Tiger (Empathic Bond)
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= Bonding Requirements = | = Bonding Requirements = | ||
- | Courage is required, as is fairly obvious from the bond failure message: | + | [[Courage]] is required, as is fairly obvious from the bond failure message: |
You sense that the black-striped orange female tiger barbarian gladiator feels you to | You sense that the black-striped orange female tiger barbarian gladiator feels you to | ||
be too cowardly to share a bond with. | be too cowardly to share a bond with. | ||
= Known Abilities = | = Known Abilities = | ||
- | The tiger is a huge feline carnivore that can be found in the jungles of Tenochlan and the northern wasteland of Gardagh. It is a huge, powerful beast that is easily large enough to ride, often 25 dimins long. It breathes air, eats meat, and can [[Night vision|see in the dark]]. | + | The tiger is a huge feline carnivore that can be found in the jungles of [[Tenochlan]] and the northern wasteland of [[Gardagh]]. It is a massive, powerful beast that is easily large enough to ride, often 25 dimins long. It breathes air, eats meat, and can [[Night vision|see in the dark]]. |
==Combat Bonuses== | ==Combat Bonuses== | ||
+ | The tiger's consort gains a bonus to attack rating equal to hir [[Vitality]] attribute, [[Fire Affinity]] skill, and 75% of [[Courage]] skill. This is applied to all types of attack. Your familiar must be present in your environment to obtain this effect. | ||
+ | |||
+ | The tiger also grants bonuses to dodge rating and deflection ratings equal to the consort's Vitality, Fire Affinity, and one-half of Courage skills. | ||
+ | |||
+ | Additionally, 50% of the consort's [[Forestry]] skill is added to all attack and defense ratings, regardless of the current environment's terrain. When the terrain ''is'' forest, this bonus is increased to 200% of Forestry skill. | ||
==Petting the familiar== | ==Petting the familiar== | ||
- | You pet Maneater with your left hand. | + | You pet Selah with your left hand. |
You sense warm energies flowing from Maneater's body into your spirit. | You sense warm energies flowing from Maneater's body into your spirit. | ||
This provides a temporary bonus to the skills [[Cold Tolerance]], [[Crushing Resistance]], [[Cutting Resistance]], [[Fire Affinity]], [[Heat Tolerance]], [[Piercing Resistance]], and [[Water Resistance]]. It also restores one spell point. | This provides a temporary bonus to the skills [[Cold Tolerance]], [[Crushing Resistance]], [[Cutting Resistance]], [[Fire Affinity]], [[Heat Tolerance]], [[Piercing Resistance]], and [[Water Resistance]]. It also restores one spell point. | ||
+ | |||
+ | Note: noticed today that I can summon two fire spirits if I've got the petting buff, and one without it. this indicates that it also enhances pyraturgy, or that the ability to summon more than one is based on more than just pyraturgy. | ||
+ | [[User:Gauen|Gauen]] 15:36, 15 July 2014 (EDT) | ||
==Svadhisthana Chakra== | ==Svadhisthana Chakra== | ||
- | Being bonded to a tiger opens and charges the [[Chakra#Svadhisthana|Svhadhisthana (orange) chakra]], which provides a large bonus to dexterity, numerous skill bonuses, and grants the [[Paraneurism]] trait when fully charged. | + | Being bonded to a tiger opens and charges the [[Chakra#Svadhisthana|Svhadhisthana (orange) chakra]], which provides a large bonus to agility, numerous skill bonuses, and grants the [[Paraneurism]] trait when fully charged. |
==Attribute Modifications== | ==Attribute Modifications== | ||
+ | The tiger grants its consort very large bonuses to [[vitality]] and [[willpower]], a moderate bonus to [[strength]], and a small bonus to [[ego]]. | ||
==Specialty Bonuses== | ==Specialty Bonuses== | ||
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===Tier 2=== | ===Tier 2=== | ||
+ | Shortly after bonding: | ||
+ | *[[Courage]] | ||
===Tier 3=== | ===Tier 3=== | ||
+ | At the middle of "very frail" bond strength: | ||
+ | *[[Hardiness]] | ||
+ | *[[Pain Tolerance]] | ||
+ | *[[Stamina]] | ||
+ | *Send/call charms. | ||
+ | *Late into very frail, minor fire elemental summon, kinsee, and convert energy. | ||
===Tier 4=== | ===Tier 4=== | ||
+ | In the middle of "fairly healthy" bond strength: | ||
+ | *[[Leadership]] | ||
+ | *[[Pyromancy]] | ||
+ | *[[Recuperation]] | ||
+ | |||
+ | At "very healthy" bond strength, the first tier bonus specialties are increased to 2. | ||
+ | |||
+ | At some point in "resilient" bond strength (?) the second tier bonus specialties are increased to 2. | ||
+ | |||
+ | At around "deep" bond strength, the third tier bonus specialties are increased to 2. | ||
+ | |||
+ | ===Tier 5=== | ||
+ | Towards the end of "very healthy" bond strength: | ||
+ | *[[Throwing]] | ||
+ | |||
+ | In the middle of "robust" bond strength, the second tier bonus specialty (courage) is increased to 2. | ||
+ | |||
+ | At "resilent" bond strength, the third tier bonus specialties are increased to 2. | ||
+ | |||
+ | In the middle of "deep" bond strength, the first tier bonuses are increased to three. | ||
==Charms== | ==Charms== | ||
- | Initially the leopard grants the following charms: | + | Initially the tiger grants the following charms: |
*[[Urge (Empathic Bonds)|Urge]] | *[[Urge (Empathic Bonds)|Urge]] | ||
- | Shortly after: | + | Shortly after, still in "very frail": |
*[[Call (Empathic Bonds)|Call Familiar]] | *[[Call (Empathic Bonds)|Call Familiar]] | ||
*[[Send (Empathic Bonds)|Send Familar]] | *[[Send (Empathic Bonds)|Send Familar]] | ||
*[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
+ | |||
+ | Near the end of "very frail": | ||
