So you want to be a POEE

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So you want to POEE

Fallen asked me to do a POEE guide because I idle POEEbot around all the time or something so I am Rebus/Tlatzilix and I want to know DO YOU HAVE WHAT IT TAKES TO POEE?

It's not hard, so you have a good chance!

POEE will probably never be a massive powerhouse guild that can slay all the gods but you can do a bit of everything and have some pretty neat and useful utility abilities. Now into the information.

Specialties

You can get by pretty well without a huge amount of specialties but of course more is always more better. 2-3 specs in most the following will do surprisingly well as a base and some you might choose to never go higher because you have better things to do with those specialties.

Wil is your stat that probably has the most specialties you want but you will want a decent ego and int too.

Weirdness(Chaoturgy) and Hodge Affinity(Chaos Affinity) are your big ones. Nearly everything uses these in some way and both give you more of a pool of chaos energy for your powers so more specs here are rarely wasted.

Jiggery-Pokery(Conjuration) and Sassiness(Enchantment) are both good to have a few specs at a bare minimum. These help a few of your powers but you also don't need a huge amount to get good use out of them.

Zappity-Zap(Bellerophrasty) and Tomfoolery(Evocation) are all about zapping things so grab a few spec here because you probably want to do this. Hokum(Metaphysics) also helps with our channeling ratings and Navel-Gazing(Introspection) helps with channeling and SP so is nice to have some of.

Infallibility(Piety) helps our channeling and if you get it above 120ish starts adding goetic damage into our channels which is pretty good.

Gogo(Equilibrium) and Mojo(Centering) help with SP so some is good but we have the means to make corpses into SP and mostly use chaos for things instead of SP so they are slightly less important than for other castery types.

Everything else is just whatever to taste. We have bugger all for weapons skills by default so if you want to swing a weapon any good you'll want to look at associations for that sort of thing, but you will probably want to spec in to at least one type of weapons even with our poor specs if only for a bit of deflect rating and hitting things poorly still helps.

POEE is pretty compatible as far as associations go, it's mostly just the ordered ones who hate us. Aristeia gets a special mention just because it gives some nice bonus specs and access to things we lack like weapons skills and hardiness but also helps us do what we do more so is rarely a bad choice unless it conflicts with something else you want to grab.

I should mention for those who hate the discordian names for skills, which seems to be many people, if you get somewhere around 80 in Eudaimonia you can "suppress subjective skill names" to turn them off. You can also use their normal names in any commands or for training even without the Eudaimonia and they still work, they will just display as the discordian names.

Liberty and Inana

These unlock and power up our abilities. They both go up by mostly just playing as you would normally anyway.

Liberty goes up with various skills including a few weird ones, leveling up, questing, and exploring. So will pretty much go up by doing most things you will do anyway. It has no cap but you will unlock most powers at around the mid 600's

Inana goes up from using POEE powers. Quote at everything and be super annoying, sublimate randomly for shits and giggles, conjure stuff, channel at things, illuminate the unwashed masses, gland and sound like a complete nutjob, inanas go up. These all cap at 115.

Abilities

Channel

Channel is our does nearly everything multispell. It starts as mostly just blasting things with chaos and hoping it heals whatever ails you but eventually turns into mutliple different blasts with different energy types that can inflict some debuffs as well as being able to heal and remove many debuffs.

Importantly Channel accepts pretty much all the targeting options so you can aim it at things like "my opponents" so it turns into an AOE that only hits things you are already fighting, no more accidently pulling the rest of the room into your fight with a single guy. This works on your positive channels too so you can do stuff like throwing out heals or disease removals that affect everything in a room.

An alias you will want to make straight away and use a lot would be something like this

alias end to perform eristic channeling at scraps, all remains, rubbles, corpses using minor negative chaos

This converts all corpse, limbs, organs, and left over bits from kills in general into SP. It isn't huge amounts but it doesn't suck and keeps you going. Once you unlock more elements and you have full SP then you can use Boom to feed you, Prickle will give you endurance, and Sweet will just heal heal you. The other elements and season also add or remove things like pain, pleasure, creativity, etc but the use for those tends to be a bit more esoteric. The Channel page has the various things that happen for the different settings.

Putting positive chaos into corpses instead of negative and such will create items that will mostly explode and do nothing but sometimes stick around, more power has a better chance of the items becoming real. It is mostly random but elements/seasons have a much better chance for certain catagories of things, like discord for books. If you have full everything or just want to turn bodies into possible extra loot by throwing some chaos energy around then go for it!

