Carrion Bird (Empathic Bond)
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The ability to weave shadows into arrows. To do this, concentrate on weaving shadow into an | The ability to weave shadows into arrows. To do this, concentrate on weaving shadow into an | ||
arrow or arrows. | arrow or arrows. | ||
+ | This is a more complex magic than first assumed. At my skill(s) level, my arrows do all sorts | ||
+ | of black magic blended with other damage types and often do lingering and other special black | ||
+ | effects. The potency of this enchantment at my skill(s) level lasts about an hour, after which the | ||
+ | arrow looks the same, but is no longer potent. A new arrow (assuming an Everfull quiver) must be | ||
+ | found and enchanted. | ||
'''Towards the end of "very frail" bond strength:''' | '''Towards the end of "very frail" bond strength:''' | ||
Line 137: | Line 142: | ||
skills according to a dev are [[power direction]] and [[gaze weapon]] which we were | skills according to a dev are [[power direction]] and [[gaze weapon]] which we were | ||
not given any specialty access, so we can't hit anything other than low-level targets. | not given any specialty access, so we can't hit anything other than low-level targets. | ||
- | This combined with how broken bows are is rather crippling for black sisters. | + | This oversight is rather unfortunate for black sisters. |
'''Resilient''' | '''Resilient''' |
Revision as of 04:41, 20 July 2023
Contents |
Bonding Requirements
Carrion birds are battlefield scavengers, and are very much associated with death and the dead. Mortuary skill is required to bond to them, about five will suffice.
Known Abilities
The carrion bird is an opportunistic avian scavenger, found in nearly every region. It can fly, eats corpses, and can see in the dark. The carrion bird type consists of vultures, crows and ravens. The only real difference known is size and starting level.
Attribute Modifications
Bonding to a carrion bird provides its consort a large bonus to ego, moderate bonuses to intelligence and willpower, and a small bonus to perception.
Skill Effects
Skill | Access | Bonus |
---|---|---|
entropy affinity | 16 | 75 + 10% base |
thanaturgy | 15 | 75 |
memory | 12 | 50 |
wyrding | 9 | 45 |
archery | 8 | 40 |
centering | 8 | 40 |
channeling | 8 | 40 |
mortuary | 7 | 35 |
spirit lore | 7 | 35 |
flight | 4 | 20 |
legend lore | 4 | 20 |
metasenses | 4 | 20 |
sky fieldcraft | 4 | 20 |
arcane lore | 3 | none |
anatomy | 2 | none |
metaphysics | 2 | none |
theology | 2 | none |
elder lore | 1 | none |
Charms
You sense that you have one method by which you can form an empathic bond: a full essence bond via witchcraft, a means provided by the Coven. This bond requires a familiar that is avian, animal, and totemic and forbids a familiar that is anthropic. This bond is fulfilled by <§> Meg <§>, with whom your connection is complete. You sense that she is thoroughly satiated and thoroughly quenched. You may break your empathic bond with her by concentrating on doing so.
You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by simple mental acts.
Initially on bonding:
Shortly after:
The ability to weave shadows into arrows. To do this, concentrate on weaving shadow into an arrow or arrows. This is a more complex magic than first assumed. At my skill(s) level, my arrows do all sorts of black magic blended with other damage types and often do lingering and other special black effects. The potency of this enchantment at my skill(s) level lasts about an hour, after which the arrow looks the same, but is no longer potent. A new arrow (assuming an Everfull quiver) must be found and enchanted.
Towards the end of "very frail" bond strength:
- Conjure Devilfly
- Convert (entropic energy)
At the middle of "fairly healthy" bond strength:
At the beginning of "very healthy" bond strength:
The ability to conjure a hellhound from the corpse of a wolf. To do this, concentrate on conjuring a hellhound.
Middle of Very Healthy
Late Robust
The ability to use the eyebeam of the severed eyestalk of a bezhuldaar. To do this, concentrate on channeling entropic energy at your target through eyestalk. The good part is the eyebeams shoot their former power. The bad part is the attack skills according to a dev are power direction and gaze weapon which we were not given any specialty access, so we can't hit anything other than low-level targets. This oversight is rather unfortunate for black sisters.
Resilient
Late Resilient
The ability to suffuse an item with entropy. To do this, concentrate on suffusing the item with entropic energy.
- Note: Entropy infusion works much in the same was as chaos infusion or order infusion, replacing some of the material of the item being infused with entropic forms of matter. The charm tends not to convert items to entropic matter very quickly, and typically takes several applications to reach a point where the physical makeup of the item cannot be converted further.
Middle of Deep
Very Deep
- Conjure Banshee
- Change Form (crow, raven, vulture, wolf, rat, mouse, or spider)
Midway through Very Deep
During Intimate
The ability to enchant an ordinary gemstone to orbit around your head and bestow various benefits. This charm requires the brainstem of a pegasus as a component. To do this, concentrate on the moving empyrian power rooted within the brainstem into the desired gemstone.
Midway through Nearly Complete
The ability to envelop yourself in a shroud of passed souls. To do this, will the souls of the dead to protect me. To end the effects of this charm, will the souls of the dead to cease protecting me.
Later
The ability to weave the essence of darkness into arrows. To do this, concentrate on weaving gloom into an arrow or arrows.