Elicat (Empathic Bond)
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Revision as of 00:57, 17 February 2010 (edit) Kaballah (Talk | contribs) (→Tier 5) ← Previous diff |
Current revision (11:11, 18 July 2022) (edit) Keio (Talk | contribs) (→Charms - rearranged based on my experience) |
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- | = Known Abilities = | + | ==Known Abilities== |
- | The elicat is a handsome little feline creature, differing from a purely mundane cat in that it sports a pair of feathery wings, with which it can fly. Like all felines, it is a predator, attacking with claws and teeth with a ferocity that belies its small size. It breathes air and has high [[night vision]]. | + | The [[elicat]] is a handsome little feline creature, differing from a purely mundane cat in that it sports a pair of feathery wings, with which it can fly. Like all felines, it is a predator, attacking with claws and teeth with a ferocity that belies its small size. It breathes air and has high [[night vision]]. |
- | ==Ajna Chakra== | + | ==Sahasrara Chakra== |
- | An elicat familiar automatically grants and charges the [[Chakra#Ajna|Ajna (purple) chakra]], which grants bonuses to [[perception]], various skill bonuses, and also grants the traits [[Astral Perception]] and [[Paravision]]. | + | An elicat familiar automatically grants and charges the [[Chakra#Sahasrara|Sahasrara (violet) chakra]], which grants bonuses to [[willpower]], various skill bonuses, and also grants the trait [[Wingless Flight]] when fully charged. |
==Petting the familiar== | ==Petting the familiar== | ||
Line 9: | Line 9: | ||
elicat's body into your spirit. | elicat's body into your spirit. | ||
- | This provides a temporary bonus to the skills [[entropy resistance]], [[extropic affinity]], [[holy fortitude]], [[holy purity]], and [[magick resistance]]. It also restores 1 spell point. | + | This provides a temporary bonus to the skills [[entropy resistance]], [[Extropy Affinity]], [[magick resistance]], [[Qlippotic Resistance|qlippotic resistance]], and [[sephirotic affinity]]. It also restores 1 spell point. |
==Attribute Modifications== | ==Attribute Modifications== | ||
- | The elicat grants its consort bonuses in [[dexterity]], [[willpower]], [[charisma]] and [[perception]] (?). | + | The elicat grants its consort very large bonuses in [[willpower]] and [[perception]], a moderate bonus in [[agility]], and a small bonus in [[ego]]. |
- | ==Specialty Bonuses== | + | ==Skill Effects== |
+ | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | ||
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[First Aid]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Theology]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Anatomy]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Find Weakness]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Forestry]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Extropy Affinity]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 11 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 55 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Sephirotic Affinity]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 11 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 55 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Diplomacy]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Dodge]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Escape]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Flight]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Kalaturgy]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Precision Strike]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Stealth]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Entropy Resistance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Magick Resistance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Qlippotic Resistance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Lack of Weakness]] | ||
+ | | style="text-align: center;background-color: orange;" | 6 | ||
+ | | style="text-align: center;background-color: orange;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Anatomy]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Balance]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Introspection]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Invocation]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Ownership]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Politics]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Quickness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Sky Fieldcraft]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Viturgy]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[Erotic Arts]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 1 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |} | ||
- | Bonus specialty degrees and access are provided as follows: | ||
- | ===Tier 1=== | ||
- | *[[First aid]] | ||
- | *[[Theology]] | ||
- | ===Tier 2=== | ||
- | *''[[Entropy Resistance]]'' | ||
- | *''[[Extropic Affinity]]'' | ||
- | *''[[Holy Purity]]'' | ||
- | *''[[Holy Fortitude]]'' | ||
- | *''[[Magick Resistance]]'' | ||
- | ===Tier 3=== | ||
- | *[[Find Weakness]] | ||
- | *[[Albimancy]] | ||
- | *[[Diplomacy]] | ||
- | *[[Escape]] | ||
- | *[[Flight]] | ||
- | ===Tier 4=== | ||
- | *[[Precision strike]] | ||
- | *[[Stealth]] | ||
