Carrion Bird (Empathic Bond)
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Current revision (12:57, 25 August 2023) (edit) Codrus (Talk | contribs) (→Charms) |
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==Attribute Modifications== | ==Attribute Modifications== | ||
- | Bonding to a carrion bird provides its consort a large bonus to [[charisma]], moderate bonuses to [[intelligence]] and [[willpower]], and a small bonus to [[perception]]. | + | Bonding to a carrion bird provides its consort a large bonus to [[ego]], moderate bonuses to [[intelligence]] and [[willpower]], and a small bonus to [[perception]]. |
- | ==Specialty Bonuses== | + | ==Skill Effects== |
+ | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | ||
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[entropy affinity]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[thanaturgy]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 15 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 75 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[memory]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 50 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[wyrding]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 45 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[archery]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[centering]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[channeling]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[mortuary]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[spirit lore]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[flight]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[legend lore]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[metasenses]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[sky fieldcraft]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[arcane lore]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 3 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[anatomy]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 2 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[metaphysics]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 2 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[theology]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 2 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[elder lore]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 1 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |} | ||
- | Bonus specialty degrees and access are provided as follows: | + | ==Charms== |
- | ===Tier 1=== | + | |
- | *[[Entropy Affinity]] | + | |
- | ===Tier 2=== | + | You sense that you have one method by which you can form an empathic bond: a full essence bond via |
- | *[[Thanaturgy]] | + | witchcraft, a means provided by the Coven. This bond requires a familiar that is avian, animal, and |
+ | totemic and forbids a familiar that is anthropic. This bond is fulfilled by <§> Meg <§>, with whom your | ||
+ | connection is complete. You sense that she is thoroughly satiated and thoroughly quenched. You may break | ||
+ | your empathic bond with her by concentrating on doing so. | ||
- | ===Tier 3=== | + | You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by |
- | At the middle of "very frail": | + | simple mental acts. |
- | *[[Memory]] | + | |
- | ===Tier 4=== | + | '''Initially on bonding:''' |
- | At the middle of "somewhat frail" bond strength: | + | *[[Urge (Empathic Bonds)|Urge]] |
- | *[[Telesmatic Weapon]] | + | *[[Command (Empathic Bonds)|Command]] |
+ | *[[Tame (Empathic Bonds)|Tame]] | ||
- | ===Tier 5=== | + | '''Shortly after:''' |
- | At the middle of "fairly healthy" bond strength: | + | *[[Hallow Remains (Empathic Bonds)|Hallow Remains]] |
- | *[[Centering]] | + | *[[Send (Empathic Bonds)|Send]] |
- | *[[Channeling]] | + | *[[Channel (Empathic Bonds)|Channel]] |
- | *[[Archery]] | + | *[[Call (Empathic Bonds)|Call]] |
+ | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
- | At "very healthy" bond strength, the bonus specialty for [[Entropy Affinity]] is increased to 2. | + | The ability to weave shadows into arrows. To do this, concentrate on weaving shadow into an |
+ | arrow or arrows. | ||
