Amphiptere (Empathic Bond)

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Current revision (12:28, 1 February 2019) (edit)
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(Added a far more specific amount of bonding required skill.)
 
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= Bonding Requirements = = Bonding Requirements =
-Amphipteres seem to require a relatively large amount of theology to bond, around 50-68 worked for one person. To bond to one, you will likely need to join the Agnihotri or another association that gives theology access. +Amphipteres seem to require at least 60 [[theology]] to bond.
 + 
 +To bond to one, you will likely need to join an association that gives theology access: Agnihotri, or another association one.
-<br>Ralnos whispers: Amphipteres have the tendency to go and hide in Tetlacana if given a few hours to move around. This means that if you want to bond one, you should try to bond it just after a reboot, because after seven or more hours, you may not be very lucky in finding one because it'll have moved out of Tlaxcala and found a nice spot far, far away from said city. 
= Known Abilities = = Known Abilities =
-The amphiptere is a winged, flying snake that can be found in [[Tetlacana]], specifically in [[Tlaxcala]]. It is truly an immense creature, with a body normally over three dimins thick and one hundred fifty or more dimins long. It is a terrifying opponent, with a poison spit attack, enormous bite and a massive tailslap attack. It requires air to breathe, has a carnivorous diet and can see in the dark. It is an excellent mount.+The amphiptere is a winged, flying snake that can be found in [[Tetlacana]], specifically in [[Tlaxcala]]. It is truly an immense creature, with a body normally over three dimins thick and fifty-seven or more dimins long. It is a terrifying opponent, with a poison spit attack and enormous bite. It requires air to breathe, has a carnivorous diet and can see in the dark. It is an excellent mount.
==Attribute Modifications== ==Attribute Modifications==
-==Specialty Bonuses==+An Amphiptere consort receives a large modifier to their [[Constitution]] equal to 75% of their bond strength, a moderate modifier to their [[Dexterity]] and [[Perception]] equal to 50% of their bond strength, and a small modifier to their [[Intelligence]] and [[Willpower]] equal to 25% of their bond strength.
-Bonus specialty degrees and access are provided as follows:+==Skill Effects==
-===Tier 1===+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
-*[[Riding]]+|-
-*[[Theology]]+! scope="col" style="text-align="center";" | Skill
-===Tier 2===+! scope="col" style="text-align="center";" | Access
-*[[Hardiness]]+! scope="col" style="text-align="center";" | Bonus
-*[[Introspection]]+|-
-*[[Meditation]]+| style="text-align: center;background-color: #33EE33;" | [[riding]]
-*[[Mounted Combat]]+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Poetry]]+| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[theology]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[hardiness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[introspection]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[meditation]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[mounted combat]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[poetry]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[arcane lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[history]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[legend lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[precision strike]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[stamina]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: orange;" | [[elder lore]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[killer instinct]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[metamorphosis]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[qlippotic lore]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[recuperation]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[regeneration]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[rune lore]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[supernal durability]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[divination]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[metasenses]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[swimming]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[translocation]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|}
-===Tier 3=== 
-*[[Arcane Lore]] 
-*[[History]] 
-*[[Legend Lore]] 
-*[[Precision Strike]] 
-*[[Stamina]] 
- 
-At "very healthy" bond strength, the first tier bonus specialties are increased to 2. 
- 
-===Tier 4=== 
-===Tier 5=== 
-===Tier 6=== 
==Charms== ==Charms==
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At "somewhat frail" bond strength: At "somewhat frail" bond strength:
*[[Kinsee (Empathic Bonds)|Kinsee]] *[[Kinsee (Empathic Bonds)|Kinsee]]
 +
 +at resilient
 +*[[Conjoin (Empathic Bonds)|Conjoin]]
==Additional Bonuses and Powers== ==Additional Bonuses and Powers==
-===Traits granted===+ 
 +==Bond Failure Message==
 + 
 + You sense that the huge black-winged green-scaled serpent is attempting to
 + reciprocate the bond but is unable to communicate something about itself to
 + you -- something fundamental, sacrosanct, and very old.
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
 +[[Category: Traveler Familiars]]
[[Category: Reptillian Familiars]] [[Category: Reptillian Familiars]]
[[Category: Mountable Familiars]] [[Category: Mountable Familiars]]
[[Category: Flying Familiars]] [[Category: Flying Familiars]]

Current revision

Contents

[hide]

Bonding Requirements

Amphipteres seem to require at least 60 theology to bond.

To bond to one, you will likely need to join an association that gives theology access: Agnihotri, or another association one.

Known Abilities

The amphiptere is a winged, flying snake that can be found in Tetlacana, specifically in Tlaxcala. It is truly an immense creature, with a body normally over three dimins thick and fifty-seven or more dimins long. It is a terrifying opponent, with a poison spit attack and enormous bite. It requires air to breathe, has a carnivorous diet and can see in the dark. It is an excellent mount.

Attribute Modifications

An Amphiptere consort receives a large modifier to their Constitution equal to 75% of their bond strength, a moderate modifier to their Dexterity and Perception equal to 50% of their bond strength, and a small modifier to their Intelligence and Willpower equal to 25% of their bond strength.

Skill Effects

Skill Access Bonus
riding 16 75 + 10% base
theology 16 75 + 10% base
hardiness 12 60
introspection 12 60
meditation 12 60
mounted combat 12 60
poetry 12 60
arcane lore 8 40
history 8 40
legend lore 8 40
precision strike 8 40
stamina 8 40
elder lore 4 20
killer instinct 4 20
metamorphosis 4 20
qlippotic lore 4 20
recuperation 4 20
regeneration 4 20
rune lore 4 20
supernal durability 4 20
divination 3 none
metasenses 3 none
swimming 3 none
translocation 3 none


Charms

Amphipteres are majestic creatures, and confer to their consort the ability to tame other amphipteres.

Shortly after:

At "somewhat frail" bond strength:

at resilient

Additional Bonuses and Powers

Bond Failure Message

You sense that the huge black-winged green-scaled serpent is attempting to
reciprocate the bond but is unable to communicate something about itself to
you -- something fundamental, sacrosanct, and very old.
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