Scithial bonds (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Scithial Bonds'''+> '''Ordo Zephyrius Mutatoris Spell: Aer Vincula'''
- Relevant Attributes: one part intelligence, one part dexterity and one part charisma+ Common Name: Scithial Bonds
- Relevant Skills: two parts [[evocation]], two parts [[prestidigitation]], one part [[aeroturgy]] and one part [[conjuration]]+ Knowledge Requirement: have at least 220 points among 100% of [[aeroturgy]] skill, 100% of [[ergiphrasty]] skill, and 50% of [[conjuration]] skill
- Rating Requirement: three hundred+ Summary: constraints of reified air
- Effective Maximum Rating: seven hundred+
- Difficulty: somewhat difficult+
- Forms of Evocation:+
- scithial bonds+
- scithial bonds around <target>+
- Base Energy Costs: forty-five points of spiritual energy and forty-five points of elemental air energy+
- This spell conjures constraining bonds of pure elemental air to immobilize a target. +This spell conjures constraining bonds of pure elemental air to immobilize a target. The bonds must be maintained by the caster and continually exert their casting cost on him so long as they remain in existence. The bonds will be destroyed either if the caster runs out of spiritual and air energy, or if the victim breaks free or figures out some way to escape. As might be imagined, this spell is less than effective against amorphous or intangible opponents.
-The bonds must be maintained by the caster and continually exert their casting cost on him so long as they remain in existence. +
-The bonds will be destroyed either if the caster runs out of spiritual and air energy, or if the victim breaks free or figures out some way to escape. +
-As might be imagined, this spell is less than effective against amorphous or intangible opponents.+
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]
 + 3) grasp of the wind
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: [[hocus-pocus]]
 + 4) essence of the sky
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: [[aeroturgy]], [[jiggery-pokery]], and [[weather-witchery]]
 + 5) restriction of the wind
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: [[hocus-pocus]]
 + 6) feeling of the currents
 + Type: Praxis
 + Importance: major
 + Difficulty: hard
 + Skills: [[aeroturgy]], [[sassiness]], and [[stuff-jumbling]]
 + 7) sealing of the gust
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: [[hocus-pocus]]
 + 8) flicker of a gust
 + Type: Praxis
 + Importance: major
 + Difficulty: hard
 + Skills: [[aeroturgy]], [[tomfoolery]], and [[woo-woo]]
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Revision as of 14:52, 18 January 2018

> Ordo Zephyrius Mutatoris Spell: Aer Vincula

   Common Name: Scithial Bonds
   Knowledge Requirement: have at least 220 points among 100% of aeroturgy skill, 100% of ergiphrasty skill, and 50% of conjuration skill
   Summary: constraints of reified air

This spell conjures constraining bonds of pure elemental air to immobilize a target. The bonds must be maintained by the caster and continually exert their casting cost on him so long as they remain in existence. The bonds will be destroyed either if the caster runs out of spiritual and air energy, or if the victim breaks free or figures out some way to escape. As might be imagined, this spell is less than effective against amorphous or intangible opponents.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and hullabaloo (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, tomfoolery, and woo-woo
   3) grasp of the wind
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: hocus-pocus
   4) essence of the sky
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: aeroturgy, jiggery-pokery, and weather-witchery
   5) restriction of the wind
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: hocus-pocus
   6) feeling of the currents
       Type: Praxis
       Importance: major
       Difficulty: hard
       Skills: aeroturgy, sassiness, and stuff-jumbling
   7) sealing of the gust
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: hocus-pocus
   8) flicker of a gust
       Type: Praxis
       Importance: major
       Difficulty: hard
       Skills: aeroturgy, tomfoolery, and woo-woo

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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