Riddlemaster Spells

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-Not sure how to lay this one out yet, not enough idea about how things work, so it is mostly just here as a holding page+Riddlemaster spells are randomly generated and consist of 5 main components - a type, a class, an energy, the spell steps used, and most importantly a name.
-Most spells of a certain type will be very similar. The spell name will change and the first step will have a different name but otherwise the skills used are similar, with the *turgy skill changing for the energy type being used.+Keeping a spell with [[auctoration]] will cause you to gain specialty access related to the spell, specifically the skills used in the last spell-casting step of that spell. The spec access gained scales with the tier of the spell mastered. As the tier of spell increases, the more spec access it grants, minor 1, lesser 2, etc, up to great 5. Conjured weapon spells also grant spec access to the appropriate weapon type.
-Keeping a spell with [[auctoration]] will cause you to gain specialty access related to the spell. It appears that the greater the tier of the spell mastered the more spec access it grants as well, minor 1, lesser 2, etc, up to great 5. Conjured weapon spells also grant spec access to the appropriate weapon type. 
-=Minor Spells=+==Spell components==
 +=== Spell Types ===
 +This is the bit that tells you what spell you're casting, from an attack to an abjuration. There are at least 7 different spell types.
-==Minor Conversion==+ conversion
 + attack
 + area attack
 + augmentation
 + curse
 + teleportation
 + abjuration
 + 
 + 
 +Spells of the same type will be similar. The spell names and first spell-casting step will change but the secondary and supporting skills used for other casting steps will remain the same. The primary *turgy skill will change to the appropriate energy type being used.
 + 
 +===Spell Class===
 +This is the tier or magnitude of the spell, with 5 different levels. Usual LS magnitude - minor through greater. (see 'help magnitude')
 + 
 +It is rumored that some spell types might gain more than just higher numbers from a higher spell magnitude.
 + 
 +===Spell Energies===
 +The metaphysical resonances you touch upon when discovering a spell allow your spells to have nearly any energy type in the game. From magma to qlippotic to chaos to ooze, the [[Hylocosmic_Model|hylocosmic]] and cardinal energies are available for spells for a total of 27? possible.
 + 
 +personally I prefer using t1-t5 to refer to this part for talking about spells or trading but that's just me
 + 
 +===Spells Steps===
 +The first spell step is definitely random. I don't know how this works.
 + 
 +second to last spell step
 + "calling forth the power of <spell name>" step that uses [[scholarship]] and [[storytelling]]
 +last spell step
 + "channeling the power of <spell name>" that uses the *turgy, and two other skills that depend on spell
 + type
 + 
 +===Spell Names===
 +Randomly generated, seems to pick from different cultures? Obviously the most important part.
 + 
 +(I'm looking for spells with funny names, whisper Dicia)
 + 
 + 
 +==Spell Examples==
 +Below are some examples of Riddlemaster spells.
 +===Minor Spells===
 + 
 +====Minor Conversion====
Mikuko's Methodical Metanoia Mikuko's Methodical Metanoia
Line 35: Line 76:
energy, goetic energy, magickal energy, or spiritual energy possible) energy, goetic energy, magickal energy, or spiritual energy possible)
-==Minor Attack==+====Minor Attack====
Throglost Thucturn-gog's Apprentice Eskaric Scourge Throglost Thucturn-gog's Apprentice Eskaric Scourge
