The Explorers
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Revision as of 04:03, 23 April 2015 (edit) Mafusail (Talk | contribs) ← Previous diff |
Revision as of 11:45, 6 November 2015 (edit) Candur (Talk | contribs) (Removed reference to the no-longer-extant 'bonuses' of the old explorers. Surprised that wasn't done earlier.) Next diff → |
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You can leave and come back to the Explorers. | You can leave and come back to the Explorers. | ||
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- | The explorers have been given a bonus to resist heat and cold. | ||
- | They are also given a ranger communication channel explorer. | ||
- | Finally in a forested terrain they are able to forage for food with the command forage for food. | ||
==Restrictions== | ==Restrictions== |
Revision as of 11:45, 6 November 2015
The Explorers are a loose band of like-minded individuals whose primary reason for association is to maintain the Explorer's Guide, a storehouse of information on all of Lost Souls.
Contents |
How to Join the Explorers
1. Go to Pryderi 2. Say "I wish to join the Explorers" 2.1 Understands Anglic 2.2 Intelligence and Perception must be >= 70 2.3 Literacy skill must be >= 40 2.4 Awareness skill must be >= 40 2.5 There may be more skill requirements. 3. If you meet the skill and specialization requirements you're in.
Specialization Details
Min Max Bon Specialty ----------------------- +1 Animal lore +1 Arctic fieldcraft +2 +1 Awareness +1 Carousing +2 +1 Cartography +2 +1 Climbing +1 Cold tolerance +1 Desert fieldcraft +1 Foraging +1 Forestry +1 Hardiness +1 Heat tolerance +1 Hills fieldcraft +1 Insect lore +1 Jungle fieldcraft 1 +2 Literacy +1 Load bearing +1 Mountaineering 1 +5 +1 Orienteering +1 Plains fieldcraft +1 Plant lore +2 +1 Running +1 Shorelands fieldcraft +1 Spelunking +1 Swamp fieldcraft +2 +1 Swimming
Abilities
As far as I can tell all of the Explorer abilities were made moot with the changes to the skill system. The only ability that is still unique to the Explorers is the ability to write articles for the Explorer's Guide.
And you get a free Explorer's Guide.
You can leave and come back to the Explorers.
Restrictions
These are pretty much gone as well as far as I can tell. Used to be you couldn't wear restrictive armour. I think that's taken care of now with the new skill system. Additional requirements of 2 intelligence specialties, one point literacy, one point orienteering.