+ | *[[Convert (Empathic Bonds)|Convert]] spiritual energy into elemental fire resource energy | ||
+ | |||
+ | At "somewhat frail": | ||
+ | *[[Summon Fire Spirit (Empathic Bonds)|Summon Fire Spirit]] | ||
+ | |||
+ | * Summon Fire Elemental | ||
==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== | ||
+ | At the middle of "fairly healthy" bond strength, a new attack maneuver called "Panoply of Firedarts" is granted, and is fueled by elemental fire energy stored via the [[Convert (Empathic Bonds)|convert charm]], granted at the previous threshold. This maneuver has a very low action cost, is extremely accurate, does very high damage via a very large sized "spray" effect, and costs a very large amount of fire resource energy (37 points). It does a mixture of piercing and fire damage. It can be fired with the '[[perform]] special attack' command. | ||
===Traits granted=== | ===Traits granted=== | ||
+ | At "fairly healthy" bond strength, one point of the [[Astral Perception]] trait is granted, and scales with bond strength. | ||
+ | |||
+ | At around "resilient" bond strength, a point of [[night vision]] is granted. It is likely that if the consort already has [[light sensitivity]] that it will be worsened. | ||
+ | |||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
[[Category: Feline Familiars]] | [[Category: Feline Familiars]] | ||
+ | [[Category: Mountable Familiars]] |
Current revision
Contents |
Bonding Requirements
Courage is required, as is fairly obvious from the bond failure message:
You sense that the black-striped orange female tiger barbarian gladiator feels you to be too cowardly to share a bond with.
Known Abilities
The tiger is a huge feline carnivore that can be found in the jungles of Tenochlan and the northern wasteland of Gardagh. It is a massive, powerful beast that is easily large enough to ride, often 25 dimins long. It breathes air, eats meat, and can see in the dark.
Combat Bonuses
The tiger's consort gains a bonus to attack rating equal to hir Vitality attribute, Fire Affinity skill, and 75% of Courage skill. This is applied to all types of attack. Your familiar must be present in your environment to obtain this effect.
The tiger also grants bonuses to dodge rating and deflection ratings equal to the consort's Vitality, Fire Affinity, and one-half of Courage skills.
Additionally, 50% of the consort's Forestry skill is added to all attack and defense ratings, regardless of the current environment's terrain. When the terrain is forest, this bonus is increased to 200% of Forestry skill.
Petting the familiar
You pet Selah with your left hand. You sense warm energies flowing from Maneater's body into your spirit.
This provides a temporary bonus to the skills Cold Tolerance, Crushing Resistance, Cutting Resistance, Fire Affinity, Heat Tolerance, Piercing Resistance, and Water Resistance. It also restores one spell point.
Note: noticed today that I can summon two fire spirits if I've got the petting buff, and one without it. this indicates that it also enhances pyraturgy, or that the ability to summon more than one is based on more than just pyraturgy. Gauen 15:36, 15 July 2014 (EDT)
Svadhisthana Chakra
Being bonded to a tiger opens and charges the Svhadhisthana (orange) chakra, which provides a large bonus to agility, numerous skill bonuses, and grants the Paraneurism trait when fully charged.
Attribute Modifications
The tiger grants its consort very large bonuses to vitality and willpower, a moderate bonus to strength, and a small bonus to ego.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
- Cold Tolerance
- Crushing Resistance
- Cutting Resistance
- Fire Affinity
- Forestry
- Piercing Resistance
- Pole Arm
- Water Resistance
Tier 2
Shortly after bonding:
Tier 3
At the middle of "very frail" bond strength:
- Hardiness
- Pain Tolerance
- Stamina
- Send/call charms.
- Late into very frail, minor fire elemental summon, kinsee, and convert energy.
Tier 4
In the middle of "fairly healthy" bond strength:
At "very healthy" bond strength, the first tier bonus specialties are increased to 2.
At some point in "resilient" bond strength (?) the second tier bonus specialties are increased to 2.
At around "deep" bond strength, the third tier bonus specialties are increased to 2.
Tier 5
Towards the end of "very healthy" bond strength:
In the middle of "robust" bond strength, the second tier bonus specialty (courage) is increased to 2.
At "resilent" bond strength, the third tier bonus specialties are increased to 2.
In the middle of "deep" bond strength, the first tier bonuses are increased to three.
Charms
Initially the tiger grants the following charms:
Shortly after, still in "very frail":
Near the end of "very frail":
- Convert spiritual energy into elemental fire resource energy
At "somewhat frail":
- Summon Fire Elemental
Additional Bonuses and Powers
At the middle of "fairly healthy" bond strength, a new attack maneuver called "Panoply of Firedarts" is granted, and is fueled by elemental fire energy stored via the convert charm, granted at the previous threshold. This maneuver has a very low action cost, is extremely accurate, does very high damage via a very large sized "spray" effect, and costs a very large amount of fire resource energy (37 points). It does a mixture of piercing and fire damage. It can be fired with the 'perform special attack' command.
Traits granted
At "fairly healthy" bond strength, one point of the Astral Perception trait is granted, and scales with bond strength.
At around "resilient" bond strength, a point of night vision is granted. It is likely that if the consort already has light sensitivity that it will be worsened.