Line 63: Line 104:
Specialty Access : Eskaraturgy, Evocation, and Bellerophrasty, Degree 1 Specialty Access : Eskaraturgy, Evocation, and Bellerophrasty, Degree 1
-==Minor Teleportation==+====Minor Teleportation====
Jenintiera's Mystical Convocation Jenintiera's Mystical Convocation
Line 100: Line 141:
Specialty Access : Thaumaturgy, Conjuration, and Spatiophrasty, Degree 1 Specialty Access : Thaumaturgy, Conjuration, and Spatiophrasty, Degree 1
-==Minor Area Attack==+====Minor Area Attack====
Moreroth ond Korien's Least Fire Shocks Moreroth ond Korien's Least Fire Shocks
Line 131: Line 172:
Specialty Access : Pyraturgy, Evocation, and Bellerophrasty, Degree 1 Specialty Access : Pyraturgy, Evocation, and Bellerophrasty, Degree 1
-==Minor Weapon Creation==+====Minor Weapon Creation====
Sytellia's Least Chthonic Smithing Hammer Sytellia's Least Chthonic Smithing Hammer
Line 167: Line 208:
<target>. <target>.
-==Minor Augmentation==+====Minor Augmentation====
Reemeesti's Acolyte Booming Imbuement Of Sculptor's Talent Reemeesti's Acolyte Booming Imbuement Of Sculptor's Talent
Line 314: Line 355:
Intellect on <target>. Intellect on <target>.
-=Lesser Spells=+===Lesser Spells===
-==Lesser Weapon Creation==+====Lesser Weapon Creation====
Athcanathss ithl'Kritethith's Scorching Warhammer Athcanathss ithl'Kritethith's Scorching Warhammer
Line 352: Line 393:
on <target>. on <target>.
-==Lesser teleportation==+===Lesser teleportation===
- +
Brictita ta Igrag's Burgeoning Radioactive Transplantation Brictita ta Igrag's Burgeoning Radioactive Transplantation
Line 396: Line 436:
possible) possible)
-==Lesser Curse==+====Lesser Curse====
Andromachena's Soggy Execration Of Ageusia Andromachena's Soggy Execration Of Ageusia
Line 429: Line 469:
energy, amalgamal thunder energy, amalgamal cold energy, amalgamal shadow energy, or spiritual energy possible) energy, amalgamal thunder energy, amalgamal cold energy, amalgamal shadow energy, or spiritual energy possible)
-=Major Spells=+===Major Spells===
-==Major Conversion==+====Major Conversion====
Spulgi's Fire Metanoia Spulgi's Fire Metanoia
Line 462: Line 502:
Specialty Access : Pyraturgy, Evocation, and Ergiphrasty, Degree 3 Specialty Access : Pyraturgy, Evocation, and Ergiphrasty, Degree 3
-==Major Skill Buff==+====Major Skill Buff====
Katethithss ithl'Raesesasz's Striking Anarchic Imbuement Of Carver's Artifice Katethithss ithl'Raesesasz's Striking Anarchic Imbuement Of Carver's Artifice
Line 513: Line 553:
Imbuement Of Carver's Artifice on <target>. Imbuement Of Carver's Artifice on <target>.
-=Greater Spells=+===Greater Spells===
-==Greater Teleport==+====Greater Teleport====
Setarnan Mews's Masterly Magmatic Translocation Setarnan Mews's Masterly Magmatic Translocation
Line 560: Line 600:
Specialty Access : Magmaturgy, Conjuration, and Spatiophrasty, Degree 4 Specialty Access : Magmaturgy, Conjuration, and Spatiophrasty, Degree 4
-==Greater Weapon Creation==+====Greater Weapon Creation====
Terelle's Tremendous Smoke Broadsword Terelle's Tremendous Smoke Broadsword
Line 594: Line 634:
sustain the occlumatic enchantment for the spell Terelle's Tremendous Smoke Broadsword on <target>. sustain the occlumatic enchantment for the spell Terelle's Tremendous Smoke Broadsword on <target>.
-=Great Spells=+===Great Spells===
-==Great Weapon Conjuring==+====Great Weapon Conjuring====
*Great weapons appear to be unearthly in quality as well as do the damage type and have a discharge attack of their related turgy *Great weapons appear to be unearthly in quality as well as do the damage type and have a discharge attack of their related turgy

