Snake (Empathic Bond)

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Current revision (12:58, 2 February 2023) (edit)
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(Additional Abilities - Updated to reflect Ka Chakra negatives to Snake)
 
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-==Known Abilities==+(Note: This bond was updated Jan 1st, 2023 as per change 8103. So, some of the below is old and needs updating.)
-===Attribute Modifiers===+==Bonding Requirements==
 +20 [[Elder lore]] - More than just this is required, had 67 elder lore and could not bond until after I raised poison lore to 17.
-Those who form an [[Empathic Bond|empathic bond]] with a snake receive bonuses to their [[Willpower]], [[Dexterity]], [[Intelligence]], and [[Perception]].+Elder Lore alone does not appear to be enough. 52 on a new character also required 10 poison lore to bond a snake.
 +*Bond Assim Skill is [[Elder Lore]]
 +**Upping Elder Lore from 36->313 gives ~11% Assim Speed, so roughly 1% every 25 points (''remember bond assim is based on '''unmodified''' not modified skills'')
 +*Skills that do NOT impact Bond Assim
 +**[[Arcane Lore]]
 +**[[Elder Lore]]
-===Specialization Access===+==Attribute Modifiers==
-Bonus specialties are provided to:+Those who form an [[Empathic Bond|empathic bond]] with a snake receive bonuses to their [[Willpower]], [[Agility]], [[Intellect]], and [[Perception]].
- [[Dodge]]+==Combat Bonuses==
- [[Poetry]]+*Attack Rating (Breath/Discharge/Melee): [[Killer Instinct]] 1x
- [[Poison Lore]]+*Damage Rating (Breath/Discharge/Melee): [[Precision Strike]] 3x
- [[Precision Strike]]+*Deflection Rating: [[Quickness]] & [[Escape]] 1x
- [[Quickness]]+*Dodge Rating: [[Quickness]] & [[Escape]] 1x
-Further specialization access is provided for:+==Skill Bonuses==
- [[Arcane Lore]] 2+===Extreme===
- [[Daemonology]] 1+*[[Poison Affinity]]
- [[Gem Lore]] 2+*[[Poison Lore]]
- [[Leximancy]] 2+*[[Precision Strike]]
- [[Poison Lore]]+
- [[Order Affinity]] 3+
- [[Metamorphosis]] 2+
- [[Regeneration]] 2+
-And possibly many others.+===High===
 +*[[Combat Reflexes]]
 +*[[Elder Lore]]
 +*[[Find Weakness]]
 +*[[Killer Instinct]]
 +*[[Quickness]]
-===Charms===+===Medium===
 +*[[Dagger]]
 +*[[Dodge]]
 +*[[Escape]]
 +*[[Gem Lore]]
 +*[[History]]
 +*[[Legend Lore]]
 +*[[Lexiturgy]]
 +*[[Metaphysics]]
 +*[[Poetry]]
 +*[[Rhetoric]]
 +*[[Rune Lore]]
 +*[[Spear]]
 +*[[Spirit Lore]]
 +*[[Stealth]]
 +*[[Wyrding]]
- The ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.+===Low===
 +*[[Arcane Lore]]
 +*[[Introspection]]
 +*[[Meditation]]
 +*[[Metamorphosis]]
 +*[[Order Affinity]]
 +*[[Regeneration]]
 +*[[Supernal Durability]]
 +*[[Swimming]]
- The ability to call your familiar to your side. To do this, concentrate on calling your familiar.+and possibly also:
 +*[[Translocation]]
 +*[[Divination]]
 +*[[Metasenses]]
- The ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.+==Charms==
- The ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action.+*[[:Category: Standard Charms (Empathic Bonds)|Standard Charms]]
- The ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature.+*[[:Category: Social Charms (Empathic Bonds)|Social Charms]]
-==Suspected Abilities==+*[[Conjoin (Empathic Bonds)|Conjoin]]
 + 
 +Fairly Healthy:
 +*[[Replenish Glands (Empathic Bonds)|Replenish Glands]]
 + 
 +Resilient:
 +*[[Create Ioun Stone (Familiar Power)|Gemwake]]
 + 
 +Mid-Deep:
 +*[[Amorphism (Empathic Bonds)|Amorphism]]
 + 
 +Intimate:
 +*[[Order Infusion (Empathic Bonds)|Order Infusion]]
 + 
 +Complete:
 +*[[Opening the Circle (Empathic Bonds)|Opening the Circle]]
 + 
 +==Combat Maneuvers==
 +Somewhat Frail:
 +*Coiled Strike
 + 
 +Very Deep:
 +*Soul Fang
 + Perform Soul Fang
 + Empathic Bonds Maneuver
 + Usage: perform soul fang [at <target>]
 + Activity Cost For You: Varies on weapon being used (see below)
 + '''Cost''': 10 SP, 10 END
 + Drawing on esoteric and metaphysical knowledge, make a piercing strike that attempts to temporarily disrupt the connection between the body and the spirit.
 +*Needs piercing weapon like Coiled Strike
 +*Appears to possibly give SD (need to confirm), but need to hit and do enough damage in order to trigger it
 +*Attack: Adds [[Arcane Lore]] at 1:1.1
 +*Attack: Adds 60% additional Intellect
 +*Damage: Adds 22% additional Strength
 +*Damage: Adds 22% additional [[Massive Blow]]
 +*Activity (Depends on Activity of weapon being used):
 +**26->20
 +**17->13
 +**15->11
 +**14->11
 +**12->9
 + 
 +==Additional Abilities==
 + 
 + '''WARNING''' BEWARE Of Ka Chakra from Wandslingers '''WARNING'''
 + This will '''''very''''' rapidly drain all your Chakras to 0 in favor of the Ka Chakra
 + The Snake Chakra charge ability does '''NOT''' work when Ka Chakra exists
 + This is 100% a Nerf to your character, activating it is highly inadvisable
 + 
 +Midway Very-Frail:
 +* Snakes will periodically open and charge your [[chakras]], all at once. The stronger the bond, the higher the charge.
 +** At Complete bond the chakra charges are enough to top off and get traits like [[Paravision]] and [[Paraneurism]]
 + 
 +*Ioun Stones work better w/ a Snake Bond, but the benefit is '''VERY''' small due to Ioun Stones giving very little base benefit, therefore the subsequent buff is small
 +** Ioun Stones are buffed 1% per 10% of bond strength up to Complete, so at 100% your +30 to a Skill would then be +33
 +** Ioun Stone buffs do scale post 100% bond but it is not 1:1, i.e. if you have 200% total bond Strength (so 100% over which is a ton) it's not going to 2x the benefit, more like half or 5%. So that +33 would be like +34 or +35.
 + 
 +Before Resilient:
 +* [[Ambidexterity]] (''Not sure on this, apparently Zuth has this already. Can anyone confirm?'')
-While not yet verified, it is likely that an empathic bond with a snake may eventually enjoin the ability to use leximancy to infuse items with order energy, as well as the ability to create an ioun stone. 
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
 +[[Category: Shemsu Sutekh Familiars]]
 +[[Category: Verynvelyrae Familiars]]
 +[[Category: Reptillian Familiars]]