+ | This is a more complex magic than first assumed. At my skill(s) level, the shadow arrows do all sorts | ||
+ | of black magic type lingering damage mixes. The duration of this enchantment, given an Everfull | ||
+ | quiver, may be skill based too; after a while most of the enchantment is spent, and while the | ||
+ | arrow looks the same, it will return to simple shadow damage. | ||
- | ===Tier 6=== | + | '''Towards the end of "very frail" bond strength:''' |
- | At the middle of "very healthy" bond strength: | + | *[[Conjure Devilfly (Empathic Bonds)|Conjure Devilfly]] |
- | *[[Thanaturgy]] | + | *[[Convert (Empathic Bonds)|Convert]] (entropic energy) |
- | *[[Mortuary]] | + | |
- | *[[Spirit Lore]] | + | |
- | At "robust" (?) bond strength, the Tier 2 bonus specialty (Thanaturgy) increases to 2 | + | '''At the middle of "fairly healthy" bond strength:''' |
+ | *[[Cloudweave (Empathic Bonds)|Cloudweave]] | ||
- | At "resilient" bond strength, the Tier 3 bonus specialty (Memory) increases to 2. | + | '''At the beginning of "very healthy" bond strength:''' |
+ | *[[Recall Conjured Followers (Empathic Bonds)|Recall Conjured Followers]] | ||
+ | The ability to conjure a hellhound from the corpse of a wolf. To do this, concentrate on | ||
+ | conjuring a hellhound. | ||
- | Significant access for all these skills is also provided. | + | '''Middle of Very Healthy''' |
+ | *[[Rarify (Empathic Bonds)|Rarify]] | ||
- | ==Charms== | + | '''Late Robust''' |
- | Carrion birds fly in flocks, and are social creatures; the carrion bird familiar is able to charm other carrion birds into following its consort. | + | |
- | Initially on bonding: | + | |
- | *[[Urge (Empathic Bonds)|Urge]] | + | |
- | *[[Tame (Empatic Bonds)|Tame]] | + | |
- | *[[Command (Empathic Bonds)|Command]] | + | |
- | *[[Starsee (Empathic Bonds)|Starsee]] | + | |
- | Shortly after: | + | The ability to use the eyebeam of the severed eyestalk of a bezhuldaar. To do this, |
- | *[[Call (Empathic Bonds)|Call]] | + | concentrate on channeling entropic energy at your target through eyestalk. |
- | *[[Send (Empathic Bonds)|Send]] | + | The good part is the eyebeams shoot their former power. The bad part is the attack |
- | *[[Kinsee (Empathic Bonds)|Kinsee]] | + | skills according to a dev are [[power direction]] and [[gaze weapon]] which we were |
- | *[[Convert (Empathic Bonds)|Convert]] spiritual energy into entropic resource energy | + | not given any specialty access, so we can't hit anything other than low-level targets. |
- | *Channel spiritual energy from yourself to your familiar | + | This oversight is rather unfortunate for black sisters. |
- | *Channel spiritual energy from your familiar to yourself | + | |
- | *[[Hallow Remains (Empathic Bonds)|Hallow Remains]] of departed creatures, adding to entropic resource energy | + | |
- | *Weave shadow into arrows, enchanting them to do esoteric damage types | + | |
- | Towards the end of "very frail" bond strength: | + | '''Resilient''' |
- | *[[Conjure Devilfly (Empathic Bonds)|Conjure a Devilfly]] from the remains of a rat | + | *[[Conjoin (Empathic Bonds)|Conjoin]] |
+ | |||
+ | '''Late Resilient''' | ||
- | At the middle of "fairly healthy" bond strength: | + | The ability to suffuse an item with entropy. To do this, concentrate on suffusing the item |
- | *[[Cloudweave (Empathic Bonds)|Cloudweave]] a staff, enchanting it with the power to grant [[wingless flight]] | + | with entropic energy. |
- | At "very healthy" bond strength: | + | *Note: Entropy infusion works much in the same was as chaos infusion or order infusion, replacing some material of the item being infused with entropic forms of matter. The charm tends not to convert items to entropic matter very quickly, and typically takes several applications to reach a point where the physical makeup of the item cannot be converted further. |
- | *[[Conjure Banshee (Empathic Bonds)|Conjure a Banshee]] from the remains of a female dana | + | |
- | *[[Recall Conjured Followers (Empathic Bonds)|Recall Conjured Followers]] | + | '''Middle of Deep''' |
- | Late in "very healthy" bond strength: | + | *[[Spectral Eye (Empathic Bonds)|Spectral Eye]] |
- | *[[Rarify (Empathic Bonds)|Rarify]] one's form to become [[Intangibility|intangible]] | + | |