Revision as of 19:47, 27 November 2023

Riddlemaster spells are randomly generated and consist of 5 main components - a type, a class, an energy, the spell steps used, and most importantly a name.

Keeping a spell with auctoration will cause you to gain specialty access related to the spell, specifically the skills used in the last spell-casting step of that spell. The spec access gained scales with the tier of the spell mastered. As the tier of spell increases, the more spec access it grants, minor 1, lesser 2, etc, up to great 5. Conjured weapon spells also grant spec access to the appropriate weapon type.


Contents

Spell components

Spell Types

This is the bit that tells you what spell you're casting, from an attack to an abjuration. There are at least 7 different spell types.

conversion
attack
area attack
augmentation
curse
teleportation
abjuration


Spells of the same type will be similar. The spell names and first spell-casting step will change but the secondary and supporting skills used for other casting steps will remain the same. The primary *turgy skill will change to the appropriate energy type being used.

Spell Class

This is the tier or magnitude of the spell, with 5 different levels. Usual LS magnitude - minor through greater. (see 'help magnitude')

It is rumored that some spell types might gain more than just higher numbers from a higher spell magnitude.

Spell Energies

The metaphysical resonances you touch upon when discovering a spell allow your spells to have nearly any energy type in the game. From magma to qlippotic to chaos to ooze, the hylocosmic and cardinal energies are available for spells for a total of 27? possible.

personally I prefer using t1-t5 to refer to this part for talking about spells or trading but that's just me

Spells Steps

The first spell step is definitely random. I don't know how this works.

second to last spell step

"calling forth the power of <spell name>" step that uses scholarship and storytelling 

last spell step

"channeling the power of <spell name>" that uses the *turgy, and two other skills that depend on spell 
type

Spell Names

Randomly generated, seems to pick from different cultures? Obviously the most important part.

(I'm looking for spells with funny names, whisper Dicia)


Spell Examples

Below are some examples of Riddlemaster spells.

Minor Spells

Minor Conversion

Mikuko's Methodical Metanoia
   
This spell draws a variable amount of energy from the caster and converts it into a slight amount of
order energy.  One's conversion efficiency greatly affects the amount of energy consumed for the 
conversion.
   
   Spell Type                   : conversion
   Spell Class                  : Minor
   Spell Steps                  : 
assembling the mechanism
   Type: Gesture
   Importance: minor, optional
   Skills: prestidigitation
   Energy Costs: one point of endurance
calling forth the power of Mikuko's Methodical Metanoia
   Type: Thought
   Importance: great
   Skills: scholarship and storytelling
   Energy Costs: five points of spiritual energy
channeling the power of Mikuko's Methodical Metanoia
   Type: Praxis
   Importance: great
   Skills: lexiturgy, evocation, and ergiphrasty
   Energy Costs: twenty points of order energy (with conversion from sephirotic energy, qlippotic
energy, goetic energy, magickal energy, or spiritual energy possible)

Minor Attack

Throglost Thucturn-gog's Apprentice Eskaric Scourge
   
This spell evokes a magickal attack upon the targeted creature in the form of a pulse of eskaris.
   
   Spell Type                   : attack
   Spell Class                  : Minor
   Spell Steps                  : 
playing the air
   Type: Gesture
   Importance: minor, optional
   Skills: prestidigitation
   Energy Costs: a tenth of a point of endurance
calling forth the power of Throglost Thucturn-gog's Apprentice Eskaric Scourge
   Type: Thought
   Importance: great
   Skills: scholarship and storytelling
   Energy Costs: five points of spiritual energy
channeling the power of Throglost Thucturn-gog's Apprentice Eskaric Scourge
   Type: Praxis
   Importance: great
   Skills: eskaraturgy, evocation, and bellerophrasty
   Energy Costs: two and a half points of amalgamal eskara energy (with conversion from entropic
energy, elemental earth energy, goetic energy, magickal energy, amalgamal shadow energy, or 
spiritual energy possible)
   Specialty Access             : Eskaraturgy, Evocation, and Bellerophrasty, Degree 1

Minor Teleportation

Jenintiera's Mystical Convocation
   
This spell teleports the caster to a derelict dormitory.
   
   Spell Type                   : teleportation
   Spell Class                  : Minor
   Spell Steps                  : 
lighting the beacon
   Type: Gesture
   Importance: minor, optional
   Skills: prestidigitation
   Energy Costs: a fifth of a point of endurance
speaking the covenant
   Type: Speech
   Importance: minor, optional
   Skills: linguistics and Anglic
   Energy Costs: a tenth of a point of endurance
marking the envoy
   Type: Gesture
   Importance: minor, optional
   Skills: prestidigitation
   Energy Costs: a tenth of a point of endurance
calling forth the power of Jenintiera's Mystical Convocation
   Type: Thought
   Importance: great
   Skills: scholarship and storytelling
   Energy Costs: five points of spiritual energy
channeling the power of Jenintiera's Mystical Convocation
   Type: Praxis
   Importance: great
   Skills: thaumaturgy, conjuration, and spatiophrasty
   Energy Costs: twenty-five points of magickal energy (with conversion from spiritual energy
possible)
   Specialty Access             : Thaumaturgy, Conjuration, and Spatiophrasty, Degree 1

Minor Area Attack

Moreroth ond Korien's Least Fire Shocks
   
This spell evokes a magickal attack in the form of a gout of fire upon all creatures near the
caster.  With greater control, the greater the likelihood that the spell can be directed to avoid 
allies and non-combatants.
   
