Ordo Ignis Aeternis

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 03:50, 2 August 2009 (edit)
Nathan (Talk | contribs)
(Magick Embers)
← Previous diff
Revision as of 03:51, 2 August 2009 (edit)
Nathan (Talk | contribs)
(Internal Warmth)
Next diff →
Line 442: Line 442:
===Inferno=== ===Inferno===
===Internal Warmth=== ===Internal Warmth===
 + Ordo Ignis Aeternis Spell: Internal Warmth
 +
 + Relevant Attributes: a fifth of a part intelligence and a tenth of a part
 + charisma
 + Relevant Skills: half a part pyromancy, three tenths of a part enchantment
 + and a fifth of a part evocation
 + Rating Requirement: two hundred twenty-five
 + Effective Maximum Rating: three hundred fifty
 + Difficulty: somewhat difficult
 + Form of Evocation:
 + internal warmth <target>
 + Base Energy Costs: twenty points of spiritual energy, forty-five points of
 + elemental fire energy and forty-five points of heat
 +
 + This simple protection enchantment grants resistance to one of the
 + anathemas of Ordo Ignis Aeternis, cold.It does this by causing the internal
 + flame that burns inside each member to grow warmer, and to spread that warmth
 + through the limbs.
 +
 + Development Information: This spell was created by Lysator; the source
 + code was last updated Fri Jul 24 11:08:35 2009.
 +
===Magick Embers=== ===Magick Embers===
Ordo Ignis Aeternis Spell: Magick Embers Ordo Ignis Aeternis Spell: Magick Embers

Revision as of 03:51, 2 August 2009

Contents

The Ordo Ignis Aeternis

You are a member of Ordo Ignis Aeternis, a cabal of magi attuned to fire and heat energies.

Like all magi, you require a handful of esoteric skills that will allow you to manipulate the arcane, as well as a deep reserve of spiritual energy. In addition to these skills and energies, you will use several techniques and power stores unique to an initiate of Ordo Ignis Aeternis.

Your primary aspect of spell usage is fire. Fire has many uses and functions, and with further understanding of the ways of pyromancy, a mage can learn of the different forms of fire. Fire, and its derivatives, are the basis for all of an initiate's powers. Elemental fire energy is thus of great value to any member of the Order.

While the predominant effect of fire is destruction, there are many more aspects to the element. It can be used for warmth, to shed light, to cook with, and as fuel for a multitude of other processes. Despite its many uses, fire is also dangerous, as are those who wield it. Great care must be taken when handling fire, and great respect for its power is necessary to ensure your own safety. A reckless initiate can easily be burned by the power that he seeks to control or find himself the victim of an angry mob of peasants who will tie him to a stake and give him a very direct access to the power he seeks to control.

While Ordo Ignis Aeternis are reformists from a Mage Conclave, they still maintain a certain hierarchy concerning guild matters. This hierarchy is treated with the same respect shown towards the flames that power the guild spells. Many Ordo Ignis Aeternis take on a personality that reflects the power of fire, being highly volatile, highly reactive, and demanding a certain amount of respect when dealing with them. Should the members of Ordo Ignis Aeternis show open disrespect for each other, it is only a matter of time until beings from outside the guild begin showing their disrespect, and the only feasible result of this would be for Ordo Ignis Aeternis to burn everyone around them. This would not be good for the image of a guild powered by a force that easily instills fear in the minds of lesser beings. That being said, mutual respect among practitioners is highly encouraged, lest we all be consumed in our own flames.

Part of the hierarchical structure within Ordo Ignis Aeternis is the Board of Spellcrafting, whose responsibility is to ensure that spell study is performed according to certain standards, and that these newly researched spells are thoroughly tested to ensure adequate safety measures are instilled. Once a spell has been sufficiently researched, formulated, and passed the Board, it is made available for all other members of the guild to study. This ensures that we continue our studies, and that certain spells are not horded away in some dusty old library where they serve no purpose to anyone. Any member of the guild can do spell research in attempts to formulate a new spell, and such spells can be submitted to the Board at any time, though the review process may be lengthy. The more complex the spell, the more time is needed to ensure all aspects of the spell are suitable for the guild.

When Ordo Ignis Aeternis was known only as the Red Order, they were figuratively burned by the other factions of their 'Conclave'. Because of this, Ordo Ignis Aeternis as a whole is very wary of those who are of extreme alignments. Fire is very neutral, caring not for the whims of the so-called battle between good and evil, nor of order and chaos. No matter which side of a war you are on, your corpse burns just as well on a funeral pyre. An initiate's energies are better suited towards furthering their own abilities at using fire energies than trying to promote some ethical cause. Let the others have their little wars, and when the smoke clears, Ordo Ignis Aeternis will be there controlling things from their neutral vantage point.

Read 'help spells' for information on Ordo Ignis Aeternis spells and spellcasting. See 'help spell summary' for a quick display of your spell information.

Joining Ordo Ignis Aeternis

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

The tanned-skinned male anthrope intones, ((= An Order initiate must be sufficiently literate as to be able to read scrolls and spells, and especially to document their spell research. You do not meet this requirement. =)) to you.

