Carrion Bird (Empathic Bond)
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==Attribute Modifications== | ==Attribute Modifications== | ||
- | Bonding to a carrion bird provides its consort a large bonus to [[charisma]], moderate bonuses to [[intelligence]] and [[willpower]], and a small bonus to [[perception]]. | + | Bonding to a carrion bird provides its consort a large bonus to [[ego]], moderate bonuses to [[intelligence]] and [[willpower]], and a small bonus to [[perception]]. |
- | ==Specialty Bonuses== | + | ==Skill Effects== |
+ | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | ||
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[entropy affinity]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[thanaturgy]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 15 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 75 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[memory]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 50 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[wyrding]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 45 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[archery]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[centering]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[channeling]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[mortuary]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[spirit lore]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[flight]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[legend lore]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[metasenses]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[sky fieldcraft]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[arcane lore]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 3 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[anatomy]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 2 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[metaphysics]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 2 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[theology]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 2 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[elder lore]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 1 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |} | ||
- | Bonus specialty degrees and access are provided as follows: | + | ==Charms== |
- | ===Tier 1=== | + | |
- | *[[Entropy Affinity]] | + | |
- | ===Tier 2=== | + | You sense that you have one method by which you can form an empathic bond: a full essence bond via |
- | *[[Thanaturgy]] | + | witchcraft, a means provided by the Coven. This bond requires a familiar that is avian, animal, and |
+ | totemic and forbids a familiar that is anthropic. This bond is fulfilled by <§> Meg <§>, with whom your | ||
+ | connection is complete. You sense that she is thoroughly satiated and thoroughly quenched. You may break | ||
+ | your empathic bond with her by concentrating on doing so. | ||
- | ===Tier 3=== | + | You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by |
- | At the middle of "very frail": | + | simple mental acts. |
- | *[[Memory]] | + | |
- | ===Tier 4=== | + | '''Initially on bonding:''' |
- | At the middle of "somewhat frail" bond strength: | + | |
- | *[[Telesmatic Weapon]] | + | |
- | + | ||
- | ===Tier 5=== | + | |
- | At the middle of "fairly healthy" bond strength: | + | |
- | *[[Centering]] | + | |
- | *[[Channeling]] | + | |
- | *[[Archery]] | + | |
- | + | ||
- | At "very healthy" bond strength, the bonus specialty for [[Entropy Affinity]] is increased to 2. | + | |
- | + | ||
- | ===Tier 6=== | + | |
- | At the middle of "very healthy" bond strength: | + | |
- | *[[Thanaturgy]] | + | |
- | *[[Mortuary]] | + | |
- | *[[Spirit Lore]] | + | |
- | + | ||
- | At "robust" (?) bond strength, the Tier 2 bonus specialty (Thanaturgy) increases to 2 | + | |
- | + | ||
- | At "resilient" bond strength, the Tier 3 bonus specialty (Memory) increases to 2. | + | |
- | + | ||
- | + | ||
- | Significant access for all these skills is also provided. | + | |
- | + | ||
- | ==Charms== | + | |
- | Carrion birds fly in flocks, and are social creatures; the carrion bird familiar is able to charm other carrion birds into following its consort. | + | |
- | Initially on bonding: | + | |
