Resolve
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+ | '''''Report Resolve''''' | ||
+ | |||
+ | General-Use Combat Report | ||
+ | Usage: report resolve | ||
+ | |||
+ | Reports your current level of resolve. | ||
+ | |||
+ | See Also: [[set]] resolve, [[show]] resolve, [[flee]], [[show]] maximum resolve, [[switch]] extended fleeing, [[start]] fleeing, [[courage]], | ||
+ | [[discipline]], [[tenacity]], [[aphobia]], [[analgesia]], [[conciliate]] | ||
+ | |||
+ | |||
'''''Set Resolve''''' | '''''Set Resolve''''' | ||
- | + | ||
General-Use Combat Setting | General-Use Combat Setting | ||
Usage: set resolve to <percent> | Usage: set resolve to <percent> | ||
- | + | ||
- | This setting determines when you will flee from combat. When you lose more health on any of your vital limbs than your resolve | + | This setting determines when you will attempt to flee from combat or, if possible, conciliate with a foe. When you lose more health on any of your vital limbs than your |
- | percentage, you will try to leave the fight, generally preferring to go back the direction you came from. This is far from a sure | + | resolve percentage, you will act to preserve your life. If you believe your opponent will accede to conciliation, you will attempt that; otherwise, you will flee, generally |
- | thing, but it can help you survive. Your courage, discipline, and tenacity skills normally determine how high your resolve can | + | preferring to go back the direction you came from. This is far from a sure thing, but it can help you survive. Your courage, discipline, and tenacity skills normally determine |
- | go; the more courageous, disciplined, and tenacious you are, the longer you can stay in combat. However, if you have or acquire | + | how high your resolve can go; the more courageous, disciplined, and tenacious you are, the longer you can stay in combat. However, if you have or acquire the fearlessness trait, |
- | the fearlessness trait, you can set your resolve level to whatever you like, though it becomes somewhat less reliable since you | + | you can set your resolve level to whatever you like, though it becomes somewhat less reliable since you have to think about fleeing instead of it being an emotional response. If |
- | have to think about fleeing instead of it being an emotional response. If you are both fearless and analgetic (without pain), | + | you are both fearless and analgetic (without pain), however, you will stay in combat regardless of your resolve. Some combat modes may also have a minimum resolve level that you |
- | however, you will stay in combat regardless of your resolve. Some combat modes may also have a minimum resolve level that you | + | |
will automatically use while in those modes. | will automatically use while in those modes. | ||
- | + | ||
- | See Also: [[fleeing]], [[extended fleeing]], [[courage]], [[discipline]], [[tenacity]], [[aphobia]], [[analgesia]] | + | See Also: [[show]] resolve, [[report]] resolve, [[flee]], [[show]] maximum resolve, [[switch]] extended fleeing, [[start]] fleeing, [[courage]], |
+ | [[discipline]], [[tenacity]], [[aphobia]], [[analgesia]], [[conciliate]] | ||
+ | |||
'''''Show Resolve''''' | '''''Show Resolve''''' | ||
- | + | ||
General-Use Combat Display | General-Use Combat Display | ||
Usage: show resolve | Usage: show resolve | ||
- | + | ||
Shows your current level of resolve. | Shows your current level of resolve. | ||
- | + | ||
- | See Also: [[fleeing]], [[extended fleeing]], [[courage]], [[discipline]], [[tenacity]], [[aphobia]], [[analgesia]] | + | See Also: [[set]] resolve, [[report]] resolve, [[flee]], [[show]] maximum resolve, [[switch]] extended fleeing, [[start]] fleeing, [[courage]], |
- | + | [[discipline]], [[tenacity]], [[aphobia]], [[analgesia]], [[conciliate]] | |
- | '''''Report Resolve''''' | + | |
- | + | ||
- | General-Use Combat Report | + | |
- | Usage: report resolve | + | |
- | + | ||
- | Reports your current level of resolve. | + | |
- | + | ||
- | See Also: [[fleeing]], [[extended fleeing]], [[courage]], [[discipline]], [[tenacity]], [[aphobia]], [[analgesia]] | + | |
[[Category: Commands]] | [[Category: Commands]] | ||
+ | [[Category: Character Features]] |
Current revision
Report Resolve
General-Use Combat Report Usage: report resolve Reports your current level of resolve. See Also: set resolve, show resolve, flee, show maximum resolve, switch extended fleeing, start fleeing, courage, discipline, tenacity, aphobia, analgesia, conciliate
Set Resolve
General-Use Combat Setting Usage: set resolve to <percent> This setting determines when you will attempt to flee from combat or, if possible, conciliate with a foe. When you lose more health on any of your vital limbs than your resolve percentage, you will act to preserve your life. If you believe your opponent will accede to conciliation, you will attempt that; otherwise, you will flee, generally preferring to go back the direction you came from. This is far from a sure thing, but it can help you survive. Your courage, discipline, and tenacity skills normally determine how high your resolve can go; the more courageous, disciplined, and tenacious you are, the longer you can stay in combat. However, if you have or acquire the fearlessness trait, you can set your resolve level to whatever you like, though it becomes somewhat less reliable since you have to think about fleeing instead of it being an emotional response. If you are both fearless and analgetic (without pain), however, you will stay in combat regardless of your resolve. Some combat modes may also have a minimum resolve level that you will automatically use while in those modes. See Also: show resolve, report resolve, flee, show maximum resolve, switch extended fleeing, start fleeing, courage, discipline, tenacity, aphobia, analgesia, conciliate
Show Resolve
General-Use Combat Display Usage: show resolve Shows your current level of resolve. See Also: set resolve, report resolve, flee, show maximum resolve, switch extended fleeing, start fleeing, courage, discipline, tenacity, aphobia, analgesia, conciliate