   Spell Type                   : area attack
   Spell Class                  : Minor
   Spell Steps                  : 
weaving the web
   Type: Gesture
   Importance: minor, optional
   Skills: prestidigitation
   Energy Costs: a tenth of a point of endurance
calling forth the power of Moreroth ond Korien's Least Fire Shocks
   Type: Thought
   Importance: great
   Skills: scholarship and storytelling
   Energy Costs: five points of spiritual energy
channeling the power of Moreroth ond Korien's Least Fire Shocks
   Type: Praxis
   Importance: great
   Skills: pyraturgy, evocation, and bellerophrasty
   Energy Costs: one and seven tenths points of elemental fire energy (with conversion from
amalgamal smoke energy, amalgamal magma energy, amalgamal ash energy, amalgamal heat energy, 
magickal energy, goetic energy, amalgamal darkness energy, amalgamal light energy, amalgamal stone 
energy, amalgamal metal energy, amalgamal shadow energy, or spiritual energy possible)
   Specialty Access             : Pyraturgy, Evocation, and Bellerophrasty, Degree 1

Minor Weapon Creation

Sytellia's Least Chthonic Smithing Hammer
   
This spell evokes a weapon shaped from pure energy, which the caster sustains with their energy
reserves in the form of a smithing hammer.  The weapon will dissipate if it leaves the possession of 
its caster.
   
   Spell Type                   : weapon
   Spell Class                  : Minor
   Spell Steps                  : 
signing the umber radiance
   Type: Gesture
   Importance: minor, optional
   Skills: prestidigitation
   Energy Costs: a tenth of a point of endurance
calling forth the power of Sytellia's Least Chthonic Smithing Hammer
   Type: Thought
   Importance: great
   Skills: scholarship and storytelling
   Energy Costs: five points of spiritual energy
channeling the power of Sytellia's Least Chthonic Smithing Hammer
   Type: Praxis
   Importance: great
   Skills: geoturgy, evocation, and ergiphrasty
   Energy Costs: one and seven tenths points of elemental earth energy (with conversion from
amalgamal mud energy, amalgamal magma energy, magickal energy, amalgamal crystal energy, goetic 
energy, amalgamal eskara energy, amalgamal acid energy, amalgamal alkali energy, amalgamal stone 
energy, amalgamal metal energy, amalgamal shadow energy, or spiritual energy possible)
   
This spell generates an enchantment which the caster maintains upon the target; the caster may check
the status of such enchantments by concentrating on sensing the occlumatic enchantments they are 
currently sustaining.  To cease sustaining an enchantment, the caster may concentrate on ceasing to 
sustain the occlumatic enchantment for the spell Sytellia's Least Chthonic Smithing Hammer on 
<target>.

Minor Augmentation

Reemeesti's Acolyte Booming Imbuement Of Sculptor's Talent
   
This spell creates a beneficial enchantment upon a friendly target, increasing their abilities as a
sculptor slightly for as long as the enchantment is maintained.  Such benefits may be further 
enhanced if the target of the enchantment has an affinity to the energies of the spell.
   
   Spell Type                   : augmentation
   Spell Class                  : Minor
   Spell Steps                  : 
addressing the dichotomy
   Type: Thought
   Importance: minor, optional
   Skills: imagination
   Energy Costs: five points of intellectual energy
sowing the light
   Type: Gesture
   Importance: minor, optional
   Skills: prestidigitation
   Energy Costs: a fifth of a point of endurance
biting the thread
   Type: Speech
   Importance: minor, optional
   Skills: linguistics
   Energy Costs: a tenth of a point of endurance
sealing the pact
   Type: Gesture
   Importance: minor, optional
   Skills: prestidigitation
   Energy Costs: a tenth of a point of endurance
calling forth the power of Reemeesti's Acolyte Booming Imbuement Of Sculptor's Talent
   Type: Thought
   Importance: great
   Skills: scholarship and storytelling
   Energy Costs: five points of spiritual energy
channeling the power of Reemeesti's Acolyte Booming Imbuement Of Sculptor's Talent
   Type: Praxis
   Importance: great
   Skills: keraunaturgy, enchantment, and aretophrasty
   Energy Costs: three and three tenths points of amalgamal thunder energy (with conversion from
extropic energy, elemental air energy, elemental water energy, goetic energy, magickal energy, 
amalgamal shadow energy, or spiritual energy possible)
   
This spell generates an enchantment which the caster maintains upon the target; the caster may check
the status of such enchantments by concentrating on sensing the occlumatic enchantments they are 
currently sustaining.  To cease sustaining an enchantment, the caster may concentrate on ceasing to 
sustain the occlumatic enchantment for the spell Reemeesti's Acolyte Booming Imbuement Of Sculptor's 
Talent on <target>.
 Caswe's Minor Vacuous Charm Of Order Favour

   This spell creates a beneficial enchantment upon a friendly target, bestowing the trait of order
favour slightly for as long as the enchantment is maintained.  Such benefits may be further enhanced 
if the target of the enchantment has an affinity to the energies of the spell.