Literacy >60

Max level to join is 300.

Members of the Pantarchic Church are not welcome in the guild.

Requirements and Bonus Specialties

                  Min    Bonus
Literacy           2       2
Pyromancy          2       1
Centering          3       1
Channeling         3       1
Legerdemain        1       
Prestidigitation   1
Arcane Lore                1
Enochian                   1
Heat Tolerance             1
Introspection              1
Memory                     1
Scholarship                1

Total of 4 willpower, 1 intelligence, and 2 dexterity

End of spoiler information.

Spells

Ordo Ignis Aeternis Spells

The spells of Ordo Ignis Aeternis involve evocation processes of varying sorts, but they all begin by incanting the spell's name, followed by the target (if any), in the Enochian tongue. Some spells have additional requirements, such as material components or an environ with a specific fuel for the spell. These will be noted in each spells help file.

Your rating in a spell is determined by a weighted average of certain attributes and skills, listed in the help file. You must have a certain minimum rating (also listed) into order to cast the spell at all, and every point above that rating will increase the effectiveness and decrease the energy cost of the spell. Exactly how much it's decreased depends on the difficulty of the spell -- ordinary spells will go down to about half of the base rating, while more difficult spells will go down by only a small fraction.

You may see a summary of the spell list by typing 'help spell summary'.

Almost all combat spells require you to aim them and can potentially be dodged; your attack rating with these spells is always determined by your telesmatic weapon, pyromancy, and their mother attributes.

Spells do not have endurance cost, except when cast in combat. The amount of extra energy it takes to cast a combat spell is determined by one's skill at legerdemain.

List

/------------------------------ Ordo Ignis Aeternis Spell Summary ------------------------------\
| Spell                 rating (%)  Description                                s    f    h    n |
>-----------------------------------------------------------------------------------------------<
| blazing twister       770 (42%)   heat and fire cyclone attack              52   52   52    0 |
| burning fever         400 (100%)  disease remedy                            29   29    0    0 |
| calm heartfires       722 (85%)   soothe the inner fire of anger and rage   33   46    3    0 |
| candlelight           600 (100%)  light production                          10   13    0    0 |
| comforting warmth     375 (100%)  soothing heat                             15   12   24    0 |
| dancing flame         676 (88%)   conjure fire spirit                       56   56   56    0 |
| dancing needle        700 (100%)  inerrant phosphorous attack               42   31   31    0 |
| deplete phlogiston    635 (70%)   phlogiston depletion                      36   22   18    0 |
| desiccate remains     350 (100%)  corpse preservation                        5   13   15    0 |
| enhance phlogiston    632 (60%)   phlogiston replenishment                  38   53   19    0 |
| fan of flames         710 (91%)   fan-shaped fire attack                    15   30   30    0 |
| fire barrage          734 (89%)   exploding fire area attack               162  298    0    0 |
| fire bolt             750 (100%)  basic fire attack                         13   13    0    0 |
| fire rain             717 (67%)   raining fire attack                      194   93   47    0 |
| fire spikes           450 (100%)  basic fire attack                          5    5    0    0 |
| fire web              600 (100%)  ensnaring web of flame                    28   53    6    0 |
| fireball              600 (100%)  caustic fire area attack                  27   33   17    0 |
| flame of knowledge    626 (62%)   identification                            36   40    0    0 |
| flame shield          600 (100%)  multipurpose protection spell             25  140   10    0 |
| flamra armour         600 (100%)  armour conjuration                        63   75   13    0 |
| flamra bolt           604 (34%)   bolt                                       4    5    0    0 |
| flamra crossbow       666 (39%)   crossbow weapon                          105  101    0    0 |
| flamra staff          659 (38%)   staff weapon                             105  169    0    0 |
| flare                 500 (100%)  photonic blind attack                     15   13    0    0 |
| frostfire bolt        636 (53%)   cold flame attack                         20   16    0    0 |
| funeral pyre          350 (100%)  rejuvenation and cold protection           1    1    0    0 |
| heat ball             795 (74%)   heat attack                               35    0   42    0 |
| heat vent             691 (98%)   modified heat attack                      27   24    0    0 |
| immolate              753 (44%)   fiery shroud                               0  225    0    0 |
| incinerate magick     687 (0%)    magick consuming attack                  200  200  100    0 |
| inferno               701 (0%)    intense directed fire attack             175  350  150    0 |
| internal warmth       350 (100%)  cold and frost protection                 12   26   26    0 |
| magick embers         736 (80%)   detect magick                             12    0    0    0 |
| mark of the phoenix   600 (100%)  phoenix protection charm                  88  147    0    0 |
| obscuring smoke       621 (56%)   scrying protection                       102   41    0    0 |
| phoenix claws         400 (100%)  clawed slashing attack                    30   35    0    0 |
| phoenix fire          671 (28%)   resurrect the fallen                      24   24    0    0 |
| piercing flame        666 (67%)   flaming weapon enhancement                54  127    0    0 |
| protection from fire  375 (100%)  fire and heat resistance                  10    1    1    0 |
| purging flame         400 (100%)  antidote                                  12   12    0    0 |
| pyrotechnic surge     300 (100%)                                            45   30    0    0 |
| raging fire           600 (100%)  clinging fire attack                      89  130   33    0 |
| scrying flame         450 (100%)  scry person                               37   19    0    0 |
| searing heat          325 (100%)  searing heat attack                       13    0   25    0 |
| smoke and mirrors     607 (62%)   conjure smoke image                       69   69   69    0 |
| smoke bolt            650 (100%)  solidified smoke attack                   23   13    8    0 |
| sunbeam               550 (100%)  photonic pillar attack                    17   17   17    0 |
| torrid tempest        657 (0%)    fire and heat attack                      60   55   55    0 |
| triad of fire         600 (100%)  triple fire bolt attack                   16   13    4    0 |
| withdraw heat         747 (53%)   decrease thermal acceleration              0    0  150    0 |
| wraith fire           691 (97%)   spiritual fire attack                     10    1    1    0 |
\-----------------------------------------------------------------------------------------------/
Min=minimum spell level required to cast
Max=maximum effective spell level
s=base spiritual energy cost
f=base elemental fire energy cost
h=base heat energy cost
n=base endurance enegry cost
dif=difficulty level
Difficuly levels: easy, ordinary, somewhat difficult, difficult, very difficult, extraordinarily difficult

