Bat (Empathic Bond)
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Revision as of 03:36, 20 August 2022 (edit) Calabora (Talk | contribs) (→Requirements) ← Previous diff |
Revision as of 20:38, 24 June 2023 (edit) Rebus (Talk | contribs) (Bat eventually needs to be out to get exxploration) Next diff → |
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10 Lore and 4 Affinity is enough. One training session with [[Helborg]] and one with [[Keiko]] will get you there. | 10 Lore and 4 Affinity is enough. One training session with [[Helborg]] and one with [[Keiko]] will get you there. | ||
- | =Failure Message= | + | ==Failure Message== |
You sense a strange, premonitory thrill from the pale blue male frost bat and the stirrings of some malificent [sic] force within your own spirit, but it quickly ebbs, as though that force could find nothing inside you to root onto. | You sense a strange, premonitory thrill from the pale blue male frost bat and the stirrings of some malificent [sic] force within your own spirit, but it quickly ebbs, as though that force could find nothing inside you to root onto. | ||
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* Complete | * Complete | ||
** [[Summon Night Amalgamal (Empathic Bonds)|Summon Night Amalgamal]] | ** [[Summon Night Amalgamal (Empathic Bonds)|Summon Night Amalgamal]] | ||
+ | |||
+ | ==Exploration== | ||
+ | At some point either your bat gains paravision or it is too dark for it to see from your inventory so needs to be out to get exploration. | ||
Revision as of 20:38, 24 June 2023
Contents |
Familiar
Bats are small agile creatures, associated with feelings of corruption, irreverence and power. They are associated with visions of blood and darkness. Bats are associated with unholy energies.
- Can be found in Quetlatl
Requirements
10 Lore and 4 Affinity is enough. One training session with Helborg and one with Keiko will get you there.
Failure Message
You sense a strange, premonitory thrill from the pale blue male frost bat and the stirrings of some malificent [sic] force within your own spirit, but it quickly ebbs, as though that force could find nothing inside you to root onto.
Attribute Modifiers
Increases Strength, Intellect, Vitality, Agility, Willpower, Ego, and Perception equally.
Skill Effects
Skill | Access | Bonus |
---|---|---|
qlippotic affinity | 16 | 75 + 10% base |
aging retardation | 12 | 60 |
cacoturgy | 11 | 55 |
invocation | 11 | 55 |
anatomy | 8 | 40 |
flight | 8 | 40 |
qlippotic lore | 8 | 40 |
stealth | 8 | 40 |
vocalization | 8 | 40 |
sanguiphrasty | 7 | 35 |
arcane lore | 4 | 20 |
quickness | 4 | 20 |
rune lore | 4 | 20 |
theology | 4 | 20 |
lockpicking | 3 | none |
elder lore | 2 | none |
Traits
Traits with values beyond yes continually increase with bond strength: Luck and Astral Perception. Luminescence also values beyond yes, but decreases, causing the consort to create darkness. Some of these do not occur on even bond level increases, but rather appear partway through. The bond also provides a large bonus to Speed that increases with bond strength.
Very Frail
Very Frail (Late)
Somewhat Frail (Middle-Late)
- Negative Luminescence -15%/ea
- Paravision
Robust
- Situational awareness around half way, granted along with 3rd point of Negative Luminescence.
Resilient
Intimate
Special Attacks
Attack Rating is boosted by Willpower and Cacoturgy, and to a lesser extent (.5x) Qlippotic Affinity. Damage rating is unmodified.
Very Frail (Late)
- Bolt of Foul Darkness
Resilient
- Shockwave of Hellsong
Intimate
Nearing Completion
- Torrent of Unholy Power
Charms
- Standard Charms
- Social Charms
- Sovereign over Bats and Wolves
- Very Frail
- Somewhat Frail
- Very Healthy
- Complete
Exploration
At some point either your bat gains paravision or it is too dark for it to see from your inventory so needs to be out to get exploration.