Carrion Bird (Empathic Bond)
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- | '''You sense that this bond is enabling you to perform many charms, arcane''' | + | =Bonding Requirements= |
- | '''feats accomplished by simple mental acts.''' | + | Carrion birds are battlefield scavengers, and are very much associated with death and the dead. [[Mortuary]] skill is required to bond to them, about five will suffice. |
- | First, the ability to see through your familiar's eyes. This ability can | + | = Known Abilities = |
- | be used even if you do not know where your familiar is. To do this, | + | The carrion bird is an opportunistic avian scavenger, found in nearly every region. It can fly, eats corpses, and can [[Night vision|see in the dark]]. The carrion bird type consists of vultures, crows and ravens. The only real difference known is size and starting level. |
- | concentrate on seeing what your familiar sees. | + | |
- | Second, the ability to perceive subtle energy flows. To do this, | + | ==Attribute Modifications== |
- | concentrate on perceiving subtle energy flows. | + | Bonding to a carrion bird provides its consort a large bonus to [[ego]], moderate bonuses to [[intelligence]] and [[willpower]], and a small bonus to [[perception]]. |
- | Third, the ability to tame creatures over which your familiar is | + | ==Skill Effects== |
- | sovereign. To do this, concentrate on taming the creature. | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[entropy affinity]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[thanaturgy]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 15 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 75 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[memory]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 50 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[wyrding]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 45 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[archery]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[centering]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[channeling]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[mortuary]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[spirit lore]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[flight]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[legend lore]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[metasenses]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[sky fieldcraft]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[arcane lore]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 3 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[anatomy]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 2 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[metaphysics]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 2 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[theology]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 2 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[elder lore]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 1 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |} | ||
- | Fourth, the ability to convert spiritual energy into more refined forms. | + | ==Charms== |
- | You sense that this bond is enabling you to acquire entropic energy with this | + | |
- | ability. To do this, concentrate on channeling my spiritual energy into the | + | |
- | desired type of energy. | + | |
- | Fifth, the ability to call your familiar to your side. To do this, | + | You sense that you have one method by which you can form an empathic bond: a full essence bond via |
- | concentrate on calling your familiar. | + | witchcraft, a means provided by the Coven. This bond requires a familiar that is avian, animal, and |
+ | totemic and forbids a familiar that is anthropic. This bond is fulfilled by <§> Meg <§>, with whom your | ||
+ | connection is complete. You sense that she is thoroughly satiated and thoroughly quenched. You may break | ||
+ | your empathic bond with her by concentrating on doing so. | ||
- | Sixth, the ability to hallow the remains of the departed. Doing so | + | You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by |
- | resolves the remains into entropic energy and then washes you in said energy. | + | simple mental acts. |
- | do this, concentrate on the dead joining with death. | + | |
- | Seventh, the ability to weave shadows into arrows. To do this, | + | '''Initially on bonding:''' |
- | concentrate on weaving shadow into an arrow or arrows. | + | *[[Urge (Empathic Bonds)|Urge]] |
+ | *[[Command (Empathic Bonds)|Command]] | ||
+ | *[[Tame (Empathic Bonds)|Tame]] | ||
- | Eighth, the ability to conjure a devilfly from the corpse of a rat. To do | + | '''Shortly after:''' |
- | this, concentrate on conjuring a devilfly. | + | *[[Hallow Remains (Empathic Bonds)|Hallow Remains]] |
+ | *[[Send (Empathic Bonds)|Send]] | ||
+ | *[[Channel (Empathic Bonds)|Channel]] | ||
+ | *[[Call (Empathic Bonds)|Call]] | ||
+ | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