Angelfire

Blaze of Exoma

Blazing Twister

   Relevant Attributes: a fifth of a part charisma, a tenth of a part intelligence and
   a tenth of a part dexterity
   Relevant Skills: half a part evocation, three tenths of a part pyromancy and a 
   fifth of a part prestidigitation
   Rating Requirement: six hundred seventy-five
   Effective Maximum Rating: nine hundred
   Difficulty: very difficult
   Forms of Evocation:
       blazing twister
       blazing twister <target>
   Base Energy Costs: sixty points of spiritual energy, sixty points of heat and sixty points of 
   elemental fire energy
   
   This spell summons a powerful tornado composed of devastating flame and searing heat and 
   directs it towards the caster's target.

Development Information: This spell was created by Lysator; the source code was last updated Sun May 31 16:15:47 2009.

Blue Flame

   Relevant Attributes: three tenths of a part charisma and a tenth of a part
   intelligence
   Relevant Skills: three tenths of a part abjuration, a fifth of a part anatomy, a 
   fifth of a part chirurgery, a fifth of a part Exoma fieldcraft, a fifth of a part 
   empathy, a tenth of a part biofeedback, a tenth of a part conjuration, a tenth 
   of a part metaphysics, a tenth of a part pyromancy and a tenth of a part biology
   Rating Requirement: five hundred fifty
   Effective Maximum Rating: nine hundred
   Difficulty: extraordinarily difficult
   Forms of Evocation:
       blue flame
       blue flame <target>
   Base Energy Costs: two hundred fifty points of spiritual energy and three hundred twenty 
   points of elemental fire energy
   
   Though Ordo Ignis Aeternis has vowed not to get involved with the insipid battles of 
   ideologies known as order and chaos, sometimes one of our own is an innocent bystander of 
   the backlash of that conflict.  One of the most notoriously debilitating attacks that the 
   forces of Chaos have is their ability to completely warp a person's entire identity, from 
   their race, to their skin colour, to the make-up of their anatomy.  This effect essentially 
   cruelly disfigures whomever it touches that is not in alignment with Chaos.  To help 
   protect ourselves and those aligned with us, a spell was devised that would counter this 
   disfigurement process.  This spell burns away the chaos energies that were forced upon the 
   target, and much like a phoenix rising whole again from its funeral pyre, the recipient of 
   this spell will rise again in its original form.  The process has not been perfected yet, 
   so there may be some loss of motor coordination or clouding of the mind.  Many victims of 
   chaos warping will gladly sacrifice that small amount for their original form back.  Sadly 
   though, this spell cannot restore lost talents that were wiped away during the original
   warping process.

Development Information: This spell was created by Lysator; the source code was last updated Wed Jul 01 00:36:29 2009.

Brimstone Portal

   Ordo Ignis Aeternis Spell: Brimstone Portal
   Relevant Attributes: two fifths of a part intelligence and a tenth of a
       part willpower
   Relevant Skills: a quarter of a part conjuration, a quarter of a part
       evocation, a quarter of a part pyromancy and a quarter of a part
       symbology
   Rating Requirement: seventy-five
   Knowledge Requirement: cosmology skill of 10 or higher and metaphysics
       skill of 35 or higher
   Effective Maximum Rating: six hundred fifty
   Difficulty: easy
   Form of Evocation:
       brimstone portal
   Base Energy Costs: forty points of spiritual energy

Burning Fever

   Relevant Attributes: a fifth of a part intelligence, a tenth of a part constitution and a tenth of a part charisma
   Relevant Skills: four fifths of a part first aid, three tenths of a part pyromancy, a fifth of a part enchantment and
       a tenth of a part prestidigitation
   Rating Requirement: two hundred fifty
   Effective Maximum Rating: four hundred
   Difficulty: somewhat difficult
   Form of Evocation:
       burning fever <target>
   Base Energy Costs: fifty points of spiritual energy and fifty points of elemental fire energy
   This spell calls forth the ability of fire to burn away impurities, in this case, the impurity is disease and rot. 
   Timely use of this spell can sometimes mean the difference between life and death.  Due to the use of elemental fire in
   this spell, it is not the most gentle method of removing an affliction, so care must be taken when administering this
   magickal remedy to those who are sensitive to the effects of flames.
   Development Information: This spell was created by Lysator; the source code was last updated Sun Jul 12 19:32:33 2009.