- | At the middle of "robust" bond strength: | + | '''Very Deep''' |
- | *The ability to use the eyebeam of the severed eyestalk of a bezhuldaar | + | *[[Conjure Banshee (Empathic Bonds)|Conjure Banshee]] |
+ | *[[Change Form (Empathic Bonds)|Change Form]] (crow, raven, vulture, wolf, rat, mouse, or spider) | ||
- | Around "resilient" bond strength: | + | '''Midway through Very Deep''' |
- | *The ability to summon a bildwyrm from the corpse of a slain dragon is acquired. A bildwyrm is a powerful undead dragon animated by ordered enregies. It will follow your commands and is mountable. | + | *[[Invisibility (Empathic Bonds)|Invisibility]] |
- | After "resilient" bond strength: | + | '''During Intimate''' |
- | *The ability to summon a small gate to the underworld is acquired. This requires the eye of a fey creature. Faerie, dana, and drow eyes are confirmed to meet this requirement, but others may also work. This gateway requires a small amount of entropic energy to stay open, but will fire blasts at any attackers while it is maintained. These blasts vary in damage type, but all seem to have an unholy component. | + | |
- | Prior to "intimate" bond strength: | + | The ability to enchant an ordinary gemstone to orbit around your head and bestow various |
- | *The power of [[invisibility]] is acquired. This charm will also affect your familiar, but not any summoned followers. The combat benefits of this are clear, but it has a variety of other helpful (and sometimes detrimental) side effects. Attempting to buy, sell, or train while invisible will be met with frustration. | + | benefits. This charm requires the brainstem of a pegasus as a component. To do this, concentrate on the |
+ | moving empyrian power rooted within the brainstem into the desired gemstone. | ||
- | As your bond approaches the "intimate" bond strength: | + | '''Midway through Nearly Complete''' |
- | *The ability to create iouns stones from a ordinary gem and the brainstem of a pegasus is acquired. | + | |
- | ==Additional Bonuses and Powers== | + | The ability to envelop yourself in a shroud of passed souls. To do this, will the souls |
- | ===Combat Maneuvers=== | + | of the dead to protect me. To end the effects of this charm, will the souls of the dead to |
- | At the middle of "somewhat frail" bond strength, a new attack maneuver called "Gust of Black Wind" is added. This attack does a mix of entropic and elemental air damage, uses [[telesmatic weapon]] and [[necromancy]] as its core skills, and is fueled by the entropic resource energy collected by the Convert and Hallow Remains charms. It has a moderate activity cost, a very low resource energy cost, is very accurate, and does damage to a very large area. | + | cease protecting me. |
- | At the middle of "resilient" bond strength, a second attack maneuver called "Wisp of Soulfire" is added. This attack does a mix of entropic, holy, and fire damage, uses [[telesmatic weapon]] and [[necromancy]] as its core skills, and is fueled by entropic and a small amount of spiritual energy. While the damage is much greater than "Gust of Black Wind" its resource cost is also significantly higher. | + | '''Later''' |
- | ===Traits granted=== | + | The ability to weave the essence of darkness into arrows. To do this, concentrate on weaving gloom into an arrow or arrows. Unlike our |
+ | shadow arrows, this ability infuses a great deal of entropic energy, generally into a single arrow. The resulting arrow will not | ||
+ | duplicate in an everfull quiver and will also be destroyed upon use, however will hit devastatingly. | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
Line 104: | Line 186: | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
[[Category: Coven Familiars]] | [[Category: Coven Familiars]] | ||
+ | [[Category: Ordo Verbus Glacialis Familiars]] | ||
[[Category: Avian Familiars]] | [[Category: Avian Familiars]] | ||
[[Category: Flying Familiars]] | [[Category: Flying Familiars]] |
Current revision
Contents |
Bonding Requirements
Carrion birds are battlefield scavengers, and are very much associated with death and the dead. Mortuary skill is required to bond to them, about five will suffice.
