Svirfneblin

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cousins, they seem to have an aptitude for the use of slings; their overall cousins, they seem to have an aptitude for the use of slings; their overall
learning rate seems to be just as impressive, though. learning rate seems to be just as impressive, though.
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 + /--------------------------- The Svirfneblin Race ---------------------------\
 + | Attributes Strength 30 to 75 |
 + | Intelligence 60 to 110 |
 + | Constitution 30 to 80 |
 + | Dexterity 70 to 100 |
 + | Willpower 50 to 100 |
 + | Charisma 40 to 90 |
 + | Perception 50 to 100 |
 + | Size 16 to 25 |
 + | Typical Sexes Male |
 + | Female |
 + | Languages Native Nanomi |
 + | Resistances Temporal strong resistance |
 + | Traits Autodidacticism 1 |
 + | Luck 1 |
 + | Night Vision 3 |
 + | Sentience Anthropic |
 + | Cultures and Homelands Freeholder Freehold |
 + | Losthavener Losthaven |
 + | Lowlander Halfmoon Bay |
 + | Sanctuary |
 + | Wickwer Wickwellin |
 + | Zadnothruan Wildling Zadnothruin |
 + | Physical Characteristics Anatomy Anthropoid |
 + | Natural Weaponry Ordinary |
 + | Mental Characteristics Psi Psychic |
 + \----------------------------------------------------------------------------/

Revision as of 05:15, 28 May 2007

Svirfneblin:

The svirfneblin, or deep gnomes, dwell in the depths of the earth, where also are found the drow, duergar, and other beings. Unlike the drow and duergar, their society has not split off from that of the surface gnomes; they remain quite friendly, and both speak the Nanomi language. The svirfneblin have been forced by their harsh environment to become somewhat hardier than their surface cousins, but they lack the talents at magery which distinguish surface gnomes; however, as if to compensate, they share with their neighbors the duergar a great predisposition toward psychic abilities, with nearly every svirfneblin developing some form of esoteric mental power in his lifetime.

Svirfneblin generally live for 200 years, and have eyes that are well-adapted to dark conditions but suffer in light. Unlike their surface cousins, they seem to have an aptitude for the use of slings; their overall learning rate seems to be just as impressive, though.

 /--------------------------- The Svirfneblin Race ---------------------------\
 | Attributes                Strength                 30 to  75               |
 |                           Intelligence             60 to 110               |
 |                           Constitution             30 to  80               |
 |                           Dexterity                70 to 100               |
 |                           Willpower                50 to 100               |
 |                           Charisma                 40 to  90               |
 |                           Perception               50 to 100               |
 |                           Size                     16 to  25               |
 | Typical Sexes                                      Male                    |
 |                                                    Female                  |
 | Languages                 Native                   Nanomi                  |
 | Resistances               Temporal                 strong resistance       |
 | Traits                    Autodidacticism          1                       |
 |                           Luck                     1                       |
 |                           Night Vision             3                       |
 |                           Sentience                Anthropic               |
 | Cultures and Homelands    Freeholder               Freehold                |
 |                           Losthavener              Losthaven               |
 |                           Lowlander                Halfmoon Bay            |
 |                                                    Sanctuary               |
 |                           Wickwer                  Wickwellin              |
 |                           Zadnothruan Wildling     Zadnothruin             |
 | Physical Characteristics  Anatomy                  Anthropoid              |
 |                           Natural Weaponry         Ordinary                |
 | Mental Characteristics    Psi                      Psychic                 |
 \----------------------------------------------------------------------------/
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