*[[Urge (Empathic Bonds)|Urge]] | *[[Urge (Empathic Bonds)|Urge]] | ||
- | *[[Tame (Empatic Bonds)|Tame]] | ||
*[[Command (Empathic Bonds)|Command]] | *[[Command (Empathic Bonds)|Command]] | ||
- | *[[Starsee (Empathic Bonds)|Starsee]] | + | *[[Tame (Empathic Bonds)|Tame]] |
- | Shortly after: | + | '''Shortly after:''' |
- | *[[Call (Empathic Bonds)|Call]] | + | *[[Hallow Remains (Empathic Bonds)|Hallow Remains]] |
*[[Send (Empathic Bonds)|Send]] | *[[Send (Empathic Bonds)|Send]] | ||
+ | *[[Channel (Empathic Bonds)|Channel]] | ||
+ | *[[Call (Empathic Bonds)|Call]] | ||
*[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
- | *[[Convert (Empathic Bonds)|Convert]] spiritual energy into entropic resource energy | ||
- | *Channel spiritual energy from yourself to your familiar | ||
- | *Channel spiritual energy from your familiar to yourself | ||
- | *[[Hallow Remains (Empathic Bonds)|Hallow Remains]] of departed creatures, adding to entropic resource energy | ||
- | *Weave shadow into arrows, enchanting them to do esoteric damage types | ||
- | Towards the end of "very frail" bond strength: | + | The ability to weave shadows into arrows. To do this, concentrate on weaving shadow into an |
- | *[[Conjure Devilfly (Empathic Bonds)|Conjure a Devilfly]] from the remains of a rat | + | arrow or arrows. |
+ | This is a more complex magic than first assumed. At my skill(s) level, the shadow arrows do all sorts | ||
+ | of black magic type lingering damage mixes. The duration of this enchantment, given an Everfull | ||
+ | quiver, may be skill based too; after a while most of the enchantment is spent, and while the | ||
+ | arrow looks the same, it will return to simple shadow damage. | ||
- | At the middle of "fairly healthy" bond strength: | + | '''Towards the end of "very frail" bond strength:''' |
- | *[[Cloudweave (Empathic Bonds)|Cloudweave]] a staff, enchanting it with the power to grant [[wingless flight]] | + | *[[Conjure Devilfly (Empathic Bonds)|Conjure Devilfly]] |
+ | *[[Convert (Empathic Bonds)|Convert]] (entropic energy) | ||
- | At "very healthy" bond strength: | + | '''At the middle of "fairly healthy" bond strength:''' |
- | *[[Conjure Hellhound (Empathic Bonds)|Conjure a Hellhound]] from the remains of a wolf. | + | *[[Cloudweave (Empathic Bonds)|Cloudweave]] |
+ | |||
+ | '''At the beginning of "very healthy" bond strength:''' | ||
*[[Recall Conjured Followers (Empathic Bonds)|Recall Conjured Followers]] | *[[Recall Conjured Followers (Empathic Bonds)|Recall Conjured Followers]] | ||
+ | The ability to conjure a hellhound from the corpse of a wolf. To do this, concentrate on | ||
+ | conjuring a hellhound. | ||
- | Late in "very healthy" bond strength: | + | '''Middle of Very Healthy''' |
- | *[[Rarify (Empathic Bonds)|Rarify]] one's form to become [[Intangibility|intangible]] | + | *[[Rarify (Empathic Bonds)|Rarify]] |
- | + | ||
- | + | ||
- | At the middle of "robust" bond strength: | + | |
- | *The ability to use the eyebeam of the severed eyestalk of a bezhuldaar | + | |
- | + | ||
- | Around "resilient" bond strength: | + | |
- | Nineteenth, the ability to become one with your familiar. This ability | + | |
- | can be used even if you do not know where your familiar is. To do this, | + | |
- | concentrate on becoming one with your familiar. | + | |
- | + | ||
- | '''''PAST THIS POINT MAY BE OUT OF DATE''''' | + | |
- | + | ||
- | After "resilient" bond strength: | + | |
- | *The ability to summon a small gate to the underworld is acquired. This requires the eye of a fey creature. Faerie, dana, and drow eyes are confirmed to meet this requirement, but others may also work. This gateway requires a small amount of entropic energy to stay open, but will fire blasts at any attackers while it is maintained. These blasts vary in damage type, but all seem to have an unholy component. | + | |
- | + | ||
- | Prior to "intimate" bond strength: | + | |
- | *The power of [[invisibility]] is acquired. This charm will also affect your familiar, but not any summoned followers. The combat benefits of this are clear, but it has a variety of other helpful (and sometimes detrimental) side effects. Attempting to buy, sell, or train while invisible will be met with frustration. | + | |
- | + | ||
- | As your bond approaches the "intimate" bond strength: | + | |