Burning Redemption

Burn Undead

   Relevant Attributes: charisma
   Relevant Skills: two fifths of a part telesmatic weapon, three tenths of a part 
   arcane lore, three tenths of a part evocation, a tenth of a part conjuration 
   and a tenth of a part pyromancy
   Rating Requirement: four hundred ninety-five
   Effective Maximum Rating: six hundred fifty
   Difficulty: ordinary
   Forms of Evocation:
       burn undead
       burn undead <target>
   Base Energy Costs: forty-five points of spiritual energy, twenty-five points of elemental 
   fire energy and fifteen points of heat
   There are beings that roam the lands that are neither alive nor dead--beings referred to as 
   the Undead.  These creatures are growing in number at an alarming rate, and seem resistant 
   to most strains of fire.  The Ordo Ignis Aeternis, not to be outsmarted by a defiant 
   unthinking creature, did some research and developed this spell, designed specifically to 
   inflict our fiery power upon the walking dead things.

Development Information: This spell was created by Lysator; the source code was last updated Wed Jul 01 00:36:29 2009.

Calm Heartfire

Candlelight

   Ordo Ignis Aeternis Spell: Candlelight
   Relevant Attributes: a fifth of a part intelligence and a tenth of a part
       charisma
   Relevant Skills: a fifth of a part pyromancy, a tenth of a part
       conjuration and a tenth of a part enchantment
   Rating Requirement: three hundred
   Effective Maximum Rating: six hundred
   Difficulty: ordinary
   Form of Evocation:
       candlelight on <target>
   Base Energy Costs: twenty points of spiritual energy and twenty-five
       points of elemental fire energy

Comforting Warmth

Dancing Flame

Dancing Needle

Darkfire Bolt

   Ordo Ignis Aeternis Spell: Darkfire Bolt
   Relevant Attributes: three tenths of a part charisma and a tenth of a part
       intelligence
   Relevant Skills: two fifths of a part evocation, seven twentieths of a
       part pyromancy, three tenths of a part enchantment, a quarter of a
       part necromancy and three twentieths of a part conjuration
   Rating Requirement: three hundred
   Knowledge Requirement: necromancy skill of 30 or higher or entropic
       affinity skill of 10 or higher
   Effective Maximum Rating: seven hundred
   Difficulty: somewhat difficult
   Forms of Evocation:
       darkfire bolt
       darkfire bolt <target>
   Base Energy Costs: thirty points of spiritual energy and forty points of
       elemental fire energy
   Studying necromancy is not for the weak of will, nor the faint of heart. 
The mysteries that the dead can reveal to you are amazing, but not without a
price.  This spell was discovered by a member of the Order early in his
exploration of necromancy, and it is the only spell spawned from necromancy
that can be used with any amount of certainty for your own safety.  Measures
have been built into the spell itself to ensure that the spell only manifests
its darkness in your bolt of fire, and not within your physical form.
   Development Information: This spell was created by Lysator; the source
code was last updated Sun Jul 26 15:46:05 2009.

Deplete Phlogiston

   Ordo Ignis Aeternis Spell: Deplete Phlogiston
   Relevant Attributes: a fifth of a part intelligence and a tenth of a part
       charisma
   Relevant Skills: half a part eructant weapon, three tenths of a part
       pyromancy, a fifth of a part anatomy, a fifth of a part biology and a
       tenth of a part enchantment
   Rating Requirement: three hundred fifteen
   Knowledge Requirement: eructant weapon skill of 5 or higher, anatomy skill
       of 25 or higher and metaphysics skill of 25 or higher
   Effective Maximum Rating: seven hundred seventy-five
   Difficulty: difficult
   Form of Evocation:
       deplete phlogiston <target>
   Base Energy Costs: fifty points of spiritual energy, thirty points of
       elemental fire energy and twenty-five points of heat

Desiccate Remains

Earthfire Beam

Enhance Phlogiston

Fan of Flames

   Ordo Ignis Aeternis Spell: Fan of Flames
   Relevant Attributes: three tenths of a part charisma, a tenth of a part
       intelligence and a tenth of a part dexterity
   Relevant Skills: a tenth of a part conjuration, a tenth of a part
       evocation and a tenth of a part prestidigitation
   Rating Requirement: three hundred twenty
   Effective Maximum Rating: seven hundred fifty
   Difficulty: somewhat difficult
   Forms of Evocation:
       fan of flames
       fan of flames <target>
   Base Energy Costs: twenty-five points of spiritual energy, fifty points of
       heat and fifty points of elemental fire energy

