Kolond

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(Modernized the warning against entering as evil a bit.)
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Kolond is located in the northern mountains between [[Almeria]] and the [[Northlands]]. Home to the [[dwarf|dwarves]], Kolond boasts finely crafted and smithed arms and armour. Those seeking to entrance to Kolond will find their journey impeded, by a huge rock door. A crafty adventurer might be able to find a way through, but for those observant ones, it is as simple as uttering single word (that is, if you know the language of the [[Thond]]). Kolond is located in the northern mountains between [[Almeria]] and the [[Northlands]]. Home to the [[dwarf|dwarves]], Kolond boasts finely crafted and smithed arms and armour. Those seeking to entrance to Kolond will find their journey impeded, by a huge rock door. A crafty adventurer might be able to find a way through, but for those observant ones, it is as simple as uttering single word (that is, if you know the language of the [[Thond]]).
- '''IMPORTANT''': Do NOT try to carry someone evil through the door, it won't go well for you or them. This was a stealth change, before you could do so without fear of reprisal, now it'll probably kill you.+ '''IMPORTANT''': Evil characters cannot ENTER Kolond past the entrance statues. They can, however, leave through them.
[[Image:Kolond.jpg|none]] [[Image:Kolond.jpg|none]]

Revision as of 06:41, 17 November 2015

Kolond is located in the northern mountains between Almeria and the Northlands. Home to the dwarves, Kolond boasts finely crafted and smithed arms and armour. Those seeking to entrance to Kolond will find their journey impeded, by a huge rock door. A crafty adventurer might be able to find a way through, but for those observant ones, it is as simple as uttering single word (that is, if you know the language of the Thond).

IMPORTANT: Evil characters cannot ENTER Kolond past the entrance statues. They can, however, leave through them.


Contents

Location

Kolond is located at (-2, 19, 3) in Korindim (Global (79, 19, 3)).


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Guilds and Associations


Quests


Notable Personalities

  • Morin the scholar, who teaches rune lore and languages, among other skills.
  • Gwalin who seeks his lost amulet, will train you in various crafting and smithing related skills.


Notable Attractions

  • Wall of Moria


Notes

  • City alignment:
  • Guards assist:
End of spoiler information.


Maps

Kolond by Kenobi


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