Ringwielders

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See 'help [[Ringwielder credits]]' for development credits on the Ringwielders. See 'help [[Ringwielder credits]]' for development credits on the Ringwielders.
* '''Notes''' * '''Notes'''
-**You need x [[rune lore]] or 30+ [[quests|quest points]] to join. Note that this seems to be a combination of statistics, race, and quest points; for example an [[Ogre]] required more than 60 quest points to join!+**You need x [[rune lore]] or 30+ [[quests|quest points]] to join.
 +***Any member of a goblinoid race needs to further prove themselves as more than just footsoldiers in Ahrikol's army, so their requirements are doubled.
**You need two intelligence-based specialty point available for the required specialties in [[power tuning]] and [[rune lore]], a charisma-based specialty point available for the required specialty in [[power generation]] and two perception-based specialty points available for the required specialties in [[power direction]] and [[subordination]]. **You need two intelligence-based specialty point available for the required specialties in [[power tuning]] and [[rune lore]], a charisma-based specialty point available for the required specialty in [[power generation]] and two perception-based specialty points available for the required specialties in [[power direction]] and [[subordination]].
**[[Ven Gal Lyrl]] is the wandering trainer. **[[Ven Gal Lyrl]] is the wandering trainer.

Revision as of 17:01, 3 November 2009

You are the recipient of one of the potent Rings of Power created by Lord Ahrikol: a Ringwielder. Channeling power far beyond that associated with the ordinary enchanted rings found throughout the land, a Ring of Power is a tremendous boon. Ahrikol, wishing to find favor with individuals of greatness and excellence, offers these Rings to worthy individuals from time to time, asking only the occasional service in return.

The power of the Rings is focused in runes inscribed upon them. 'help runes' has further information on these.

The Ringwielders are not a secret society. If you wish to share with others the tale of how you came to possess a Ring of Power, feel free. Details of the operations of the runes themselves is likewise not a matter of secrecy, though the advantage of sharing information one might otherwise have to oneself is questionable.

A unique property possessed by Ringwielders is their immateriality, a fascinating side-effect of the use of the Rings. 'help immateriality' contains more information.

The power of the Ringwielders is focused in the One Ring, the supreme Ring of Power worn by Ahrikol. Ringwielders can sense it at any time simply by visualizing it.

See 'help Ringwielder credits' for development credits on the Ringwielders.

  • Notes
    • You need x rune lore or 30+ quest points to join.
      • Any member of a goblinoid race needs to further prove themselves as more than just footsoldiers in Ahrikol's army, so their requirements are doubled.
    • You need two intelligence-based specialty point available for the required specialties in power tuning and rune lore, a charisma-based specialty point available for the required specialty in power generation and two perception-based specialty points available for the required specialties in power direction and subordination.
    • Ven Gal Lyrl is the wandering trainer.
    • Merethus is also a trainer. He can be found defending Jhan from the forces of Chaos.
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