Fire Barrage

Fire Bolt

   Relevant Attributes: three tenths of a part charisma and a tenth of a part intelligence
   Relevant Skills: two fifths of a part evocation, two fifths of a part telesmatic weapon, a tenth of a part
       conjuration and a tenth of a part pyromancy
   Rating Requirement: two hundred fifty
   Effective Maximum Rating: seven hundred fifty
   Difficulty: ordinary
   Forms of Evocation:
       fire bolt
       fire bolt <target>
   Base Energy Costs: twenty-five points of spiritual energy and twenty-five points of elemental fire energy
   A staple of any fire mage's attack spells, this simple spell is readily grasped by newer initiates, and is still
highly functional for more adept member of the order.  A single bolt of fire is shot from the caster's hand.  As the
mage's abilities with fire magic improve, so too does this spell's performance.
   Development Information: This spell was created by Lysator; the source code was last updated Wed Jul 01 00:36:29 2009.

Fire Rain

Fire Spikes

   Ordo Ignis Aeternis Spell: Fire Spikes
   Relevant Attributes: three tenths of a part charisma and a tenth of a part
       intelligence
   Relevant Skills: half a part telesmatic weapon, two fifths of a part
       evocation, three tenths of a part conjuration and a tenth of a part
       pyromancy
   Rating Requirement: one hundred twenty
   Effective Maximum Rating: four hundred fifty
   Difficulty: ordinary
   Forms of Evocation:
       fire spikes
       fire spikes <target>
   Base Energy Costs: ten points of spiritual energy and ten points of
       elemental fire energy

Fire Web

Fire Ball

Flame of Knowledge

Flame Shield

Flamra Armour

Flamra Bolt

Flamra Crossbow

Flamra Staff

Flare

Frostfire Bolt

   Relevant Attributes: three tenths of a part charisma and a tenth of a part intelligence
   Relevant Skills: three tenths of a part cryomancy, a fifth of a part physics, a tenth of a part conjuration, a tenth
       of a part evocation and a tenth of a part pyromancy
   Rating Requirement: four hundred fifty
   Knowledge Requirement: arctic fieldcraft skill of 35 or higher and complete Scale Mount Doom
   Effective Maximum Rating: eight hundred
   Difficulty: somewhat difficult
   Forms of Evocation:
       frostfire
       frostfire <target>
   Base Energy Costs: twenty-five points of spiritual energy and twenty points of elemental fire energy
   An esoteric attack type that few initiates of the Ordo Ignis Aeternis are able to make use of, frostfire is almost a
   contradiction to the teachings of pyromancy.  It combines the power of fire with the bite of cold to produce a rather
   unique combination that very few opponents would be well prepared for.
   Development Information: This spell was created by Lysator; the source code was last updated Sun Jul 12 19:32:33 2009.

Funeral Pyre

Heat Ball

Heat Vent

Hellfire Bolt

Immolation

Incinerate Magick

Inferno

Internal Warmth

   Ordo Ignis Aeternis Spell: Internal Warmth
   Relevant Attributes: a fifth of a part intelligence and a tenth of a part
       charisma
   Relevant Skills: half a part pyromancy, three tenths of a part enchantment
       and a fifth of a part evocation
   Rating Requirement: two hundred twenty-five
   Effective Maximum Rating: three hundred fifty
   Difficulty: somewhat difficult
   Form of Evocation:
       internal warmth <target>
   Base Energy Costs: twenty points of spiritual energy, forty-five points of
       elemental fire energy and forty-five points of heat
   This simple protection enchantment grants resistance to one of the
anathemas of Ordo Ignis Aeternis, cold.It does this by causing the internal
flame that burns inside each member to grow warmer, and to spread that warmth
through the limbs.
   Development Information: This spell was created by Lysator; the source
code was last updated Fri Jul 24 11:08:35 2009.

Magick Embers

   Ordo Ignis Aeternis Spell: Magick Embers
   Relevant Attributes: a tenth of a part intelligence and a tenth of a part
       charisma
   Relevant Skills: four fifths of a part evocation, half a part enchantment,
       two fifths of a part pyromancy and two fifths of a part symbology
   Rating Requirement: seventy-five
   Effective Maximum Rating: nine hundred
   Difficulty: ordinary
   Form of Evocation:
       magick embers
   Base Energy Costs: twenty points of spiritual energy
   This spell is a very simple cantrip, designed to cause the magickal
energies within the envirnment to glow like the embers of a campfire.
   Development Information: This spell was created by Lysator; the source
code was last updated Sat Jul 18 13:37:25 2009.

