Rodent (Empathic Bond)
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Revision as of 16:15, 20 February 2010 (edit) Kaballah (Talk | contribs) (→Charms) ← Previous diff |
Current revision (10:04, 9 February 2020) (edit) Mafusail (Talk | contribs) |
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= Known Abilities = | = Known Abilities = | ||
+ | Rodents are clever little mammals found in a wide variety of environments. They breathe air, have a carnivorous diet, and can [[Night vision|see in the dark]]. Rodents are natural prey of many felines and snakes, who will attack them on sight, so novice consorts should be very careful with them. | ||
+ | |||
+ | NB: this category of empathic bond seems to include mice, rats, and hamsters, and is slightly different from and separate from squirrels, flying squirrels, and giant rodents. | ||
==Attribute Modifications== | ==Attribute Modifications== | ||
+ | The rodent grants its consort a very large bonus to [[Intellect]], a large bonus to [[Agility]], and moderate bonuses to [[Willpower]] and [[Perception]]. | ||
==Specialty Bonuses== | ==Specialty Bonuses== | ||
Bonus specialty degrees and access are provided as follows: | Bonus specialty degrees and access are provided as follows: | ||
+ | ===Tier 1=== | ||
+ | Initially on bonding: | ||
*[[Cartography]] | *[[Cartography]] | ||
*[[Escape]] | *[[Escape]] | ||
*[[Intelligence Analysis]] | *[[Intelligence Analysis]] | ||
+ | |||
+ | ===Tier 2=== | ||
+ | Toward the end of "somewhat frail": | ||
+ | *[[Combat Reflexes]] | ||
+ | *[[Dirty Fighting]] | ||
+ | *[[Dodge]] | ||
+ | *[[Eavesdropping]] | ||
+ | *[[Elude Pursuit]] | ||
+ | *[[Picking Pockets]] | ||
+ | *[[Scholarship]] | ||
+ | *[[Stealth]] | ||
+ | |||
+ | ===Tier 3=== | ||
+ | Late into "fairly healthy": | ||
+ | *[[Arcane Lore]] | ||
+ | *[[Climbing]] | ||
+ | *[[Diagnosis]] | ||
+ | *[[First Aid]] | ||
+ | *[[Forestry]] | ||
+ | *[[Gem Lore]] | ||
+ | *[[History]] | ||
+ | *[[Law]] | ||
+ | *[[Legend Lore]] | ||
+ | *[[Linguistics]] | ||
+ | *[[Lip Reading]] | ||
+ | *[[Lockpicking]] | ||
+ | *[[Logic]] | ||
+ | *[[Logistics]] | ||
+ | *[[Memory]] | ||
+ | *[[Mineral Lore]] | ||
+ | *[[Plains Fieldcraft]] | ||
+ | *[[Poison Lore]] | ||
+ | *[[Politics]] | ||
+ | *[[Psychology]] | ||
+ | *[[Quickness]] | ||
+ | *[[Rune Lore]] | ||
+ | *[[Strategy]] | ||
+ | *[[Streetwise]] | ||
+ | |||
+ | ===Tier 4=== | ||
+ | At "very healthy" bond strength, the Tier 1 specialties are increased to 2. | ||
+ | |||
+ | Midway through "very healthy" bond strength: | ||
+ | * [[Foraging]] | ||
+ | |||
+ | At "resilient" bond strength, Tier 2 specialties are increased to 2. | ||
==Charms== | ==Charms== | ||
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*[[Call (Empathic Bonds)|Call]] | *[[Call (Empathic Bonds)|Call]] | ||
*[[Send (Empathic Bonds)|Send]] | *[[Send (Empathic Bonds)|Send]] | ||
+ | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
+ | |||
+ | Late into "fairly healthy" bond strength: | ||
+ | *[[Amorphism (Empathic Bonds)|Amorphism]] | ||
+ | |||
+ | At "resilient" bond strength: | ||
+ | *[[Conjoin (Empathic Bonds)|Conjoin]] | ||
+ | *[[Intangibility (Empathic Bonds)|Intangibility]] | ||
+ | |||
+ | Near end of "very deep" | ||
+ | *[[Invisibility (Empathic Bonds)|Invisibility]] | ||
==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== | ||
Line 24: | Line 87: | ||
===Traits granted=== | ===Traits granted=== | ||
+ | At "somewhat frail", one point of the [[autodidaction]] trait is granted, and grows with bond strength. | ||
+ | |||
+ | At "fairly healthy", two total points of [[autodidaction]] will have been granted. | ||
+ | |||
+ | At "very healthy", three total points of [[autodidaction]] will have been granted. | ||
+ | |||
+ | At "robust", four total points of [[autodidaction]] will have been granted. | ||
+ | |||
+ | At "resilient", five total points of [[autodidaction]] will have been granted. | ||
+ | |||
+ | At "deep", six points of [[autodidaction]] will have been granted. | ||
+ | |||
+ | At "very deep", seven points of [[autodidaction]] will have been granted. | ||
+ | |||
+ | At "intimate", eight points of [[autodidaction]] will have been granted. | ||
+ | |||
+ | At "almost complete", nine points of [[autodidaction]] will have been granted. | ||
+ | At "complete", ten points of [[autodidaction]] will have been granted. | ||
+ | |||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
+ | [[Category: Rodentid Familiars]] | ||
+ | [[Category: Shemsu Sutekh Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] |
Current revision
Contents |
Known Abilities
Rodents are clever little mammals found in a wide variety of environments. They breathe air, have a carnivorous diet, and can see in the dark. Rodents are natural prey of many felines and snakes, who will attack them on sight, so novice consorts should be very careful with them.
NB: this category of empathic bond seems to include mice, rats, and hamsters, and is slightly different from and separate from squirrels, flying squirrels, and giant rodents.
Attribute Modifications
The rodent grants its consort a very large bonus to Intellect, a large bonus to Agility, and moderate bonuses to Willpower and Perception.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Initially on bonding:
Tier 2
Toward the end of "somewhat frail":
- Combat Reflexes
- Dirty Fighting
- Dodge
- Eavesdropping
- Elude Pursuit
- Picking Pockets
- Scholarship
- Stealth
Tier 3
Late into "fairly healthy":
- Arcane Lore
- Climbing
- Diagnosis
- First Aid
- Forestry
- Gem Lore
- History
- Law
- Legend Lore
- Linguistics
- Lip Reading
- Lockpicking
- Logic
- Logistics
- Memory
- Mineral Lore
- Plains Fieldcraft
- Poison Lore
- Politics
- Psychology
- Quickness
- Rune Lore
- Strategy
- Streetwise
Tier 4
At "very healthy" bond strength, the Tier 1 specialties are increased to 2.
Midway through "very healthy" bond strength:
At "resilient" bond strength, Tier 2 specialties are increased to 2.
Charms
Initially:
Shortly after (5%):
Late into "fairly healthy" bond strength:
At "resilient" bond strength:
Near end of "very deep"
Additional Bonuses and Powers
Traits granted
At "somewhat frail", one point of the autodidaction trait is granted, and grows with bond strength.
At "fairly healthy", two total points of autodidaction will have been granted.
At "very healthy", three total points of autodidaction will have been granted.
At "robust", four total points of autodidaction will have been granted.
At "resilient", five total points of autodidaction will have been granted.
At "deep", six points of autodidaction will have been granted.
At "very deep", seven points of autodidaction will have been granted.
At "intimate", eight points of autodidaction will have been granted.
At "almost complete", nine points of autodidaction will have been granted.
At "complete", ten points of autodidaction will have been granted.