Spell Type                   : augmentation
Spell Class                  : Minor
Spell Steps                  : 
   addressing the dichotomy
       Type: Thought
       Importance: minor, optional
       Skills: imagination
       Energy Costs: five points of intellectual energy
   sowing the light
       Type: Gesture
       Importance: minor, optional
       Skills: prestidigitation
       Energy Costs: a fifth of a point of endurance
   biting the thread
       Type: Speech
       Importance: minor, optional
       Skills: linguistics
       Energy Costs: a tenth of a point of endurance
   sealing the pact
       Type: Gesture
       Importance: minor, optional
       Skills: prestidigitation
       Energy Costs: a tenth of a point of endurance
   calling forth the power of Caswe's Minor Vacuous Charm Of Order Favour
       Type: Thought
       Importance: great
       Skills: scholarship and storytelling
       Energy Costs: five points of spiritual energy
   channeling the power of Caswe's Minor Vacuous Charm Of Order Favour
       Type: Praxis
       Importance: great
       Skills: ektilaturgy, enchantment, and aretophrasty
       Energy Costs: two and a half points of amalgamal void energy (with conversion from entropic
energy, elemental air energy, goetic energy, magickal energy, amalgamal shadow energy, or spiritual 
energy possible)

   This spell generates an enchantment which the caster maintains upon the target; the caster may
check the status of such enchantments by concentrating on sensing the occlumatic enchantments they 
are currently sustaining.  To cease sustaining an enchantment, the caster may concentrate on ceasing 
to sustain the occlumatic enchantment for the spell Caswe's Minor Vacuous Charm Of Order Favour on 
<target>.
 Klongortho Iglornoss-bok's Shadow Charm Of Intellect

   This spell creates a beneficial enchantment upon a friendly target, increasing their intellect
slightly for as long as the enchantment is maintained.  Such benefits may be further enhanced if the 
target of the enchantment has an affinity to the energies of the spell.

Spell Type                   : augmentation
Spell Class                  : Minor
Spell Steps                  : 
   aligning the mirrors
       Type: Thought
       Importance: minor, optional
       Skills: imagination
       Energy Costs: five points of intellectual energy
   imprinting the pattern
       Type: Gesture
       Importance: minor, optional
       Skills: prestidigitation
       Energy Costs: a fifth of a point of endurance
   speaking the shape
       Type: Speech
       Importance: minor, optional
       Skills: linguistics
       Energy Costs: a tenth of a point of endurance
   stitching the seam
       Type: Gesture
       Importance: minor, optional
       Skills: prestidigitation
       Energy Costs: a tenth of a point of endurance
   calling forth the power of Klongortho Iglornoss-bok's Shadow Charm Of Intellect
       Type: Thought
       Importance: great
       Skills: scholarship and storytelling
       Energy Costs: five points of spiritual energy
   channeling the power of Klongortho Iglornoss-bok's Shadow Charm Of Intellect
       Type: Praxis
       Importance: great
       Skills: skiaturgy, enchantment, and aretophrasty
       Energy Costs: five points of amalgamal shadow energy (with conversion from entropic energy,
extropic energy, elemental air energy, elemental fire energy, elemental earth energy, elemental 
water energy, magickal energy, goetic energy, or spiritual energy possible)
Specialty Access             : Skiaturgy, Enchantment, and Aretophrasty, Degree 1

   This spell generates an enchantment which the caster maintains upon the target; the caster may
check the status of such enchantments by concentrating on sensing the occlumatic enchantments they 
are currently sustaining.  To cease sustaining an enchantment, the caster may concentrate on ceasing 
to sustain the occlumatic enchantment for the spell Klongortho Iglornoss-bok's Shadow Charm Of 
Intellect on <target>.

Lesser Spells

Lesser Weapon Creation

Athcanathss ithl'Kritethith's Scorching Warhammer
   
This spell evokes a weapon shaped from pure energy, which the caster sustains with their energy
reserves in the form of a warhammer.  The weapon will dissipate if it leaves the possession of its 
caster.
   