Known Abilities
The carrion bird is an opportunistic avian scavenger, found in nearly every region. It can fly, eats corpses, and can see in the dark. The carrion bird type consists of vultures, crows and ravens. The only real difference known is size and starting level.
Attribute Modifications
Bonding to a carrion bird provides its consort a large bonus to ego, moderate bonuses to intelligence and willpower, and a small bonus to perception.
Skill Effects
Skill | Access | Bonus |
---|---|---|
entropy affinity | 16 | 75 + 10% base |
thanaturgy | 15 | 75 |
memory | 12 | 50 |
wyrding | 9 | 45 |
archery | 8 | 40 |
centering | 8 | 40 |
channeling | 8 | 40 |
mortuary | 7 | 35 |
spirit lore | 7 | 35 |
flight | 4 | 20 |
legend lore | 4 | 20 |
metasenses | 4 | 20 |
sky fieldcraft | 4 | 20 |
arcane lore | 3 | none |
anatomy | 2 | none |
metaphysics | 2 | none |
theology | 2 | none |
elder lore | 1 | none |
Charms
You sense that you have one method by which you can form an empathic bond: a full essence bond via witchcraft, a means provided by the Coven. This bond requires a familiar that is avian, animal, and totemic and forbids a familiar that is anthropic. This bond is fulfilled by <§> Meg <§>, with whom your connection is complete. You sense that she is thoroughly satiated and thoroughly quenched. You may break your empathic bond with her by concentrating on doing so.
You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by simple mental acts.
Initially on bonding:
Shortly after:
The ability to weave shadows into arrows. To do this, concentrate on weaving shadow into an arrow or arrows. This is a more complex magic than first assumed. At my skill(s) level, the shadow arrows do all sorts of black magic type lingering damage mixes. The duration of this enchantment, given an Everfull quiver, may be skill based too; after a while most of the enchantment is spent, and while the arrow looks the same, it will return to simple shadow damage.
Towards the end of "very frail" bond strength:
- Conjure Devilfly
- Convert (entropic energy)
At the middle of "fairly healthy" bond strength:
At the beginning of "very healthy" bond strength:
The ability to conjure a hellhound from the corpse of a wolf. To do this, concentrate on conjuring a hellhound.
Middle of Very Healthy
Late Robust
The ability to use the eyebeam of the severed eyestalk of a bezhuldaar. To do this, concentrate on channeling entropic energy at your target through eyestalk. The good part is the eyebeams shoot their former power. The bad part is the attack skills according to a dev are power direction and gaze weapon which we were not given any specialty access, so we can't hit anything other than low-level targets. This oversight is rather unfortunate for black sisters.
Resilient
Late Resilient
The ability to suffuse an item with entropy. To do this, concentrate on suffusing the item with entropic energy.
- Note: Entropy infusion works much in the same was as chaos infusion or order infusion, replacing some material of the item being infused with entropic forms of matter. The charm tends not to convert items to entropic matter very quickly, and typically takes several applications to reach a point where the physical makeup of the item cannot be converted further.
Middle of Deep
Very Deep
- Conjure Banshee
- Change Form (crow, raven, vulture, wolf, rat, mouse, or spider)
Midway through Very Deep
During Intimate
The ability to enchant an ordinary gemstone to orbit around your head and bestow various benefits. This charm requires the brainstem of a pegasus as a component. To do this, concentrate on the moving empyrian power rooted within the brainstem into the desired gemstone.
Midway through Nearly Complete
The ability to envelop yourself in a shroud of passed souls. To do this, will the souls of the dead to protect me. To end the effects of this charm, will the souls of the dead to cease protecting me.
Later
The ability to weave the essence of darkness into arrows. To do this, concentrate on weaving gloom into an arrow or arrows. Unlike our shadow arrows, this ability infuses a great deal of entropic energy, generally into a single arrow. The resulting arrow will not duplicate in an everfull quiver and will also be destroyed upon use, however will hit devastatingly.