The Dome of Terror

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(Just some hints)
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This quest was created by Sheldan. This quest was created by Sheldan.
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 +{{spoilers}}
 +Bring a genie bottle. Listen to the text and look/examine at the room descriptions, and listen, and you should be able to get through it.
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 +If you need to get out of Talkh'amus's room, and you're "stuck" , you'll have to attack Talkh'amus who will ''almost'' kill you (be prepared to replace limbs.
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 +For this reason, this is perhaps best attempted at lower levels (when death has less sting, as something dying is easier/cheaper than replacing all those limbs).
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 +{{endspoilers}}

Revision as of 22:05, 18 February 2008

Standard Information

Mioran and Miorin, twin sorcerers of good and evil, have released the demon Talkh'amus from his long years of imprisonment. While trying to recapture him, they met their death, but their ghosts still linger around, waiting for brave adventurers to help eliminate this terror.

   Estimated Mental Difficulty Rating:   Seven
   Estimated Physical Difficulty Rating: Zero
   Estimated Danger Rating:              Five
   This quest was created by Sheldan.






Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Bring a genie bottle. Listen to the text and look/examine at the room descriptions, and listen, and you should be able to get through it.

If you need to get out of Talkh'amus's room, and you're "stuck" , you'll have to attack Talkh'amus who will almost kill you (be prepared to replace limbs.

For this reason, this is perhaps best attempted at lower levels (when death has less sting, as something dying is easier/cheaper than replacing all those limbs).

End of spoiler information.
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