   Spell Type                   : weapon
   Spell Class                  : Lesser
   Spell Steps                  : 
signing the blaze
   Type: Gesture
   Importance: lesser, optional
   Skills: prestidigitation
   Energy Costs: a tenth of a point of endurance
calling forth the power of Athcanathss ithl'Kritethith's Scorching Warhammer
   Type: Thought
   Importance: great
   Skills: scholarship and storytelling
   Energy Costs: ten points of spiritual energy
channeling the power of Athcanathss ithl'Kritethith's Scorching Warhammer
   Type: Praxis
   Importance: great
   Skills: pyraturgy, evocation, and ergiphrasty
   Energy Costs: three and three tenths points of elemental fire energy (with conversion from
amalgamal smoke energy, amalgamal magma energy, amalgamal ash energy, amalgamal heat energy, 
magickal energy, goetic energy, amalgamal darkness energy, amalgamal light energy, amalgamal stone 
energy, amalgamal metal energy, amalgamal shadow energy, or spiritual energy possible)
   
This spell generates an enchantment which the caster maintains upon the target; the caster may check
the status of such enchantments by concentrating on sensing the occlumatic enchantments they are 
currently sustaining.  To cease sustaining an enchantment, the caster may concentrate on ceasing to 
sustain the occlumatic enchantment for the spell Athcanathss ithl'Kritethith's Scorching Warhammer 
on <target>.

Lesser teleportation

Brictita ta Igrag's Burgeoning Radioactive Transplantation
   
This spell teleports the caster or a target they specify to a flat plains area with a paved road
near the City of Losthaven or a nearby area specified by a direction.  If no target is specified, 
the target defaults to the caster.  If the target is an unattended nearby object, this spell 
attempts to teleport the object into the casters' possession.  If the target is hostile, the spell 
will instead attempt to disrupt the target's body spatially.  If no valid destination is specified, 
the spell will attempt to teleport the target to one of the valid possibilities.  Usage: cast 
Brictita ta Igrag's Burgeoning Radioactive Transplantation [on <target>] [with destination 
<destination>]
   
   Spell Type                   : teleportation
   Spell Class                  : Lesser
   Spell Steps                  : 
lighting the beacon
   Type: Gesture
   Importance: lesser, optional
   Skills: prestidigitation
   Energy Costs: a fifth of a point of endurance
speaking the covenant
   Type: Speech
   Importance: lesser, optional
   Skills: linguistics and Angrak
   Energy Costs: a tenth of a point of endurance
marking the envoy
   Type: Gesture
   Importance: lesser, optional
   Skills: prestidigitation
   Energy Costs: a tenth of a point of endurance
calling forth the power of Brictita ta Igrag's Burgeoning Radioactive Transplantation
   Type: Thought
   Importance: great
   Skills: scholarship and storytelling
   Energy Costs: ten points of spiritual energy
channeling the power of Brictita ta Igrag's Burgeoning Radioactive Transplantation
   Type: Praxis
   Importance: great
   Skills: eskaraturgy, conjuration, and spatiophrasty
   Energy Costs: fifty points of amalgamal eskara energy (with conversion from entropic energy,
elemental earth energy, goetic energy, magickal energy, amalgamal shadow energy, or spiritual energy 
possible)

Lesser Curse

Andromachena's Soggy Execration Of Ageusia
   
This spell creates a detrimental curse upon a target of the caster's choosing, increasing the trait of ageusia slightly for a period
   of approximately one minute.
   
   Spell Type                   : curse
   Spell Class                  : Minor
   Spell Steps                  : 
invoking the pact
   Type: Speech
   Importance: minor, optional
   Skills: linguistics
   Energy Costs: a tenth of a point of endurance
consigning the sacrifice
   Type: Gesture
   Importance: minor, optional
   Skills: prestidigitation
   Energy Costs: a tenth of a point of endurance
calling forth the power of Andromachena's Soggy Execration Of Ageusia
   Type: Thought
   Importance: great
   Skills: scholarship and storytelling
   Energy Costs: five points of spiritual energy
channeling the power of Andromachena's Soggy Execration Of Ageusia
   Type: Praxis
   Importance: great
   Skills: aquaturgy, enchantment, and aretophrasty
   Energy Costs: one and seven tenths points of elemental water energy (with conversion from amalgamal mud energy, amalgamal mist
   energy, magickal energy, amalgamal ice energy, goetic energy, amalgamal ooze energy, amalgamal acid energy, amalgamal alkali
   energy, amalgamal thunder energy, amalgamal cold energy, amalgamal shadow energy, or spiritual energy possible)

Major Spells

Major Conversion

Spulgi's Fire Metanoia
   
This spell draws a variable amount of energy from the caster and converts it into a significant
amount of elemental fire energy.  One's conversion efficiency greatly affects the amount of energy 
consumed for the conversion.
   