- | *The ability to create iouns stones from a ordinary gem and the brainstem of a pegasus is acquired. | + | |
- | + | ||
- | ==Additional Bonuses and Powers== | + | |
- | '''''OUT OF DATE''''' | + | |
- | ===Traits granted=== | + | |
- | + | ||
- | ===Nemesys' full Bond=== | + | |
- | + | ||
- | You sense that you have one method by which you can form an empathic bond: a full essence bond via witchcraft, a means provided by the Coven. This bond requires a familiar that | + | |
- | is avian, animal, and totemic and forbids a familiar that is anthropic. This bond is fulfilled by <§> Meg <§>, with whom your connection is complete. You sense that she is | + | |
- | thoroughly satiated and thoroughly quenched. You may break your empathic bond with her by concentrating on doing so. | + | |
- | + | ||
- | You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by simple mental acts. | + | |
- | + | ||
- | First, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy flows. To end the effects of this charm, concentrate on ceasing to | + | |
- | perceive subtle energy flows. | + | |
- | + | ||
- | Second, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging | + | |
- | your familiar to undertake the desired action. | + | |
- | + | ||
- | Third, the ability to command a friendly creature over which your familiar is sovereign to undertake a specific action. You can command multiple creatures at once in this | + | |
- | manner. To do this, concentrate on commanding your follower or followers to undertake the desired action. | + | |
- | + | ||
- | Fourth, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate on taming the creature. | + | |
- | + | ||
- | Fifth, the ability to hallow the remains of the departed. Doing so resolves the remains into entropic energy and then washes you in said energy. To do this, concentrate on | + | |
- | the dead joining with death. | + | |
- | + | ||
- | Sixth, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your | + | |
- | familiar to safety. | + | |
- | + | ||
- | Seventh, the ability to channel spiritual energy from yourself to your familiar. To do this, concentrate on channeling my spiritual energy outward. | + | |
- | + | ||
- | Eighth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar. | + | |
- | + | ||
- | Ninth, the ability to weave shadows into arrows. To do this, concentrate on weaving shadow into an arrow or arrows. | + | |
- | + | ||
- | Tenth, the ability to channel spiritual energy from your familiar to yourself. To do this, concentrate on channeling spiritual energy inward. | + | |
- | + | ||
- | Eleventh, the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, concentrate on seeing what | + | |
- | your familiar sees. | + | |
- | Twelfth, the ability to conjure a devilfly from the corpse of a rat. To do this, concentrate on conjuring a devilfly. | + | '''Late Robust''' |
- | Thirteenth, the ability to convert spiritual energy into more refined forms. You sense that this bond is enabling you to acquire entropic energy with this ability. To do | + | The ability to use the eyebeam of the severed eyestalk of a bezhuldaar. To do this, |
- | this, concentrate on channeling my spiritual energy into the desired type of energy. | + | concentrate on channeling entropic energy at your target through eyestalk. |
+ | The good part is the eyebeams shoot their former power. The bad part is the attack | ||
+ | skills according to a dev are [[power direction]] and [[gaze weapon]] which we were | ||
+ | not given any specialty access, so we can't hit anything other than low-level targets. | ||
+ | This oversight is rather unfortunate for black sisters. | ||
- | Fourteenth, the ability to enchant a staff (or similar object) with the power of the clouds, enabling its holder to fly. To do this, concentrate on the sky joining the earth | + | '''Resilient''' |
- | within the desired staff, cane, or walking stick. | + | *[[Conjoin (Empathic Bonds)|Conjoin]] |
+ | |||
+ | '''Late Resilient''' | ||
- | Fifteenth, the ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers. | + | The ability to suffuse an item with entropy. To do this, concentrate on suffusing the item |
+ | with entropic energy. | ||
