Zerivalak

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Revision as of 18:03, 28 January 2010 (edit)
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(Reverted to previous version; moving my changes)
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Current revision (19:46, 8 August 2016) (edit)
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\ \ [ Activity Cost : ] twenty-five \ \ [ Activity Cost : ] twenty-five
\ [ Activation Spirit Cost : ] thirty \ [ Activation Spirit Cost : ] thirty
- \ [ Control Skills : ] four parts [[aeromancy]], four parts+ \ [ Control Skills : ] four parts [[aeroturgy]],
- / [[power direction]], four parts [[power generation]], four parts+ / four parts [[power direction]], four parts [[power generation]], four parts [[telesmatic weapon]],
- [[telesmatic weapon]], three parts [[power focusing]] and two parts+ three parts [[power focusing]],
- [[power tuning]]+ and two parts [[power tuning]]
- [ Specialty Access : ] [[aeromancy]] degree II access and+ [ Specialty Access : ] [[aeroturgy]] degree II access,
- [[telesmatic weapon]] degree I access+ and [[telesmatic weapon]] degree I access
- [ Requirements to Know : ] [[rune lore]] skill of 60 or higher or+ [ Requirements to Know : ] [[rune lore]] skill of 60 or higher,
- complete the Destruction of the Three+ or complete [[the Destruction of the Three]]
- [ Requirements to Use : ] has completed the Destruction of the+ [ Requirements to Use : ] complete [[the Destruction of the Three]]
- Three+
- [ Possessed : ] no+
The rune zerivalak generates a bolt of lightning that has the capacity to arc from one opponent to another; your Ring of Power retains some ability to guide it, preventing it from striking friendly targets as long as your control remains adequate. The bolt will not return to a target it previously struck, and being successfully dodged, absorbed, or otherwise defended against will end its progress. The rune zerivalak generates a bolt of lightning that has the capacity to arc from one opponent to another; your Ring of Power retains some ability to guide it, preventing it from striking friendly targets as long as your control remains adequate. The bolt will not return to a target it previously struck, and being successfully dodged, absorbed, or otherwise defended against will end its progress.

Current revision

  /       [ = Zerivalak = ]
 / /        [ Type                    : ] attack
 \ \        [ Description             : ] chain lightning
\ \ \       [ Significance            : ] major
 \   \      [ Activity Cost           : ] twenty-five
  \         [ Activation Spirit Cost  : ] thirty
   \        [ Control Skills          : ] four parts aeroturgy,
   /                                      four parts power direction, four parts power generation, four parts telesmatic weapon,
                                          three parts power focusing,
                                      and two parts power tuning
            [ Specialty Access        : ] aeroturgy degree II access,
                                      and telesmatic weapon degree I access
            [ Requirements to Know    : ] rune lore skill of 60 or higher,
                                       or complete the Destruction of the Three
            [ Requirements to Use     : ] complete the Destruction of the Three

The rune zerivalak generates a bolt of lightning that has the capacity to arc from one opponent to another; your Ring of Power retains some ability to guide it, preventing it from striking friendly targets as long as your control remains adequate. The bolt will not return to a target it previously struck, and being successfully dodged, absorbed, or otherwise defended against will end its progress.

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