   Spell Type                   : conversion
   Spell Class                  : Major
   Spell Steps                  : 
assembling the mechanism
   Type: Gesture
   Importance: major, optional
   Skills: prestidigitation
   Energy Costs: four points of endurance
calling forth the power of Spulgi's Fire Metanoia
   Type: Thought
   Importance: great
   Skills: scholarship and storytelling
   Energy Costs: fifteen points of spiritual energy
channeling the power of Spulgi's Fire Metanoia
   Type: Praxis
   Importance: great
   Skills: pyraturgy, evocation, and ergiphrasty
   Energy Costs: fifty points of elemental fire energy (with conversion from amalgamal smoke
energy, amalgamal magma energy, amalgamal ash energy, amalgamal heat energy, magickal energy, goetic 
energy, amalgamal darkness energy, amalgamal light energy, amalgamal stone energy, amalgamal metal 
energy, amalgamal shadow energy, or spiritual energy possible)
   Specialty Access             : Pyraturgy, Evocation, and Ergiphrasty, Degree 3

Major Skill Buff

Katethithss ithl'Raesesasz's Striking Anarchic Imbuement Of Carver's Artifice
   
This spell creates a beneficial enchantment upon a friendly target, increasing their abilities as a
carver tremendously for as long as the enchantment is maintained.  Such benefits may be further 
enhanced if the target of the enchantment has an affinity to the energies of the spell.
   
   Spell Type                   : augmentation
   Spell Class                  : Greater
   Spell Steps                  : 
aligning the mirrors
   Type: Thought
   Importance: greater, optional
   Skills: imagination
   Energy Costs: thirty points of intellectual energy
imprinting the pattern
   Type: Gesture
   Importance: greater, optional
   Skills: prestidigitation
   Energy Costs: a fifth of a point of endurance
speaking the shape
   Type: Speech
   Importance: greater, optional
   Skills: linguistics
   Energy Costs: a tenth of a point of endurance
stitching the seam
   Type: Gesture
   Importance: greater, optional
   Skills: prestidigitation
   Energy Costs: a tenth of a point of endurance
calling forth the power of Katethithss ithl'Raesesasz's Striking Anarchic Imbuement Of Carver's
Artifice
   Type: Thought
   Importance: great
   Skills: scholarship and storytelling
   Energy Costs: twenty points of spiritual energy
channeling the power of Katethithss ithl'Raesesasz's Striking Anarchic Imbuement Of Carver's
Artifice
   Type: Praxis
   Importance: great
   Skills: chaoturgy, enchantment, and aretophrasty
   Energy Costs: eight points of chaos energy (with conversion from sephirotic energy, qlippotic
energy, goetic energy, magickal energy, or spiritual energy possible)
   
This spell generates an enchantment which the caster maintains upon the target; the caster may check
the status of such enchantments by concentrating on sensing the occlumatic enchantments they are 
currently sustaining.  To cease sustaining an enchantment, the caster may concentrate on ceasing to 
sustain the occlumatic enchantment for the spell Katethithss ithl'Raesesasz's Striking Anarchic 
Imbuement Of Carver's Artifice on <target>.

Greater Spells

Greater Teleport

Setarnan Mews's Masterly Magmatic Translocation
   
This spell teleports the caster or a target they specify to a flat plains area with a paved road
near the City of Losthaven, a nearby area specified by a direction, or any other location known to 
the caster on the Prime.  If no target is specified, the target defaults to the caster.  If the 
target is an unattended nearby object, this spell attempts to teleport the object into the casters' 
possession.  If the target is hostile, the spell will instead attempt to disrupt the target's body 
spatially.  If no valid destination is specified, the spell will attempt to teleport the target to 
one of the valid possibilities.  Usage: cast Setarnan Mews's Masterly Magmatic Translocation [on 
<target>] [with destination <destination>]
   
