Giant Rodent (Empathic Bond)
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| Revision as of 10:00, 24 February 2010 (edit) Kaballah (Talk | contribs) (→Attribute Modifications) ← Previous diff |
Current revision (11:10, 9 February 2020) (edit) Mafusail (Talk | contribs) |
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| - | = Known Abilities = | + | ==Known Abilities== |
| Superbly adapted to urban environments, the giant rodent is a cunning opportunist and flexible survivor. It is a surprisingly tough opponent, attacking with claws and teeth. It has a scavenger diet, breathes air, and can [[Night vision|see in the dark]]. | Superbly adapted to urban environments, the giant rodent is a cunning opportunist and flexible survivor. It is a surprisingly tough opponent, attacking with claws and teeth. It has a scavenger diet, breathes air, and can [[Night vision|see in the dark]]. | ||
| ==Attribute Modifications== | ==Attribute Modifications== | ||
| - | The giant rodent grants its consort a very large bonus in [[intelligence]], a large bonus in [[dexterity]], and moderate bonuses in [[willpower]] and [[perception]]. | + | The giant rodent grants its consort a very large bonus to [[Intellect]], a large bonus to [[Agility]], and moderate bonuses to [[Willpower]] and [[Perception]]. |
| ==Combat Bonuses== | ==Combat Bonuses== | ||
| - | The consort is granted a bonus to attack and damage ratings even when the terrain is not urban, and when in an urban environment, the bonus is much larger. This bonus is applied by using a larger portion of the consort's [[Intelligence]] attribute and the [[Streetwise]] skill. Your familiar must be present in your environment to obtain this effect. | + | The consort is granted a bonus to attack and damage ratings even when the terrain is not urban, and when in an urban environment, the bonus is much larger. This bonus is applied by using a larger portion of the consort's [[Intellect]] attribute and the [[Streetwise]] skill. Your familiar must be present in your environment to obtain this effect. |
| - | ==Specialty Bonuses== | + | ==Skill Effects== |
| - | Bonus specialty degrees and access are provided as follows: | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
| - | ===Tier 1=== | + | |- |
| - | *[[Streetwise]] | + | ! scope="col" style="text-align="center";" | Skill |
| - | + | ! scope="col" style="text-align="center";" | Access | |
| - | ===Tier 2=== | + | ! scope="col" style="text-align="center";" | Bonus |
| - | Towards the end of "very frail" bond strength: | + | |- |
| - | *[[Intelligence Analysis]] | + | | style="text-align: center;background-color: #33EE33;" | [[Streetwise]] |
| - | *[[Scholarship]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
| - | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | |
| - | ===Tier 3=== | + | |- |
| - | + | | style="text-align: center;background-color: #00AA00;" | [[Intelligence Analysis]] | |
| - | ===Tier 4=== | + | | style="text-align: center;background-color: #00AA00;" | 12 |
| + | | style="text-align: center;background-color: #00AA00;" | 60 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #00AA00;" | [[Scholarship]] | ||
| + | | style="text-align: center;background-color: #00AA00;" | 12 | ||
| + | | style="text-align: center;background-color: #00AA00;" | 60 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Arcane Lore]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Combat Reflexes]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Dirty Fighting]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Dodge]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Elude Pursuit]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Escape]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Gem Lore]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[History]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Law]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Legend Lore]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Linguistics]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Mineral Lore]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Poison Lore]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Politics]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Psychology]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Rune Lore]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Biology]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Cartography]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Climbing]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Diagnosis]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Digging]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Eavesdropping]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[First Aid]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Forestry]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Gambling]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Heraldry]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Lip Reading]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Literacy]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Lockpicking]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Logic]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Logistics]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Picking Pockets]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Plains Fieldcraft]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Quickness]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Strategy]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BB6666;" | [[Cosmology]] | ||
