Riddlemasters

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Riddlemasters are the students of the Riddlemasters' College of Leah's Hill. Using the power of mystic disciplines long-forgotten, they are capable of discovering and utilizing ancient secrets of arcane power.

Contents

On Joining

Guildmaster is Master Jeht in the Riddlemasters' College in Leah's Hill

You can only join when Jeht is in the entry hall, can only get a lesson when he is in the classroom, can only train when he is in the library, and can only buy things when he is in the dormitory.

Joining is currently gated in some way that is not yet well-understood.

Restrictions

Psychically alien races are not allowed: Master Jeht says, "Your mind is too alien to understand the secrets of riddle-mastery." to you.

[OOC Marcosy] also Psychic Alienness is generally an integer from 0 to <some
very high number>

[OOC Aummius] how interesting

[OOC Marcosy] the cutoff for riddlemasters is fairly forgiving, even races of
significant alienness such as aethossa and nylocs can join

[OOC Aliceia] Riddletree

[OOC Aliceia] I love it! :D

[2023 Oct 25 09:27] [OOC Marcosy] although looking through the race files I
can see that a LOT of races have their alienness set way too low
[2023 Oct 25 09:28] [OOC Marcosy sighs]
[2023 Oct 25 09:28] [OOC Aummius] so Jeht will still say "Sorry you can't
join" for most, still?
[2023 Oct 25 09:29] [OOC Marcosy] i mean, what's 'most'
[2023 Oct 25 09:29] [OOC Marcosy] let's be 100% real here the only race
anybody gives a fuck about joining with is shoggoth, and their psychic
alienness is 100
[2023 Oct 25 09:30] [OOC Aummius] I dont know what race the wiki example used
[OOC Aummius] but it was rejected
[2023 Oct 25 09:30] [OOC Aummius] not much info i know
[2023 Oct 25 09:30] [OOC Marcosy] it was probably a shoggoth

(actually probably an aethoss) <- It was a nyloc, before the changes to the restriction

Basically no psi alien race can join due to a stringent check that is <25, not <=25 (Psychic Alienness can go 0-100 and be float), except nyloc, who get an exemption.

Rejoining

No ideas yet

Requirements and Bonus Specialties

                Min     Bonus
Divination       1
Scholarship      1
Storytelling     1
Thaumaturgy      1

Should be 1 int, 1 wil, 1 ego, and 1 per all up

  • I did not pay any attention when I joined and worked this out long after the fact so it might not be 100%. There were some bonus specs as well but they are lost in my other bonus specs so if someone could update this to be correct when they join that would be great.
   Master Jeht says, "You must learn more about the tenets of riddle-mastery.  Seek out and
challenge others who speak in riddles -- the king of the land under the sea, the dragon of the north 
-- and return when you have gained their wisdom."
 Master Jeht says, "Only those who have performed legendary deeds are worthy to study the secrets of riddle-mastery."

Specialty Access

Powers

Your core abilities are gained by attending lessons in the neglected classroom when Master Jeht is there

Your spells are gained by kenning things after your lesson on occlumatology.

  • Riddlemaster background knowledge is learnt from the first lesson
  • Kenning is your second lesson which will grant you the ability of kenning (Identifies things, skill buffs when used in combat)
  • Occlumatology is the third lesson which will allow you to learn spells through kenning and cast them
  • Enigmatology is the fourth lesson which will grant you the abilities of Auctoration (spell mastery) and Amanuensis (spell recording with a cryptex)

Abilities and the Riddlemasters help file will unlock as each lesson is learnt. You will want to memorize your lessons.

Riddlemasters Trade Zone

Personal tools