   Spell Type                   : teleportation
   Spell Class                  : Greater
   Spell Steps                  : 
lighting the beacon
   Type: Gesture
   Importance: greater, optional
   Skills: prestidigitation
   Energy Costs: a fifth of a point of endurance
speaking the covenant
   Type: Speech
   Importance: greater, optional
   Skills: linguistics and Anglic
   Energy Costs: a tenth of a point of endurance
marking the envoy
   Type: Gesture
   Importance: greater, optional
   Skills: prestidigitation
   Energy Costs: a tenth of a point of endurance
calling forth the power of Setarnan Mews's Masterly Magmatic Translocation
   Type: Thought
   Importance: great
   Skills: scholarship and storytelling
   Energy Costs: twenty points of spiritual energy
channeling the power of Setarnan Mews's Masterly Magmatic Translocation
   Type: Praxis
   Importance: great
   Skills: magmaturgy, conjuration, and spatiophrasty
   Energy Costs: eighty points of amalgamal magma energy (with conversion from elemental fire
energy, elemental earth energy, goetic energy, magickal energy, amalgamal shadow energy, or 
spiritual energy possible)
   Specialty Access             : Magmaturgy, Conjuration, and Spatiophrasty, Degree 4

Greater Weapon Creation

Terelle's Tremendous Smoke Broadsword
   
This spell evokes a weapon shaped from pure energy, which the caster sustains with their energy
reserves in the form of a broadsword.  The weapon will dissipate if it leaves the possession of its 
caster, although throwing weapons will return to their wielder if so thrown.
   
   Spell Type                   : weapon
   Spell Class                  : Greater
   Spell Steps                  : 
wringing the swirling smoke
   Type: Gesture
   Importance: greater, optional
   Skills: prestidigitation
   Energy Costs: a tenth of a point of endurance
calling forth the power of Terelle's Tremendous Smoke Broadsword
   Type: Thought
   Importance: great
   Skills: scholarship and storytelling
   Energy Costs: twenty points of spiritual energy
channeling the power of Terelle's Tremendous Smoke Broadsword
   Type: Praxis
   Importance: great
   Skills: typhaturgy, evocation, and ergiphrasty
   Energy Costs: eight points of amalgamal smoke energy (with conversion from elemental air energy,
elemental fire energy, goetic energy, magickal energy, amalgamal shadow energy, or spiritual energy 
possible)
   
This spell generates an enchantment which the caster maintains upon the target; the caster may check
the status of such enchantments by concentrating on sensing the occlumatic enchantments they are 
currently sustaining.  To cease sustaining an enchantment, the caster may concentrate on ceasing to 
sustain the occlumatic enchantment for the spell Terelle's Tremendous Smoke Broadsword on <target>.

Great Spells

Great Weapon Conjuring

  • Great weapons appear to be unearthly in quality as well as do the damage type and have a discharge attack of their related turgy
Galmimus's Magnificent Anarchic Wu Grou Ken
   
This spell evokes a weapon shaped from pure energy, which the caster sustains with their energy
reserves in the form of a wu grou ken.  The weapon will dissipate if it leaves the possession of its 
caster, although throwing weapons will return to their wielder if so thrown.
   
   Spell Type                   : weapon
   Spell Class                  : Great
   Spell Steps                  : 
forging the chaotic glow
   Type: Gesture
   Importance: great, optional
   Skills: prestidigitation
   Energy Costs: a tenth of a point of endurance
calling forth the power of Galmimus's Magnificent Anarchic Wu Grou Ken
   Type: Thought
   Importance: great
   Skills: scholarship and storytelling
   Energy Costs: twenty-five points of spiritual energy
channeling the power of Galmimus's Magnificent Anarchic Wu Grou Ken
   Type: Praxis
   Importance: great
   Skills: chaoturgy, evocation, and ergiphrasty
   Energy Costs: ten points of chaos energy (with conversion from sephirotic energy, qlippotic
energy, goetic energy, magickal energy, or spiritual energy possible)
   Specialty Access             : Chaoturgy, Evocation, and Ergiphrasty, Degree 5
   Specialty Access             : Sword, Degree 5
   
This spell generates an enchantment which the caster maintains upon the target; the caster may check
the status of such enchantments by concentrating on sensing the occlumatic enchantments they are 
currently sustaining.  To cease sustaining an enchantment, the caster may concentrate on ceasing to 
sustain the occlumatic enchantment for the spell Galmimus's Magnificent Anarchic Wu Grou Ken on 
<target>.
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