Lagomorph (Empathic Bond)

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(Attribute Bonuses)
 
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-= Imagining The Bond =+== Bonding Requirement ==
- You experience feelings of nervous energy, patience, wisdom, moderation, and sensitivity.+
- +
-= Bonding Requirement =+
Some amount of [[discipline]] and [[introspection]], as is obvious from the bond failure message. One was bonded with 62 discipline and 27 introspection. Some amount of [[discipline]] and [[introspection]], as is obvious from the bond failure message. One was bonded with 62 discipline and 27 introspection.
-== Failure Message == 
- You sense that the gray female rabbit expects some measure of self-knowledge and self-control 
- from you that you presently lack. 
 +==Combat Bonuses==
 +Scaling buff to all ratings of 100% of [[Somatesthesia]], [[Athleticism]], and [[Discipline]] skills (at complete).<br>
 +For discharge attack and discharge damage ratings, the scaling [[Discipline]] buff increases to 500%.<br>
-= Boons = 
==Attribute Bonuses == ==Attribute Bonuses ==
-One who has bonded to a rabbit gains bonuses to their [[dexterity]], [[constitution]], [[willpower]] and [[perception]].+One who has bonded to a lagomorph gains bonuses to their [[Agility]], [[Vitality]], [[Willpower]] and [[Perception]].
- +
-== Specialties ==+
-=== Tier 1 ===+
-* [[biofeedback]]+
-* [[combat reflexes]]+
-* [[discipline]]+
-* [[dodge]]+
-* [[elude pursuit]]+
-* [[jumping]]+
- +
-=== Tier 2 ===+
-* [[quickness]]+
-=== Tier 3 ===+==Anahata Chakra==
-* [[centering]]+Being bonded to a lagomorph opens and charges the [[Chakra#Anahata|Anahata (green) chakra]].
-* [[eavesdropping]]+
-* [[plains fieldcraft]]+
-* [[poison resistance]]+
-* [[psychic integrity]]+
-* [[recuperation]]+
-* [[robustness]]+
-* [[running]]+
-* [[aging retardation]]+
-=== Tier 4 ===+==Skill Effects==
-* [[escape]]+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Discipline]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Dodge]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Elude Pursuit]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Jumping]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #00AA00;" | 14
 +| style="text-align: center;background-color: #00AA00;" | 70
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Quickness]]
 +| style="text-align: center;background-color: #00AA00;" | 13
 +| style="text-align: center;background-color: #00AA00;" | 65
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Aging Retardation]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Centering]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Eavesdropping]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Plains Fieldcraft]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Poison Resistance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Psychic Integrity]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Recuperation]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Robustness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Running]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Escape]]
 +| style="text-align: center;background-color: #00AA00;" | 11
 +| style="text-align: center;background-color: #00AA00;" | 55
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Awareness]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Diplomacy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Hills Fieldcraft]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Introspection]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Regeneration]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Forestry]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Etiquette]]
 +| style="text-align: center;background-color: orange;" | 6
 +| style="text-align: center;background-color: orange;" | 30
 +|-
 +| style="text-align: center;background-color: orange;" | [[Calligraphy]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Martial Arts]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Painting]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Poetry]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Channeling]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stamina]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stealth]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[Carousing]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|}
== Charms == == Charms ==
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Towards The End Of Very Frail Towards The End Of Very Frail
* [[Kinsee (Empathic Bonds)|Kinsee]] * [[Kinsee (Empathic Bonds)|Kinsee]]
 +At the Beginning of Very Healthy
 +* Hrit - the ability to channel energy from one's anahata chakra into one's holstered wands, converting it into wand charges. To do this, visualize my abdominal energy as lightning and fire
-[[Category: Empathic Bond Familiars]][[Category: Verynvelyrae Familiars]]+[[Category: Empathic Bond Familiars]]
 +[[Category: Verynvelyrae Familiars]]
 +[[Category: Ordo Verbus Glacialis Familiars]]

Current revision

Contents

Bonding Requirement

Some amount of discipline and introspection, as is obvious from the bond failure message. One was bonded with 62 discipline and 27 introspection.

Combat Bonuses

Scaling buff to all ratings of 100% of Somatesthesia, Athleticism, and Discipline skills (at complete).
For discharge attack and discharge damage ratings, the scaling Discipline buff increases to 500%.

Attribute Bonuses

One who has bonded to a lagomorph gains bonuses to their Agility, Vitality, Willpower and Perception.

Anahata Chakra

Being bonded to a lagomorph opens and charges the Anahata (green) chakra.

Skill Effects

Skill Access Bonus
Discipline 16 75 + 10% base
Dodge 16 75 + 10% base
Elude Pursuit 16 75 + 10% base
Jumping 16 75 + 10% base
Somatesthesia 16 75 + 10% base
Combat Reflexes 14 70
Quickness 13 65
Aging Retardation 12 60
Centering 12 60
Eavesdropping 12 60
Plains Fieldcraft 12 60
Poison Resistance 12 60
Psychic Integrity 12 60
Recuperation 12 60
Robustness 12 60
Running 12 60
Escape 11 55
Awareness 8 40
Diplomacy 8 40
Hills Fieldcraft 8 40
Introspection 8 40
Regeneration 8 40
Forestry 7 35
Etiquette 6 30
Calligraphy 5 25
Martial Arts 5 25
Painting 5 25
Poetry 5 25
Channeling 4 20
Stamina 4 20
Stealth 4 20
Carousing 2 none

Charms

Directly After Bonding

Shortly After

Towards The End Of Very Frail

At the Beginning of Very Healthy

  • Hrit - the ability to channel energy from one's anahata chakra into one's holstered wands, converting it into wand charges. To do this, visualize my abdominal energy as lightning and fire
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