Map:Gurbodax

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There are tripwires in the Gurbodax mines that can stop even flying characters from moving, and target each moving creature seperately. Knights and speedwalkers beware. They also also spawn some hostiles when tripped, as well as creating other bad effects; so far I've seen flashbangs (stun/blind/deaf), dart attacks (piercing), poisoned blades (slash/paralysis). Also this is crappy and unfinished yet so be cool. There are scary exploding bad guys on DL2 and lower. D:


            Mine Level 1
D   X-X-X   X-X-X   X-X-X-X-X   X-X-D
|   | |     | |       | |   |   | |
X   X-X   X-X-X   X   X-X   X-X-X-X
|   |     | | |   |   |     | |   |
X-X-X   X-X-X-X-X-X-X-X   X-X-X   X-X
  | |   | |   |   |   |   | |     | |
  X-X-X-X-X   X   X   X-X-X-X   X-X-X
  |   | | |   |   |   | | | |   | | |
X-X   X-X-X-X-X   X   X-X-X-X-X-X-X-X
| |   | | |   |   |   | |   | | |   |
X-X-X-X-X-X   X   G   X-X   X-X-X   X


          Mine Level 2
U
| 
X
|

Legend

D: Down exit
G: Gate south to thondur mining camp
U: Up exit
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