Mark of the Phoenix

Meditation on a Single Flame

   Ordo Ignis Aeternis Spell: Meditation on a Single Flame
   Relevant Attributes: three tenths of a part intelligence, three tenths of
       a part perception and a tenth of a part willpower
   Relevant Skills: half a part meditation and half a part introspection
   Rating Requirement: one
   Knowledge Requirement: meditation skill of 60 or higher or introspection
       skill of 60 or higher
   Effective Maximum Rating: nine hundred fifty
   Difficulty: very difficult
   Form of Evocation:
       meditation on a single flame <target>
   Base Energy Costs: twenty-five points of spiritual energy and twenty-five
       points of elemental fire energy

Throughout the long career of a guild mage, temptations abound. There are many forces pulling at the attention of Ordo Ignis Aeternis, forces which start to bring us from our true path. If at any point in your journeys you find yourself starying far from the path of neutrality and are having difficulties discerning your way, this spell will help you find your way back to the neutrality that burns in your heart.

Netherball

Nether bolt

Obscuring Smoke

Phoenix Claws

Phoenix Fire

Piercing Flame

   Relevant Attributes: a fifth of a part intelligence, a fifth of a part charisma and a tenth of a part dexterity
   Relevant Skills: half a part enchantment, half a part weapon lore, three tenths of a part pyromancy, three tenths of
       a part smithing, three tenths of a part prestidigitation and a fifth of a part evocation
   Rating Requirement: four hundred
   Knowledge Requirement: weapon lore skill of 35 or higher and enchantment skill of 75 or higher
   Effective Maximum Rating: eight hundred
   Difficulty: somewhat difficult
   Form of Evocation:
       piercing flame <target>
   Base Energy Costs: seventy-five points of spiritual energy and one hundred seventy-five points of elemental fire
       energy
   This spell envelops a weapon in a corona of fire, which supplements an arsenal of spells with a realm of combat enhancement.
   Development Information: This spell was created by Maglor and is maintained by Lysator; the source code was last updated Sun Jul 12 19:32:33 2009.

Protection from Fire

   Ordo Ignis Aeternis Spell: Protection From Fire
   Relevant Attributes: a fifth of a part intelligence and a tenth of a part
       charisma
   Relevant Skills: half a part enchantment, three tenths of a part evocation
       and three tenths of a part pyromancy
   Rating Requirement: seventy-five
   Effective Maximum Rating: three hundred seventy-five
   Difficulty: ordinary
   Form of Evocation:
       protection from fire <target>
   Base Energy Costs: twenty points of spiritual energy, two points of
       elemental fire energy and two points of heat
   This simple protection enchantment makes the target very resistant to fire
and heat, depending upon the skills of the caster.  More highly skilled
casters are able to provide complete immunity.
   Development Information: This spell was created by Lysator; the source
code was last updated Sat Jul 18 13:38:17 2009.

Purging Flame

Pyrotechnic Surge

    Relevant Attributes: three tenths of a part charisma and a tenth of a part
         intelligence
    Relevant Skills: two fifths of a part alchemy, two fifths of a part
        evocation, a tenth of a part conjuration and a tenth of a part
        pyromancy
    Rating Requirement: one hundred fifty
    Knowledge Requirement: complete a Lotus for Sai and Nihonese skill of 75 or higher
    Effective Maximum Rating: three hundred
    Difficulty: easy
    Forms of Evocation:
        pyrotechnic surge
        pyrotechnic surge <target>
    Base Energy Costs: forty-five points of spiritual energy and thirty points
        of elemental fire energy    

    The first usage of this technique originated in Nihon during one of their
winter celebrations.  Someone, in a moment of absentmindedness, added too much
flash powder to their cantrips, with rather explosive, yet very visually
stimulating, results. This visually flashy spells plays upon both the
egotistical side of fire to want to impress an audience and with the desire to
reduce opponents to ash. 

    Development Information: This spell was created by Lysator; the source
code was last updated Sun May 31 16:15:47 2009.

Raging Fire

   Ordo Ignis Aeternis Spell: Raging Fire
   Relevant Attributes: a fifth of a part intelligence, a fifth of a part
       charisma and a tenth of a part dexterity
   Relevant Skills: three fifths of a part demolition, half a part
       conjuration, half a part pyromancy, two fifths of a part evocation and
       a fifth of a part prestidigitation
   Rating Requirement: four hundred fifty
   Effective Maximum Rating: six hundred
   Difficulty: very difficult
   Forms of Evocation:
       raging fire
       raging fire <target>
   Base Energy Costs: eighty points of spiritual energy, seventy-five points
       of elemental fire energy and forty-five points of heat
   This spell conjures a sticky, flaming substance that clings to one's
enemies and continuously burns them.  This spell is not fast-acting, in either
effect or casting time, but it is a relatively reliable means of defense
against large groups.  If one is in combat, one's enemies will be targetted,
otherwise everyone in the room who is not befriended will be.
   Development Information: This spell was created by Lysator; the source
code was last updated Sun Jul 19 22:54:50 200

Red Claws

   Ordo Ignis Aeternis Spell: Red Claws
   Relevant Attributes: intelligence
   Relevant Skills: three tenths of a part enchantment and a fifth of a part
       pyromancy
   Rating Requirement: three hundred
   Effective Maximum Rating: five hundred
   Difficulty: somewhat difficult
   Form of Evocation:
       red claws <target>
   Base Energy Costs: forty points of elemental fire energy, forty points of
       heat and fifty points of spiritual energy
   This spell enhances the damage some by a targets normal unarmed attacks by
forming red claws over the target's normal hands.
   Development Information: This spell was created by Lysator; the source
code was last updated Sun Jul 26 17:58:16 2009.