Some of the more helpful energies for positive channeling at people are:

Pungent - Remove those diseases.
Orange - Heal blindness. Kaz will love you.
Boom - Healh healing, can also regrow missing limbs and remove scars with enough power.
Discord - Madness'b'gone.
Sweet - Poison removal.

The more power you put into them the better they will be with a better chance to cure, more healing, and some extra effects like limb regrowing.

When it comes to blasting with Channel then the Channel page has a nice grid with all the combinations and the energy types that will be included. Including the same elements/seasons as above can inflict blindness, poison, and madness on your enemies instead of healing them as well as their different damage types.

Anoher use for channel is for infusing items. If you channel positive energy into an item it will become infused. Normally you will just end us with chaos infusions but you can occasionally and randomly infusing things with the other energy types that the element/seasons used would blast with like the fire, air, or entropy.

You can use the word max instead of an intensity level in channeling commands to use the highest tier you can. So something like "perform eristic channeling at $* using max positive boom" will always be the highest intensity channel you are capable of, minor if you are starting out or all the way to great once you can channel that level.

Illuminate

A nice buff to intellect, agility, willpower, ego, and perception and makes some light, keep this going because buffs are always nice. You can just do it to all to buff everyone in the room including NPCs. It has a chance to pop a psychic talent which is nice, and amusing when you illuminate a room of NPCs and see some of them get stunned from a talent pop.

Aura

Not a lot to say about this power besides once you get it to turn it on and always have it on. Makes you just tougher in general but also does things like hurting your enemies and if you end up in the exoma, as we tend to do occasionally, will keep you breathing and happy.

Conjure

This is a very neat power. Lets you pull items out of nowhere. The more specific you get or the better the item you try and grab the harder it is to get and the longer the cooldown it might trigger. Not everything can be gotten from conjure as some items are just not conjurable but other might seem that way and just need more conjuration skill but it is hard to tell as you will get the same message for an item you don't have enough conjuration to grab as something entirely unconjurable. Even conjuring things that don't normally trigger a cooldown will eventually trigger one if you keep conjuring. Anything that will trigger a cooldown on your conjure ability will warn you first and need an overide to work so put an exclamation mark on the end of the command like "perform etheric conjuration for apple!" to accept that you won't be conjuring for a bit afterwards. Some extra nice things require you to have a Communist Manifesto in your inventory to trade for them and will disable your ability to conjure for 13 hours+ but includes things like portable holes and scribal belts. It also includes some really dumb things that if you spend a manifesto to pull will make me laugh at you but if you really want heroin that badly then you do you.

You can get lucky conjuring generic items sometimes but most generic things, like sword for example, have a ton of junk in the pool that is more likely to get pulled than anything good.

Sublimate

This is the ability I miss the most when I am not POEE. Starts as a random teleport that can go pretty much anywhere that is not a non-teleport area but as you grow in power eventually becomes targetable to take you to any memorizable room. The "to safety" option become relatively easy to use pretty quick and jumps you straight to the guild room under the Discordian altar so randomly sublimating around to see where you end up becomes fun and a good way to raise your inana instead of nerve wracking.

Rift

Open a portal that acts like a random sublimate that anyone can use. Fun but mostly useless. You can tune them to a specific persons microcosm in the exoma with the right skills but that is not too useful either. Using it in battle is not recomended but go ahead and do it, I'm not your mother.

Funge

Blasts whatever you are fighting with a random energy type. Nice when it happens randomly but I pretty much never use it manually as it uses a pretty big lump of chaos energy. It's fun to see some of the different energy combination names though.

Unname

Wipes out a room and generally dumps anything that was in it into the exoma, but also cause that room to reset which can in some cases respawn NPCs, shops, and fix odd bugs. You normally won't use it for anything but a laugh, but when you hit one of those edge case when you need to use it then it is really useful and nothing else really does anything like it.

Wrap up

So there you have it, a basic how to POEE. There are probably better POEEs than me who care about the actual numbers of things and way more people that know more than I do about the game in general so take this as basic guide to get you going until someone tells me I am an idiot and proves half of it wrong with the numbers to back them up. After that I will probably still leave it here unupdated because I am lazy like that and why do something different than all the other guides, right?

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