- | *[[Killer Instinct]] | ||
- | ===Tier 5=== | ||
- | *[[Dodge]] | ||
- | *[[Lack of Weakness]] | ||
- | |||
- | At "fairly healthy" bond strength, the first tier bonus specialties are increased to 2. | ||
- | |||
- | At "resilient" bond strength, the third tier bonus specialties are increased to 2. | ||
- | |||
- | ''Italicised'' skills require a free willpower [[Specialties|specialty point]] when the bond is first established, but with development of the bond, bonus specialties are granted and the assigned specialty points can be re-assigned elsewhere if desired. NB: It is likely that Holy Purity and Extropic Affinity both have a large impact on how quickly bond strength is improved, so it may be useful to specialize these skills even higher. | ||
==Charms== | ==Charms== | ||
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At "somewhat frail" bond strength: | At "somewhat frail" bond strength: | ||
- | *[[Starsee (Empathic Bonds)|Starsee]] | ||
*[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
+ | *[[Conjoin_(Empathic_Bonds)|Conjoin]] | ||
+ | *[[Starsee (Empathic Bonds)|Starsee]] | ||
At "fairly healthy" bond strength: | At "fairly healthy" bond strength: | ||
+ | *The ability to channel spiritual energy from your familiar to yourself. | ||
+ | |||
+ | Midway through "fairly healthy": | ||
*[[Mend (Empathic Bonds)|Mend]] | *[[Mend (Empathic Bonds)|Mend]] | ||
- | *[[Remove Curse (Empathic Bonds)|Remove Curse]] | + | *[[Unafflict (Empathic Bonds)|Unafflict]] |
+ | |||
+ | At the beginning of "very healthy": | ||
+ | *The ability to channel spiritual energy from yourself to your familiar. | ||
At "robust" bond strength: | At "robust" bond strength: | ||
*[[Convert (Empathic Bonds)|Convert]] spiritual energy to Extropic and Holy resource energy | *[[Convert (Empathic Bonds)|Convert]] spiritual energy to Extropic and Holy resource energy | ||
+ | |||
+ | At "resilient" bond strength: | ||
+ | |||
+ | |||
+ | At the tail end of "deep" bond strength: | ||
+ | *[[Greater Heal]] | ||
+ | |||
+ | At "nearing completion" bond strength: | ||
+ | *[[Conjure Tetrakolumbos (Empathic Bonds)|Conjure Tetrakolumbos]] | ||
==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== | ||
- | At "robust" bond strength, a new attack maneuver is added, called "Flare of Angelic Power". It is fueled by Extropic and Holy resource energy obtained via the [[Convert (Empathic Bonds)|Convert]] charm, and appears to do holy damage, probably mixed with some extropic. Note that the capacities of these resource points are governed by their related affinities and magickal skill; the Holy resource is governed by Albimancy and Holy Purity, and the Extropic resource is governed by Extropic Affinity and Vitamancy. | + | ===Combat Maneuvers=== |
+ | At "robust" bond strength, a new attack maneuver is added, called "Flare of Angelic Power". It is fueled by Extropic and Holy resource energy obtained via the [[Convert (Empathic Bonds)|Convert]] charm, and appears to do holy damage, probably mixed with some extropic. Note that the capacities of these resource points are governed by their related affinities and magickal skill; the Holy resource is governed by [[Kalaturgy]] and [[Sephirotic Affinity]], and the Extropic resource is governed by Extropy Affinity and Viturgy. It can be fired with the '[[perform]] special attack' command. | ||
+ | |||
+ | ===Wings=== | ||
+ | At "deep" bond strength, the consort sprouts a pair of wings: | ||
+ | You sense a strange resonance between you and Cutie, followed immediately by you feeling | ||
+ | something rising up within your chest and bursting violently out of your back. | ||
+ | |||
+ | A seemingly functional feathery white right wing suddenly bursts outwards from your back. | ||
+ | |||
+ | You sense a strange resonance between you and Cutie, followed immediately by you feeling | ||
+ | something rising up within your chest and bursting violently out of your back. | ||
+ | |||
+ | A seemingly functional feathery white left wing suddenly bursts outwards from your back. | ||
+ | |||
+ | If the character already has wings, there doesn't appear to be any additional benefit or change. If the character changes race, the wings are not usable until the character is reincarnated. | ||
===Traits granted=== | ===Traits granted=== | ||
- | Bonding to an elicat familiar grants the consort a significant [[luck]] bonus, which increases with bond strength. | + | Bonding to an elicat familiar grants the consort a significant [[luck]] bonus, which increases with bond strength; this bonus reaches the maximum of 30 at around "intimate" bond strength. Additionally, the Sahasrara chakra provided by the familiar grants the [[Situational awareness|Situational Awareness]] trait when fully charged. |
+ | |||
+ | At around "resilient" bond strength, the elicat grants a point of [[night vision]] and increases [[light sensitivity]]. | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
+ | [[Category: Feline Familiars]] | ||
+ | [[Category: Flying Familiars]] |
Current revision
Contents |
Known Abilities
The elicat is a handsome little feline creature, differing from a purely mundane cat in that it sports a pair of feathery wings, with which it can fly. Like all felines, it is a predator, attacking with claws and teeth with a ferocity that belies its small size. It breathes air and has high night vision.
