kinsee]]
*[[Convert (Empathic Bonds)|Convert]], allowing the Zetesai to acquire extropic energy. *[[Convert (Empathic Bonds)|Convert]], allowing the Zetesai to acquire extropic energy.
- 
- 
- 
-At "somewhat frail": 
==Additional Bonuses and Powers== ==Additional Bonuses and Powers==
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:A fresh human head appears nearby in a flare of chaotic light. :A fresh human head appears nearby in a flare of chaotic light.
-===Traits granted===+==Traits==
-At "robust" bond strength, a point of the [[limb regenerativity]] trait is granted, and increases with bond strength.+At "robust" bond strength, a point of the [[regrowth]] trait is granted, and increases with bond strength.
-Somatic adaptability, starting at around robust.+[[Somatic adaptability]], starting at around robust.
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Zetesai Familiars]] [[Category: Zetesai Familiars]]
 +[[Category: Extraplanar Familiars]]

Current revision

You experience feelings of vitality, cuteness, ferocity, softness, viciousness and adoration.
You experience astral visions of flows of extropic energy.

Contents

Known Abilities

The Gleepli are able to emit a burst of radiance as an attack by feeping at a foe. This appears to be at least in part an extropic attack.

Attribute Modifications

Bonuses in willpower, ego, perception.

Skill Effects

Skill Access Bonus
Exoma Fieldcraft 16 75 + 10% base
Extropy Affinity 16 75 + 10% base
Swimming 16 75 + 10% base
Wyrding 16 75 + 10% base
Tumbling 16 75 + 10% base
First Aid 12 60
Jumping 12 60
Manipulation 12 60
Viturgy 12 60
Aging Retardation 8 40
Balance 8 40
Break Fall 8 40
Killer Instinct 8 40
Combat Reflexes 4 20
Dodge 4 20
Quickness 4 20
Regeneration 4 20

Charms

Initially the gleepli grants the following charms:

Shortly thereafter

Still at "Very Frail"

  • Kinsee
  • Convert, allowing the Zetesai to acquire extropic energy.

Additional Bonuses and Powers

At "Very Frail", grants a special attack: "Swirl of Radiance", which is similar to the Gleepli's feeping attack.

At deep, an additional special attack, mote of chaos is granted.

  • Mote of chaos has an additional effect, tending to teleport people, items, and limbs it strikes a short distance away. This effect can render an opponent naked and headless in fairly short order.

An Example:

You flick a wisp of chaos into Phylaris's head, connecting with remarkable precision and randomizing it.
Phylaris has been stunned.
Phylaris's large bone amulet glows with chaotic light and disappears.
A large bone amulet appears nearby in a flare of chaotic light.
You flick a wisp of chaos into Phylaris's head, connecting fairly well and deconstructing it, despite his attempt to dodge.
Phylaris's head glows with chaotic light and disappears.
Phylaris's head is amputated.
A fresh human head appears nearby in a flare of chaotic light.

Traits

At "robust" bond strength, a point of the regrowth trait is granted, and increases with bond strength.

Somatic adaptability, starting at around robust.

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