Cuar Faernae
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Revision as of 15:42, 4 September 2021
the Cuar Faernae
You are a member of the Cuar Faernae, a elite faction of highly skilled danaan arcane archers.
All members of this faction are instructed in anchient teachings of danaan magick, allowing them to conjure and shoot arrows constructed from raw energy, along with a handful of various other capabilities that would aid oneself in the art of archery.
For millenia the danaan have favored the usage of archery, as a skilled archer can dispatch a entire squad of orcs before they even come close enough to swing a sword. It is this deadly preicison that the Cuar Faernae build upon, seeking to not only be aware of their capabilities but to also improve upon them.
Read 'help nifaerae' for more information on nifaerae and spellcasting. See 'help nifaer summary' for a quick overview of your current nifaerae available.
Contents |
Joining
You have to have fey blood and thus cannot have demonic blood. Fianna-granted fey blood can bridge the gap. You can join by visiting the headmaster in Valathyr and say 'pledge me to the Cuar Faernae'. Be aware that the dana may not be too keen on letting you in the palace area. One may have to find other means of entry if you qualify for the Cuar Faernae but are not allowed access inside from the dana. You are free to leave by saying 'remove me from the Cuar Faernae' to the headmaster.
Specialty Access
Min Max Bon Specialties -------------------------- 1 +10 0 Archery 1 +10 0 Awareness 0 +3 0 Aquaturgy 0 +3 0 Aeroturgy 0 +3 0 Geoturgy 0 +3 0 Pyraturgy 0 +3 0 Thaumaturgy 0 +3 0 Bellerophrasty 0 +3 0 Ergiphrasty
Nifaerae
Before any nifaerae may be cast, one must enter into the proper mental state for spellcasting, forming a mental link with the magickal forces one wishes to wield.
For members of the Cuar Faernae this link is called an iliatria, or 'awareness' of the balance of nature. To initalize your iliatria, visualize the essence of the elements blending in harmony.
The syntax for casting nifaerae is 'cast <nifaer name> [on <target> | with <component>'.
Each nifaer has its own help file accessed by typing 'help <nifaer name>'.
You may see a summary of the nifaerae list by typing 'help nifaer summary'.
The basic elemental arrow spells seem to unlock with 30 of the related turgy and maybe some form of practice with other magickal skills. Quiver resizing seems to require a decent amount (75?) of enchantment. (At 33 pyraturgy and no fire arrow yet. --Zygefgh)
Nar Pilindi
Common Name: Fire Arrow Summary: pyrax arrow manifestation From drawing upon the essence of a wildfire, members of the Cuar Faernae are able to use their bows to launch a manifested arrow of solid fire energy towards a target. Steps: 1) sensation of the forest Type: Speech Importance: minor, optional Difficulty: very easy Skills: Sperethiel (dominant) and vocalization (small) 2) the harmony of the forest Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) drawing the strings of the forest Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 4) the roaring flames of a wildfire Type: Praxis Importance: greater Difficulty: easy Skills: pyraturgy, evocation, and bellerophrasty
Cemen Pilindi
Common Name: Earth Arrow Summary: tellurax arrow manifestation Building upon the stability of the very earth they walk upon, members of the Cuar Faernae are able to conjure a arrow of solid earth energy to fire at a target. Steps: 1) sensation of the forest Type: Speech Importance: minor, optional Difficulty: very easy Skills: Sperethiel (dominant) and vocalization (small) 2) the harmony of the forest Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) drawing the power of the land Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 4) the release of a violent earthquake Type: Praxis Importance: greater Difficulty: easy Skills: geoturgy, evocation, and bellerophrasty
Gwelu Pilindi
Common Name: Wind Arrow Summary: aerilax arrow manifestation Borrowing the power of the wind they breathe, members of the Cuar Faernae are able to launch an arrow of solid air energy to launch towards a target. Steps: 1) sensation of the forest Type: Speech Importance: minor, optional Difficulty: very easy Skills: Sperethiel (dominant) and vocalization (small) 2) the harmony of the forest Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) shifting the fate of the winds Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 4) the force of a hurricane wind Type: Praxis Importance: greater Difficulty: easy Skills: aeroturgy, evocation, and bellerophrasty
Nen Pilindi
Common Name: Water Arrow Summary: aquarax arrow manifestation Members of the Cuar Faernae are able to mimic the calming sensations of the tides, and thus manifest a arrow of solid water energy to launch from their bow towards a target. Steps: 1) sensation of the forest Type: Speech Importance: minor, optional Difficulty: very easy Skills: Sperethiel (dominant) and vocalization (small) 2) the harmony of the forest Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) pulling the tides away Type: Gesture Importance: lesser Difficulty: easy Skills: prestidigitation 4) the calming churn of the tides Type: Praxis Importance: greater Difficulty: easy Skills: aquaturgy, evocation, and bellerophrasty
Bia Ahyar
Common Name: Life Changes Summary: resize quiver to caster From visualizing the growth or decay of the forest and its living creatures, a member of the Cuar Faernae is able to resize a quiver to fit themselves. Steps: 1) sensation of the forest Type: Speech Importance: minor, optional Difficulty: very easy Skills: Sperethiel (dominant) and vocalization (small) 2) the harmony of the forest Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) changes of the seasons Type: Gesture Importance: lesser Difficulty: easy Skills: archery and prestidigitation 4) adaptation of the elements Type: Praxis Importance: greater Difficulty: easy Skills: thaumaturgy, enchantment, and ergiphrasty
Veryn Aina
Common Name: Forest Essence Summary: energy generation from the forest By placing oneself in a forested area and casting this spell, members of the Cuar Faernae are able to absorb the essence of the forest itself, channeling it into magickal energy. Steps: 1) sensation of the forest Type: Speech Importance: minor, optional Difficulty: very easy Skills: Sperethiel (dominant) and vocalization (small) 2) the harmony of the forest Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) dwelling upon the forest Type: Thought Importance: lesser Difficulty: easy Skills: forestry, awareness, and empathy 4) enlightenment of balance Type: Praxis Importance: major Difficulty: easy Skills: thaumaturgy, divination, and ergiphrasty