Current revision

(Note: This bond was updated Jan 1st, 2023 as per change 8103. So, some of the below is old and needs updating.)

Contents

Bonding Requirements

20 Elder lore - More than just this is required, had 67 elder lore and could not bond until after I raised poison lore to 17.

Elder Lore alone does not appear to be enough. 52 on a new character also required 10 poison lore to bond a snake.

  • Bond Assim Skill is Elder Lore
    • Upping Elder Lore from 36->313 gives ~11% Assim Speed, so roughly 1% every 25 points (remember bond assim is based on unmodified not modified skills)
  • Skills that do NOT impact Bond Assim

Attribute Modifiers

Those who form an empathic bond with a snake receive bonuses to their Willpower, Agility, Intellect, and Perception.

Combat Bonuses

Skill Bonuses

Extreme

High

Medium

Low

and possibly also:

Charms

Fairly Healthy:

Resilient:

Mid-Deep:

Intimate:

Complete:

Combat Maneuvers

Somewhat Frail:

  • Coiled Strike

Very Deep:

  • Soul Fang
Perform Soul Fang
Empathic Bonds Maneuver
Usage: perform soul fang [at <target>]
Activity Cost For You: Varies on weapon being used (see below)
Cost: 10 SP, 10 END
Drawing on esoteric and metaphysical knowledge, make a piercing strike that attempts to temporarily disrupt the connection between the body and the spirit.
  • Needs piercing weapon like Coiled Strike
  • Appears to possibly give SD (need to confirm), but need to hit and do enough damage in order to trigger it
  • Attack: Adds Arcane Lore at 1:1.1
  • Attack: Adds 60% additional Intellect
  • Damage: Adds 22% additional Strength
  • Damage: Adds 22% additional Massive Blow
  • Activity (Depends on Activity of weapon being used):
    • 26->20
    • 17->13
    • 15->11
    • 14->11
    • 12->9

Additional Abilities

WARNING BEWARE Of Ka Chakra from Wandslingers WARNING
This will very rapidly drain all your Chakras to 0 in favor of the Ka Chakra
The Snake Chakra charge ability does NOT work when Ka Chakra exists
This is 100% a Nerf to your character, activating it is highly inadvisable

Midway Very-Frail:

  • Snakes will periodically open and charge your chakras, all at once. The stronger the bond, the higher the charge.
    • At Complete bond the chakra charges are enough to top off and get traits like Paravision and Paraneurism
  • Ioun Stones work better w/ a Snake Bond, but the benefit is VERY small due to Ioun Stones giving very little base benefit, therefore the subsequent buff is small
    • Ioun Stones are buffed 1% per 10% of bond strength up to Complete, so at 100% your +30 to a Skill would then be +33
    • Ioun Stone buffs do scale post 100% bond but it is not 1:1, i.e. if you have 200% total bond Strength (so 100% over which is a ton) it's not going to 2x the benefit, more like half or 5%. So that +33 would be like +34 or +35.

Before Resilient:

  • Ambidexterity (Not sure on this, apparently Zuth has this already. Can anyone confirm?)
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