| + | | style="text-align: center;background-color: #BB6666;" | 3 | ||
| + | | style="text-align: center;background-color: #BB6666;" | none | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BB6666;" | [[Physics]] | ||
| + | | style="text-align: center;background-color: #BB6666;" | 3 | ||
| + | | style="text-align: center;background-color: #BB6666;" | none | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BB6666;" | [[Stealth]] | ||
| + | | style="text-align: center;background-color: #BB6666;" | 3 | ||
| + | | style="text-align: center;background-color: #BB6666;" | none | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BB6666;" | [[Tactics]] | ||
| + | | style="text-align: center;background-color: #BB6666;" | 3 | ||
| + | | style="text-align: center;background-color: #BB6666;" | none | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BB6666;" | [[Theology]] | ||
| + | | style="text-align: center;background-color: #BB6666;" | 3 | ||
| + | | style="text-align: center;background-color: #BB6666;" | none | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BB6666;" | [[Traps]] | ||
| + | | style="text-align: center;background-color: #BB6666;" | 2 | ||
| + | | style="text-align: center;background-color: #BB6666;" | none | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BB6666;" | [[Foraging]] | ||
| + | | style="text-align: center;background-color: #BB6666;" | 1 | ||
| + | | style="text-align: center;background-color: #BB6666;" | none | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BB6666;" | [[Jumping]] | ||
| + | | style="text-align: center;background-color: #BB6666;" | 1 | ||
| + | | style="text-align: center;background-color: #BB6666;" | none | ||
| + | |} | ||
| ==Charms== | ==Charms== | ||
| - | Initially the leopard grants the following charms: | + | Initially the giant rodent grants the following charms: |
| *[[Urge (Empathic Bonds)|Urge]] | *[[Urge (Empathic Bonds)|Urge]] | ||
| *[[Tame (Empathic Bonds)|Tame]] | *[[Tame (Empathic Bonds)|Tame]] | ||
| Line 34: | Line 212: | ||
| *[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
| - | ==Additional Bonuses and Powers== | + | In the middle of "fairly healthy" bond strength: |
| - | + | *[[Amorphism (Empathic Bonds)|Amorphism]] | |
| - | ===Traits granted=== | + | ==Traits== |
| - | Bonding to a giant rodent grants the [[autodidaction]] trait almost immediately, and it scales quickly with bond strength. | + | At around "very healthy" bond strength (33%) the [[autodidaction]] trait is granted, at one point. This eventually goes to 3 points, according to Elronuan. |
| [[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
| + | [[Category: Rodentid Familiars]] | ||
| + | [[Category: Shemsu Sutekh Familiars]] | ||
| [[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
Current revision
Contents |
Known Abilities
Superbly adapted to urban environments, the giant rodent is a cunning opportunist and flexible survivor. It is a surprisingly tough opponent, attacking with claws and teeth. It has a scavenger diet, breathes air, and can see in the dark.
Attribute Modifications
The giant rodent grants its consort a very large bonus to Intellect, a large bonus to Agility, and moderate bonuses to Willpower and Perception.
Combat Bonuses
The consort is granted a bonus to attack and damage ratings even when the terrain is not urban, and when in an urban environment, the bonus is much larger. This bonus is applied by using a larger portion of the consort's Intellect attribute and the Streetwise skill. Your familiar must be present in your environment to obtain this effect.
Skill Effects
| Skill | Access | Bonus |
|---|---|---|
| Streetwise | 16 | 75 + 10% base |
| Intelligence Analysis | 12 | 60 |
| Scholarship | 12 | 60 |
| Arcane Lore | 8 | 40 |
| Combat Reflexes | 8 | 40 |
| Dirty Fighting | 8 | 40 |
| Dodge | 8 | 40 |
| Elude Pursuit | 8 | 40 |
| Escape | 8 | 40 |
| Gem Lore | 8 | 40 |
| History | 8 | 40 |
| Law | 8 | 40 |
| Legend Lore | 8 | 40 |
| Linguistics | 8 | 40 |
| Mineral Lore | 8 | 40 |
| Poison Lore | 8 | 40 |
| Politics | 8 | 40 |
| Psychology | 8 | 40 |
| Rune Lore | 8 | 40 |
| Biology | 4 | 20 |
| Cartography | 4 | 20 |
| Climbing | 4 | 20 |
| Diagnosis | 4 | 20 |
| Digging | 4 | 20 |
| Eavesdropping | 4 | 20 |
| First Aid | 4 | 20 |
| Forestry | 4 | 20 |
| Gambling | 4 | 20 |
| Heraldry | 4 | 20 |
| Lip Reading | 4 | 20 |
| Literacy | 4 | 20 |
| Lockpicking | 4 | 20 |
| Logic | 4 | 20 |
| Logistics | 4 | 20 |
| Picking Pockets | 4 | 20 |
| Plains Fieldcraft | 4 | 20 |
| Quickness | 4 | 20 |
| Strategy | 4 | 20 |
| Cosmology | 3 | none |
| Physics | 3 | none |
| Stealth | 3 | none |
| Tactics | 3 | none |
| Theology | 3 | none |
| Traps | 2 | none |
| Foraging | 1 | none |
| Jumping | 1 | none |
Charms
Initially the giant rodent grants the following charms:
Shortly after:
In the middle of "fairly healthy" bond strength:
Traits
At around "very healthy" bond strength (33%) the autodidaction trait is granted, at one point. This eventually goes to 3 points, according to Elronuan.