- | Ninth, the ability to urge your familiar to specific action. This ability | + | The ability to weave shadows into arrows. To do this, concentrate on weaving shadow into an |
- | can be used even if you do not know where your familiar is. To do this, | + | arrow or arrows. |
- | concentrate on urging your familiar to undertake the desired action. | + | This is a more complex magic than first assumed. At my skill(s) level, the shadow arrows do all sorts |
+ | of black magic type lingering damage mixes. The duration of this enchantment, given an Everfull | ||
+ | quiver, may be skill based too; after a while most of the enchantment is spent, and while the | ||
+ | arrow looks the same, it will return to simple shadow damage. | ||
- | Tenth, the ability to send your familiar to safety. This ability can be | + | '''Towards the end of "very frail" bond strength:''' |
- | used even if you do not know where your familiar is. To do this, concentrate | + | *[[Conjure Devilfly (Empathic Bonds)|Conjure Devilfly]] |
- | on sending your familiar to safety. | + | *[[Convert (Empathic Bonds)|Convert]] (entropic energy) |
- | Eleventh, the ability to command a friendly creature over which your | + | '''At the middle of "fairly healthy" bond strength:''' |
- | familiar is sovereign to undertake a specific action. You can command | + | *[[Cloudweave (Empathic Bonds)|Cloudweave]] |
- | multiple creatures at once in this manner. To do this, concentrate on | + | |
- | commanding your follower or followers to undertake the desired action. | + | |
+ | '''At the beginning of "very healthy" bond strength:''' | ||
+ | *[[Recall Conjured Followers (Empathic Bonds)|Recall Conjured Followers]] | ||
+ | |||
+ | The ability to conjure a hellhound from the corpse of a wolf. To do this, concentrate on | ||
+ | conjuring a hellhound. | ||
+ | |||
+ | '''Middle of Very Healthy''' | ||
+ | *[[Rarify (Empathic Bonds)|Rarify]] | ||
+ | |||
+ | '''Late Robust''' | ||
+ | |||
+ | The ability to use the eyebeam of the severed eyestalk of a bezhuldaar. To do this, | ||
+ | concentrate on channeling entropic energy at your target through eyestalk. | ||
+ | The good part is the eyebeams shoot their former power. The bad part is the attack | ||
+ | skills according to a dev are [[power direction]] and [[gaze weapon]] which we were | ||
+ | not given any specialty access, so we can't hit anything other than low-level targets. | ||
+ | This oversight is rather unfortunate for black sisters. | ||
+ | |||
+ | '''Resilient''' | ||
+ | *[[Conjoin (Empathic Bonds)|Conjoin]] | ||
+ | |||
+ | '''Late Resilient''' | ||
+ | |||
+ | The ability to suffuse an item with entropy. To do this, concentrate on suffusing the item | ||
+ | with entropic energy. | ||
+ | |||
+ | *Note: Entropy infusion works much in the same was as chaos infusion or order infusion, replacing some material of the item being infused with entropic forms of matter. The charm tends not to convert items to entropic matter very quickly, and typically takes several applications to reach a point where the physical makeup of the item cannot be converted further. | ||
+ | |||
+ | '''Middle of Deep''' | ||
+ | |||
+ | *[[Spectral Eye (Empathic Bonds)|Spectral Eye]] | ||
+ | |||
+ | '''Very Deep''' | ||
+ | *[[Conjure Banshee (Empathic Bonds)|Conjure Banshee]] | ||
+ | *[[Change Form (Empathic Bonds)|Change Form]] (crow, raven, vulture, wolf, rat, mouse, or spider) | ||
+ | |||
+ | '''Midway through Very Deep''' | ||
+ | *[[Invisibility (Empathic Bonds)|Invisibility]] | ||
+ | |||
+ | '''During Intimate''' | ||
+ | |||
+ | The ability to enchant an ordinary gemstone to orbit around your head and bestow various | ||
+ | benefits. This charm requires the brainstem of a pegasus as a component. To do this, concentrate on the | ||
+ | moving empyrian power rooted within the brainstem into the desired gemstone. | ||
+ | |||
+ | '''Midway through Nearly Complete''' | ||
+ | |||
+ | The ability to envelop yourself in a shroud of passed souls. To do this, will the souls | ||
+ | of the dead to protect me. To end the effects of this charm, will the souls of the dead to | ||
+ | cease protecting me. | ||
+ | |||
+ | '''Later''' | ||
+ | |||
+ | The ability to weave the essence of darkness into arrows. To do this, concentrate on weaving gloom into an arrow or arrows. Unlike our | ||
+ | shadow arrows, this ability infuses a great deal of entropic energy, generally into a single arrow. The resulting arrow will not | ||
+ | duplicate in an everfull quiver and will also be destroyed upon use, however will hit devastatingly. | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
+ | [[Category: Shemsu Sutekh Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
[[Category: Coven Familiars]] | [[Category: Coven Familiars]] | ||
+ | [[Category: Ordo Verbus Glacialis Familiars]] | ||
+ | [[Category: Avian Familiars]] | ||
[[Category: Flying Familiars]] | [[Category: Flying Familiars]] | ||
- | {{stub}} |
Current revision
Contents |
Bonding Requirements
Carrion birds are battlefield scavengers, and are very much associated with death and the dead. Mortuary skill is required to bond to them, about five will suffice.
