Lagomorph (Empathic Bond)
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Revision as of 00:41, 12 December 2010 (edit) Valdemor (Talk | contribs) (fixed links) ← Previous diff |
Current revision (02:09, 12 February 2020) (edit) Iosin (Talk | contribs) (→Attribute Bonuses) |
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- | == familiar == | + | == Bonding Requirement == |
- | === Imagining The Bond === | + | |
- | You imagine what it would be like to have a deep bond with the gray female rabbit, and you feel a distinct echo from within it. | + | |
- | + | ||
- | You experience feelings of nervous energy, patience, wisdom, moderation, and sensitivity. | + | |
- | + | ||
- | === failure Message === | + | |
- | You sense that the gray female rabbit expects some measure of self-knowledge and self-control from you that you presently lack. | + | |
- | + | ||
- | === Bonding Requirement === | + | |
Some amount of [[discipline]] and [[introspection]], as is obvious from the bond failure message. One was bonded with 62 discipline and 27 introspection. | Some amount of [[discipline]] and [[introspection]], as is obvious from the bond failure message. One was bonded with 62 discipline and 27 introspection. | ||
- | == Boons == | + | ==Combat Bonuses== |
- | ===Attribute Bonuses === | + | Scaling buff to all ratings of 100% of [[Somatesthesia]], [[Athleticism]], and [[Discipline]] skills (at complete).<br> |
- | One who has bonded to a rabbit gains bonuses to their [[dexterity]], [[constitution]], [[willpower]] and [[perception]]. | + | For discharge attack and discharge damage ratings, the scaling [[Discipline]] buff increases to 500%.<br> |
- | === Specialties === | + | ==Attribute Bonuses == |
- | ==== Tier 1 ==== | + | One who has bonded to a lagomorph gains bonuses to their [[Agility]], [[Vitality]], [[Willpower]] and [[Perception]]. |
- | * [[biofeedback]] +1 | + | |
- | * [[combat reflexes]] +1 | + | |
- | * [[discipline]] +1 | + | |
- | * [[dodge]] +1 | + | |
- | * [[elude pursuit]] +1 | + | |
- | * [[jumping]] +1 | + | |
- | ==== Tier 2 ==== | + | ==Anahata Chakra== |
- | * [[quickness]] +1 | + | Being bonded to a lagomorph opens and charges the [[Chakra#Anahata|Anahata (green) chakra]]. |
- | ==== Tier 3 ==== | + | ==Skill Effects== |
- | * [[centering]] +1 | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
- | * [[eavesdropping]] +1 | + | |- |
- | * [[plains fieldcraft]] +1 | + | ! scope="col" style="text-align="center";" | Skill |
- | * [[poison resistance]] +1 | + | ! scope="col" style="text-align="center";" | Access |
- | * [[psychic integrity]] +1 | + | ! scope="col" style="text-align="center";" | Bonus |
- | * [[recuperation]] +1 | + | |- |
- | * [[robustness]] +1 | + | | style="text-align: center;background-color: #33EE33;" | [[Discipline]] |
- | * [[running]] +1 | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | * [[aging retardation]] +2 | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Dodge]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Elude Pursuit]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Jumping]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Somatesthesia]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 14 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 70 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Quickness]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 13 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 65 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Aging Retardation]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Centering]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Eavesdropping]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Plains Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Poison Resistance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Psychic Integrity]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Recuperation]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Robustness]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Running]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Escape]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 11 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 55 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Awareness]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Diplomacy]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Hills Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Introspection]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Regeneration]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Forestry]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Etiquette]] | ||
+ | | style="text-align: center;background-color: orange;" | 6 | ||
+ | | style="text-align: center;background-color: orange;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Calligraphy]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Martial Arts]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Painting]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Poetry]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Channeling]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Stealth]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[Carousing]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 2 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |} | ||
- | === Charms === | + | == Charms == |
Directly After Bonding | Directly After Bonding | ||
* [[Command (Empathic Bonds)|Command]] | * [[Command (Empathic Bonds)|Command]] | ||
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* [[Call (Empathic Bonds)|Call]] | * [[Call (Empathic Bonds)|Call]] | ||
* [[Send (Empathic Bonds)|Send]] | * [[Send (Empathic Bonds)|Send]] | ||
+ | Towards The End Of Very Frail | ||
+ | * [[Kinsee (Empathic Bonds)|Kinsee]] | ||
+ | At the Beginning of Very Healthy | ||
+ | * Hrit - the ability to channel energy from one's anahata chakra into one's holstered wands, converting it into wand charges. To do this, visualize my abdominal energy as lightning and fire | ||
- | + | [[Category: Empathic Bond Familiars]] | |
- | [[Category: Empathic Bond Familiars]]}[[Category: Verynvelyrae Familiars]] | + | [[Category: Verynvelyrae Familiars]] |
+ | [[Category: Ordo Verbus Glacialis Familiars]] |
Current revision
Contents |
[edit]
Bonding Requirement
Some amount of discipline and introspection, as is obvious from the bond failure message. One was bonded with 62 discipline and 27 introspection.
[edit]
Combat Bonuses
Scaling buff to all ratings of 100% of Somatesthesia, Athleticism, and Discipline skills (at complete).
For discharge attack and discharge damage ratings, the scaling Discipline buff increases to 500%.
[edit]
Attribute Bonuses
One who has bonded to a lagomorph gains bonuses to their Agility, Vitality, Willpower and Perception.
[edit]
Anahata Chakra
Being bonded to a lagomorph opens and charges the Anahata (green) chakra.
[edit]
Skill Effects
Skill | Access | Bonus |
---|---|---|
Discipline | 16 | 75 + 10% base |
Dodge | 16 | 75 + 10% base |
Elude Pursuit | 16 | 75 + 10% base |
Jumping | 16 | 75 + 10% base |
Somatesthesia | 16 | 75 + 10% base |
Combat Reflexes | 14 | 70 |
Quickness | 13 | 65 |
Aging Retardation | 12 | 60 |
Centering | 12 | 60 |
Eavesdropping | 12 | 60 |
Plains Fieldcraft | 12 | 60 |
Poison Resistance | 12 | 60 |
Psychic Integrity | 12 | 60 |
Recuperation | 12 | 60 |
Robustness | 12 | 60 |
Running | 12 | 60 |
Escape | 11 | 55 |
Awareness | 8 | 40 |
Diplomacy | 8 | 40 |
Hills Fieldcraft | 8 | 40 |
Introspection | 8 | 40 |
Regeneration | 8 | 40 |
Forestry | 7 | 35 |
Etiquette | 6 | 30 |
Calligraphy | 5 | 25 |
Martial Arts | 5 | 25 |
Painting | 5 | 25 |
Poetry | 5 | 25 |
Channeling | 4 | 20 |
Stamina | 4 | 20 |
Stealth | 4 | 20 |
Carousing | 2 | none |
[edit]
Charms
Directly After Bonding
Shortly After
Towards The End Of Very Frail
At the Beginning of Very Healthy
- Hrit - the ability to channel energy from one's anahata chakra into one's holstered wands, converting it into wand charges. To do this, visualize my abdominal energy as lightning and fire