Scorching Venom

Scrying Flame

   Ordo Ignis Aeternis Spell: Scrying Flame
   Relevant Attributes: three parts charisma, one part intelligence and one
       part perception
   Relevant Skills: seven tenths of a part divination, half a part symbology
       and a tenth of a part pyromancy
   Rating Requirement: two hundred sixty-two
   Knowledge Requirement: have at least 250 points among pyromancy skill,
       divination skill and 20 points for having completed the Power Potion
       Quest
   Effective Maximum Rating: four hundred fifty
   Difficulty: easy
   Form of Evocation:
       scrying flame
   Base Energy Costs: one hundred points of spiritual energy and fifty points
       of elemental fire energy
   This spell creates a sphere of solidified flame which acts as a focus for
divining the location and environment of a distant living being.  The method
of using flames for divination is slightly dif
ferent from standard divination. 
In this method, the viewer makes a request of the flames, which then go out
and find the target on behalf of the caster, and then recreates the image of
the target's location within the sphere.  This makes the entire process much 
less taxing and much more accurate.
   Development Information: This spell was created by Lysator; the source
code was last updated Sat Jul 18 13:38:25 2009.

Searing Heat

Shadowfire

Silver Flare

Smoke and Mirrors

Smoke Bolt

   Ordo Ignis Aeternis Spell: Smoke Bolt
   Relevant Attributes: charisma
   Relevant Skills: half a part telesmatic weapon, a quarter of a part
       evocation and a fifth of a part conjuration
   Rating Requirement: one hundred forty-five
   Effective Maximum Rating: six hundred fifty
   Difficulty: ordinary
   Forms of Evocation:
       smoke bolt
       smoke bolt <target>
   Base Energy Costs: forty points of spiritual energy
   Smoke is a natural byproduct of most flame, and as such, is a part of the
many aspects of fire that an initiate of Ordo Ignis Aeternis seeks to learn
about.  This spell collects that smoke, condenses it down to a solidified
form, and launches it at an opponent.  Because smoke is a byproduct of fire,
and because an initiate has an internal fire burning at all times, the only
energies that the mage needs to expend is the spiritual energy to collect this
smoke and condense it down.
   Development Information: This spell was created by Lysator; the source
code was last updated Fri Jul 24 11:09:19 2009.

>

Smoke Bomb

   Ordo Ignis Aeternis Spell: Smoke Bomb
   Relevant Attributes: three tenths of a part intelligence, a fifth of a
       part dexterity, a fifth of a part charisma and a tenth of a part
       willpower
   Relevant Skills: half a part conjuration, three tenths of a part centering
       and a tenth of a part pyromancy
   Rating Requirement: four hundred fifty
   Effective Maximum Rating: seven hundred
   Difficulty: ordinary
   Form of Evocation:
       smoke bomb
   Base Energy Costs: one hundred points of spiritual energy and one hundred
       twenty points of elemental fire energy
   This spell one of the many nonviolent spells in the arsenal of Ordo Ignis
Aeternis, though it unfortunately often gets used in combat anyway.  This
spell conjures forth a condensed sphere of smoke, which can then be thrown
into an adjacent room.  Once released, the smoke expands out to its normal
density , effectively filling the room.  This has the effect of driving out any
air breathing creature in that room, which is sometimes in high demand by
local law-enforcement officials.  The smoke will naturally dissipate on its
own.
   Development Information: This spell was created by Lysator; the source
code was last updated Fri Jul 24 11:09:45 2009.

Stardarts

Star knives

Starburst

Stardarts

Starfire Bolt

   Ordo Ignis Aeternis Spell: Starfire Bolt
   Relevant Attributes: charisma
   Relevant Skills: a quarter of a part evocation, a quarter of a part
       pyromancy, a quarter of a part telesmatic weapon and three twentieths
       of a part conjuration
   Rating Requirement: five hundred twenty-five
   Effective Maximum Rating: six hundred fifty
   Difficulty: easy
   Forms of Evocation:
       starfire bolt
       starfire bolt <target>
   Base Energy Costs: ninety-five points of spiritual energy, sixty-five
       points of elemental fire energy and seventy-five points of heat
   'Draw upon the breath of stars, and scorch the skies with fiery scars.' 
This simple rhyme served as the focal point for the development of this spell,
which emulates the fiery effect of a shooting star across the night sky. 
While the actual substance of starfire is unknown, the effects are -- a potent
combination of fiery substances, most of which are not of this world, which
can bring a foe to his knees.
   Development Information: This spell was created by Lysator; the source code
was last updated Sat Jul 18 13:38:25 2009.