- | Sixteenth, the ability to conjure a hellhound from the corpse of a wolf. To do this, concentrate on conjuring a hellhound. | + | *Note: Entropy infusion works much in the same was as chaos infusion or order infusion, replacing some material of the item being infused with entropic forms of matter. The charm tends not to convert items to entropic matter very quickly, and typically takes several applications to reach a point where the physical makeup of the item cannot be converted further. |
- | Seventeenth, the ability to rarify your form and become intangible. To do this, concentrate on rarifying my form. | + | '''Middle of Deep''' |
- | Eighteenth, the ability to use the eyebeam of the severed eyestalk of a bezhuldaar. To do this, concentrate on channeling entropic energy at your target through the | + | *[[Spectral Eye (Empathic Bonds)|Spectral Eye]] |
- | eyestalk. | + | |
- | Nineteenth, the ability to become one with your familiar. This ability can be used even if you do not know where your familiar is. To do this, concentrate on becoming one | + | '''Very Deep''' |
- | with your familiar. | + | *[[Conjure Banshee (Empathic Bonds)|Conjure Banshee]] |
+ | *[[Change Form (Empathic Bonds)|Change Form]] (crow, raven, vulture, wolf, rat, mouse, or spider) | ||
- | Twentieth, the ability to suffuse an item with entropy. To do this, concentrate on suffusing the item with entropic energy. | + | '''Midway through Very Deep''' |
+ | *[[Invisibility (Empathic Bonds)|Invisibility]] | ||
- | Twenty-first, the ability to conjure a small gate to the underworld. The gate manifests as a small globe that orbits your person and shines deadly light on your enemies. | + | '''During Intimate''' |
- | The eye of a fey creature is needed as a component for this charm. To do this, concentrate on bringing the light of the underworld in through the fey eye. To end the effects of | + | |
- | this charm, concentrate on closing the conjured sphere. | + | |
- | Twenty-second, the ability to conjure a banshee from the corpse of a female dana. To do this, concentrate on conjuring a banshee. | + | The ability to enchant an ordinary gemstone to orbit around your head and bestow various |
+ | benefits. This charm requires the brainstem of a pegasus as a component. To do this, concentrate on the | ||
+ | moving empyrian power rooted within the brainstem into the desired gemstone. | ||
- | Twenty-third, the ability to become invisible. To do this, concentrate on vanishing. To end the effects of this charm, concentrate on appearing. | + | '''Midway through Nearly Complete''' |
- | Twenty-fourth, the ability to enchant an ordinary gemstone to orbit around your head and bestow various benefits. This charm requires the brainstem of a pegasus as a | + | The ability to envelop yourself in a shroud of passed souls. To do this, will the souls |
- | component. To do this, concentrate on the moving empyrian power rooted within the brainstem into the desired gemstone. | + | of the dead to protect me. To end the effects of this charm, will the souls of the dead to |
+ | cease protecting me. | ||
- | Twenty-fifth, the ability to envelop yourself in a shroud of passed souls. To do this, will the souls of the dead to protect me. To end the effects of this charm, will the | + | '''Later''' |
- | souls of the dead to cease protecting me. | + | |
- | Twenty-sixth, the ability to weave the essence of darkness into arrows. To do this, concentrate on weaving gloom into an arrow or arrows. | + | The ability to weave the essence of darkness into arrows. To do this, concentrate on weaving gloom into an arrow or arrows. Unlike our |
+ | shadow arrows, this ability infuses a great deal of entropic energy, generally into a single arrow. The resulting arrow will not | ||
+ | duplicate in an everfull quiver and will also be destroyed upon use, however will hit devastatingly. | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
Line 180: | Line 186: | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
[[Category: Coven Familiars]] | [[Category: Coven Familiars]] | ||
+ | [[Category: Ordo Verbus Glacialis Familiars]] | ||
[[Category: Avian Familiars]] | [[Category: Avian Familiars]] | ||
[[Category: Flying Familiars]] | [[Category: Flying Familiars]] |
Current revision
Contents |
Bonding Requirements
Carrion birds are battlefield scavengers, and are very much associated with death and the dead. Mortuary skill is required to bond to them, about five will suffice.