Known Abilities
The carrion bird is an opportunistic avian scavenger, found in nearly every region. It can fly, eats corpses, and can see in the dark. The carrion bird type consists of vultures, crows and ravens. The only real difference known is size and starting level.
Attribute Modifications
Bonding to a carrion bird provides its consort a large bonus to ego, moderate bonuses to intelligence and willpower, and a small bonus to perception.
Skill Effects
Skill | Access | Bonus |
---|---|---|
entropy affinity | 16 | 75 + 10% base |
thanaturgy | 15 | 75 |
memory | 12 | 50 |
wyrding | 9 | 45 |
archery | 8 | 40 |
centering | 8 | 40 |
channeling | 8 | 40 |
mortuary | 7 | 35 |
spirit lore | 7 | 35 |
flight | 4 | 20 |
legend lore | 4 | 20 |
metasenses | 4 | 20 |
sky fieldcraft | 4 | 20 |
arcane lore | 3 | none |
anatomy | 2 | none |
metaphysics | 2 | none |
theology | 2 | none |
elder lore | 1 | none |
Charms
You sense that you have one method by which you can form an empathic bond: a full essence bond via witchcraft, a means provided by the Coven. This bond requires a familiar that is avian, animal, and totemic and forbids a familiar that is anthropic. This bond is fulfilled by <§> Meg <§>, with whom your connection is complete. You sense that she is thoroughly satiated and thoroughly quenched. You may break your empathic bond with her by concentrating on doing so.
You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by simple mental acts.
Initially on bonding:
Shortly after:
The ability to weave shadows into arrows. To do this, concentrate on weaving shadow into an arrow or arrows. This is a more complex magic than first assumed. At my skill(s) level, the shadow arrows do all sorts of black magic type lingering damage mixes. The duration of this enchantment, given an Everfull quiver, may be skill based too; after a while most of the enchantment is spent, and while the arrow looks the same, it will return to simple shadow damage.
Towards the end of "very frail" bond strength:
- Conjure Devilfly
- Convert (entropic energy)
At the middle of "fairly healthy" bond strength:
At the beginning of "very healthy" bond strength:
The ability to conjure a hellhound from the corpse of a wolf. To do this, concentrate on conjuring a hellhound.
Middle of Very Healthy
Late Robust
The ability to use the eyebeam of the severed eyestalk of a bezhuldaar. To do this, concentrate on channeling entropic energy at your target through eyestalk. The good part is the eyebeams shoot their former power. The bad part is the attack skills according to a dev are power direction and gaze weapon which we were not given any specialty access, so we can't hit anything other than low-level targets. This oversight is rather unfortunate for black sisters.
Resilient
Late Resilient
The ability to suffuse an item with entropy. To do this, concentrate on suffusing the item with entropic energy.
- Note: Entropy infusion works much in the same was as chaos infusion or order infusion, replacing some material of the item being infused with entropic forms of matter. The charm tends not to convert items to entropic matter very quickly, and typically takes several applications to reach a point where the physical makeup of the item cannot be converted further.
Middle of Deep
Very Deep
- Conjure Banshee
- Change Form (crow, raven, vulture, wolf, rat, mouse, or spider)
Midway through Very Deep
During Intimate
The ability to enchant an ordinary gemstone to orbit around your head and bestow various benefits. This charm requires the brainstem of a pegasus as a component. To do this, concentrate on the moving empyrian power rooted within the brainstem into the desired gemstone.
Midway through Nearly Complete
The ability to envelop yourself in a shroud of passed souls. To do this, will the souls of the dead to protect me. To end the effects of this charm, will the souls of the dead to cease protecting me.
Later
The ability to weave the essence of darkness into arrows. To do this, concentrate on weaving gloom into an arrow or arrows. Unlike our shadow arrows, this ability infuses a great deal of entropic energy, generally into a single arrow. The resulting arrow will not duplicate in an everfull quiver and will also be destroyed upon use, however will hit devastatingly.