Sunbeam

   Ordo Ignis Aeternis Spell: Sunbeam
   Relevant Attributes: half a part intelligence, a fifth of a part charisma
       and a tenth of a part dexterity
   Relevant Skills: three tenths of a part evocation and a tenth of a part
       pyromancy
   Rating Requirement: four hundred ten
   Knowledge Requirement: lumimancy skill of 10 or higher, photonic affinity
       skill of 10 or higher or spelunking skill of 30 or higher
   Effective Maximum Rating: five hundred fifty
   Difficulty: somewhat difficult
   Forms of Evocation:
       sunbeam
       sunbeam <target>
   Base Energy Costs: forty points of spiritual energy, twenty points of heat
       and fifty points of elemental fire energy
   Fire has many uses in many different locations.  In the darkness of the
depths of Zadnothruin and Kolond, fire helps the surface dwellers to see where
they are going by providing much needed light.  Anyone what traverses the
realms below knows well the power that the light from a single torch can have. 
This spell takes the essence of that power and focuses it, by creating a
pillar of flame-powered light that focusses in on a target, causing light to
burn from within the target.  The overall effect of this spell is quite
effective at eliminating a single foe, but has a tendency to attract the
attention of other denizens of the darkness.
   Development Information: This spell was created by Lysator; the source
code was last updated Sat Jul 25 20:39:50 2009.

Sunburst

Sunfire Bolt

   Ordo Ignis Aeternis Spell: Sunfire Bolt
   Relevant Attributes: charisma
   Relevant Skills: a quarter of a part evocation, a quarter of a part
       pyromancy, a quarter of a part telesmatic weapon and three twentieths
       of a part conjuration
   Rating Requirement: five hundred
   Effective Maximum Rating: six hundred fifty
   Difficulty: easy
   Forms of Evocation:
       sunfire bolt
       sunfire bolt <target>
   Base Energy Costs: thirty-five points of spiritual energy, twenty-five
       points of elemental fire energy and thirty-five points of heat
   One night, while under the effect of substances that the Board still finds
questionable, Farachat was lounging on a beach watching a moth slowly burn its
wings trying to get close to a flame.  By some unexplained circumstance, his
next realization was that he was laying on his back staring at the sun.  The
subtsances had altered his perception of time, and he blended together the two
events.  The dancing of the moth and the fiery sun became one, creating a
unique substance known as sunfire, harnessed by the power of Ordo Ignis
Aeternis, and focused into a bolt of energy.
   Development Information: This spell was created by Lysator; the source
code was last updated Fri Jul 24 11:10:12 2009.

Tail Ember

   Ordo Ignis Aeternis Spell: Tail Ember
   Relevant Attributes: intelligence
   Relevant Skills: three tenths of a part enchantment and a fifth of a part
       pyromancy
   Rating Requirement: three hundred
   Effective Maximum Rating: five hundred
   Difficulty: somewhat difficult
   Form of Evocation:
       tail ember <target>
   Base Energy Costs: forty points of elemental fire energy, forty points of
       heat and fifty points of spiritual energy
   This spell enhances the damage done by a target's tail by on a fiery tip
that can be used in combat.
   Development Information: This spell was created by Lysator; the source
code was last updated Sun Jul 26 18:18:04 2009.

Torrid Tempest

   Ordo Ignis Aeternis Spell: Torrid Tempest
   Relevant Attributes: three tenths of a part charisma, a fifth of a part
       intelligence and a tenth of a part dexterity
   Relevant Skills: half a part evocation, half a part pyromancy and a tenth
       of a part desert fieldcraft
   Rating Requirement: five hundred
   Effective Maximum Rating: eight hundred
   Difficulty: difficult
   Forms of Evocation:
       torrid tempest
       torrid tempest <target>
   Base Energy Costs: sixty points of spiritual energy, fifty-five points of
       elemental fire energy and fifty-five points of heat
   One of the most powerful spells in the arsenal of Ordo Ignis Aeternis,
torrid tempest summons a massive gale of blinding flames and heat, and sends
it rushing into a single target.
   Development Information: This spell was created by Lysator; the source
code was last updated Sun Jul 26 17:02:45 2009.

Triad of Fire

   Ordo Ignis Aeternis Spell: Triad of Fire
   Relevant Attributes: three tenths of a part charisma and a tenth of a part
       intelligence
   Relevant Skills: three fifths of a part telesmatic weapon, half a part
       combat reflexes, three tenths of a part evocation, a fifth of a part
       conjuration and a fifth of a part prestidigitation
   Rating Requirement: four hundred fifty
   Effective Maximum Rating: six hundred
   Difficulty: difficult
   Forms of Evocation:
       triad of fire
       triad of fire <target>
   Base Energy Costs: twenty-five points of spiritual energy, twenty points
       of elemental fire energy and six points of heat
   Considered by more conservative members of Ordo Ignis Aeternis as a spell
designed simply to show off, this spell was originally devised while trying to
understand certain aspects of spell failures.  It was noted that every now and
then a spell would 'hiccup', and what was supposed to be a single bolt became
two in rapid succession.  This spell expounds upon that and launches three
bolts in rapid succession, similar to the effects of a 'double hiccup'.
   Development Information: This spell was created by Lysator; the source
code was last updated Sun Jul 26 16:52:20 2009.

Urfire Bolt

Withdraw Heat

Wraith Fire

Personal tools