Known Abilities
The carrion bird is an opportunistic avian scavenger, found in nearly every region. It can fly, eats corpses, and can see in the dark. The carrion bird type consists of vultures, crows and ravens. The only real difference known is size and starting level.
Attribute Modifications
Bonding to a carrion bird provides its consort a large bonus to ego, moderate bonuses to intelligence and willpower, and a small bonus to perception.
Skill Effects
Skill | Access | Bonus |
---|---|---|
entropy affinity | 16 | 75 + 10% base |
thanaturgy | 15 | 75 |
memory | 12 | 50 |
wyrding | 9 | 45 |
archery | 8 | 40 |
centering | 8 | 40 |
channeling | 8 | 40 |
mortuary | 7 | 35 |
spirit lore | 7 | 35 |
flight | 4 | 20 |
legend lore | 4 | 20 |
metasenses | 4 | 20 |
sky fieldcraft | 4 | 20 |
arcane lore | 3 | none |
anatomy | 2 | none |
metaphysics | 2 | none |
theology | 2 | none |
elder lore | 1 | none |
Charms
You sense that you have one method by which you can form an empathic bond: a full essence bond via witchcraft, a means provided by the Coven. This bond requires a familiar that is avian, animal, and totemic and forbids a familiar that is anthropic. This bond is fulfilled by <§> Meg <§>, with whom your connection is complete. You sense that she is thoroughly satiated and thoroughly quenched. You may break your empathic bond with her by concentrating on doing so.
You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by simple mental acts.
Initially on bonding:
Shortly after:
The ability to weave shadows into arrows. To do this, concentrate on weaving shadow into an arrow or arrows. This is a more complex magic than first assumed. At my skill(s) level, the shadow arrows do all sorts of black magic type lingering damage mixes. The duration of this enchantment, given an Everfull quiver, may be skill based too; after a while most of the enchantment is spent, and while the arrow looks the same, it will return to simple shadow damage.
Towards the end of "very frail" bond strength:
- Conjure Devilfly
- Convert (entropic energy)
At the middle of "fairly healthy" bond strength:
At the beginning of "very healthy" bond strength:
The ability to conjure a hellhound from the corpse of a wolf. To do this, concentrate on conjuring a hellhound.
Middle of Very Healthy
Late Robust
The ability to use the eyebeam of the severed eyestalk of a bezhuldaar. To do this, concentrate on channeling entropic energy at your target through eyestalk. The good part is the eyebeams shoot their former power. The bad part is the attack skills according to a dev are power direction and gaze weapon which we were not given any specialty access, so we can't hit anything other than low-level targets. This oversight is rather unfortunate for black sisters.
Resilient
Late Resilient
The ability to suffuse an item with entropy. To do this, concentrate on suffusing the item with entropic energy.
- Note: Entropy infusion works much in the same was as chaos infusion or order infusion, replacing some material of the item being infused with entropic forms of matter. The charm tends not to convert items to entropic matter very quickly, and typically takes several applications to reach a point where the physical makeup of the item cannot be converted further.
Middle of Deep
Very Deep
- Conjure Banshee
- Change Form (crow, raven, vulture, wolf, rat, mouse, or spider)
Midway through Very Deep
During Intimate
The ability to enchant an ordinary gemstone to orbit around your head and bestow various benefits. This charm requires the brainstem of a pegasus as a component. To do this, concentrate on the moving empyrian power rooted within the brainstem into the desired gemstone.
Midway through Nearly Complete
The ability to envelop yourself in a shroud of passed souls. To do this, will the souls of the dead to protect me. To end the effects of this charm, will the souls of the dead to cease protecting me.
Later
The ability to weave the essence of darkness into arrows. To do this, concentrate on weaving gloom into an arrow or arrows. Unlike our shadow arrows, this ability infuses a great deal of entropic energy, generally into a single arrow. The resulting arrow will not duplicate in an everfull quiver and will also be destroyed upon use, however will hit devastatingly.