Phantasmal Weapon

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Revision as of 11:33, 3 December 2021 (edit)
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(Phantasmal Weapons moved to Phantasmal Weapon: it's not boots or gloves or something)
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Revision as of 10:45, 8 December 2021 (edit)
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- Description goes here+ Description goes here. They appear as shimmering iron weapons when unidentified, with a fancy divine craft mark in the look description.
*Can assume almost any weapon form. Doing so uses creative energy. *Can assume almost any weapon form. Doing so uses creative energy.
*Deals partial Goetia damage. *Deals partial Goetia damage.
*As they are manifestations (not real), they are easily destroyed by antimagic effects such as [[Bezhuldaar#Cancellation_Ray|Bezhuldaar eyebeams]]. *As they are manifestations (not real), they are easily destroyed by antimagic effects such as [[Bezhuldaar#Cancellation_Ray|Bezhuldaar eyebeams]].
*Weapon craft is determined by effective skills in [[Imagination]], [[Weapon Lore]] and probably some other ones (this is wild speculation with zero confirmation). *Weapon craft is determined by effective skills in [[Imagination]], [[Weapon Lore]] and probably some other ones (this is wild speculation with zero confirmation).
 +*Whatever the skills may be, the shaper's current creative energy at the time of visualizing seems to play a significant role in the final quality. Possibly this is a modifier to whatever skills contribute or added alongside them or something else?
 +*Weapon forms are most likely simply drawn from the ones intrinsically known to you, but it is true skills like weapon lore would help with this.
*One can reliably be obtained in [[Sanctuary]] in the temple of Doppel. Appears quite rarely as a randomload weapon. *One can reliably be obtained in [[Sanctuary]] in the temple of Doppel. Appears quite rarely as a randomload weapon.
[[Category: Magical Items]] [[Category: Magical Items]]

Revision as of 10:45, 8 December 2021

Description goes here. They appear as shimmering iron weapons when unidentified, with a fancy divine craft mark in the look description.
  • Can assume almost any weapon form. Doing so uses creative energy.
  • Deals partial Goetia damage.
  • As they are manifestations (not real), they are easily destroyed by antimagic effects such as Bezhuldaar eyebeams.
  • Weapon craft is determined by effective skills in Imagination, Weapon Lore and probably some other ones (this is wild speculation with zero confirmation).
  • Whatever the skills may be, the shaper's current creative energy at the time of visualizing seems to play a significant role in the final quality. Possibly this is a modifier to whatever skills contribute or added alongside them or something else?
  • Weapon forms are most likely simply drawn from the ones intrinsically known to you, but it is true skills like weapon lore would help with this.
  • One can reliably be obtained in Sanctuary in the temple of Doppel. Appears quite rarely as a randomload weapon.
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