Sahasrara Chakra
An elicat familiar automatically grants and charges the Sahasrara (violet) chakra, which grants bonuses to willpower, various skill bonuses, and also grants the trait Wingless Flight when fully charged.
Petting the familiar
You pet the white-winged orange tabby female elicat with your right hand. You sense holy, life-giving energies flowing from a white-winged orange tabby female elicat's body into your spirit.
This provides a temporary bonus to the skills entropy resistance, Extropy Affinity, magick resistance, qlippotic resistance, and sephirotic affinity. It also restores 1 spell point.
Attribute Modifications
The elicat grants its consort very large bonuses in willpower and perception, a moderate bonus in agility, and a small bonus in ego.
Skill Effects
Skill | Access | Bonus |
---|---|---|
First Aid | 16 | 75 + 10% base |
Theology | 16 | 75 + 10% base |
Anatomy | 12 | 60 |
Find Weakness | 12 | 60 |
Forestry | 12 | 60 |
Extropy Affinity | 11 | 55 |
Sephirotic Affinity | 11 | 55 |
Diplomacy | 8 | 40 |
Dodge | 8 | 40 |
Escape | 8 | 40 |
Flight | 8 | 40 |
Kalaturgy | 8 | 40 |
Killer Instinct | 8 | 40 |
Precision Strike | 8 | 40 |
Stealth | 8 | 40 |
Entropy Resistance | 7 | 35 |
Magick Resistance | 7 | 35 |
Qlippotic Resistance | 7 | 35 |
Lack of Weakness | 6 | 30 |
Anatomy | 4 | 20 |
Balance | 4 | 20 |
Combat Reflexes | 4 | 20 |
Introspection | 4 | 20 |
Invocation | 4 | 20 |
Ownership | 4 | 20 |
Politics | 4 | 20 |
Quickness | 4 | 20 |
Sky Fieldcraft | 4 | 20 |
Viturgy | 4 | 20 |
Erotic Arts | 1 | none |
Charms
Elicats fly in flocks, and are social creatures; the elicat familiar is able to charm other elicats into following its consort. Initially on bonding:
Shortly after:
At "somewhat frail" bond strength:
At "fairly healthy" bond strength:
- The ability to channel spiritual energy from your familiar to yourself.
Midway through "fairly healthy":
At the beginning of "very healthy":
- The ability to channel spiritual energy from yourself to your familiar.
At "robust" bond strength:
- Convert spiritual energy to Extropic and Holy resource energy
At "resilient" bond strength:
At the tail end of "deep" bond strength:
At "nearing completion" bond strength:
Additional Bonuses and Powers
Combat Maneuvers
At "robust" bond strength, a new attack maneuver is added, called "Flare of Angelic Power". It is fueled by Extropic and Holy resource energy obtained via the Convert charm, and appears to do holy damage, probably mixed with some extropic. Note that the capacities of these resource points are governed by their related affinities and magickal skill; the Holy resource is governed by Kalaturgy and Sephirotic Affinity, and the Extropic resource is governed by Extropy Affinity and Viturgy. It can be fired with the 'perform special attack' command.
Wings
At "deep" bond strength, the consort sprouts a pair of wings:
You sense a strange resonance between you and Cutie, followed immediately by you feeling something rising up within your chest and bursting violently out of your back. A seemingly functional feathery white right wing suddenly bursts outwards from your back. You sense a strange resonance between you and Cutie, followed immediately by you feeling something rising up within your chest and bursting violently out of your back. A seemingly functional feathery white left wing suddenly bursts outwards from your back.
If the character already has wings, there doesn't appear to be any additional benefit or change. If the character changes race, the wings are not usable until the character is reincarnated.
Traits granted
Bonding to an elicat familiar grants the consort a significant luck bonus, which increases with bond strength; this bonus reaches the maximum of 30 at around "intimate" bond strength. Additionally, the Sahasrara chakra provided by the familiar grants the Situational Awareness trait when fully charged.
At around "resilient" bond strength, the elicat grants a point of night vision and increases light sensitivity.