Carrion Bird (Empathic Bond)

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==Attribute Modifications== ==Attribute Modifications==
-Bonding to a carrion bird provides its consort a large bonus to [[charisma]], moderate bonuses to [[intelligence]] and [[willpower]], and a small bonus to [[perception]].+Bonding to a carrion bird provides its consort a large bonus to [[ego]], moderate bonuses to [[intelligence]] and [[willpower]], and a small bonus to [[perception]].
-==Specialty Bonuses==+==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[entropy affinity]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[thanaturgy]]
 +| style="text-align: center;background-color: #00AA00;" | 15
 +| style="text-align: center;background-color: #00AA00;" | 75
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[memory]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 50
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[wyrding]]
 +| style="text-align: center;background-color: #BBEEBB;" | 9
 +| style="text-align: center;background-color: #BBEEBB;" | 45
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[archery]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[centering]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[channeling]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[mortuary]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[spirit lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[flight]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[legend lore]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[metasenses]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[sky fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[arcane lore]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[anatomy]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[metaphysics]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[theology]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[elder lore]]
 +| style="text-align: center;background-color: #BB6666;" | 1
 +| style="text-align: center;background-color: #BB6666;" | none
 +|}
-Bonus specialty degrees and access are provided as follows:+==Charms==
-===Tier 1===+
-*[[Entropy Affinity]]+
-===Tier 2===+ You sense that you have one method by which you can form an empathic bond: a full essence bond via
-*[[Thanaturgy]]+ witchcraft, a means provided by the Coven. This bond requires a familiar that is avian, animal, and
 + totemic and forbids a familiar that is anthropic. This bond is fulfilled by <§> Meg <§>, with whom your
 + connection is complete. You sense that she is thoroughly satiated and thoroughly quenched. You may break
 + your empathic bond with her by concentrating on doing so.
-===Tier 3===+ You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by
-At the middle of "very frail":+ simple mental acts.
-*[[Memory]]+
-===Tier 4===+'''Initially on bonding:'''
-At the middle of "somewhat frail" bond strength:+
-*[[Telesmatic Weapon]]+
- +
-===Tier 5===+
-At the middle of "fairly healthy" bond strength:+
-*[[Centering]]+
-*[[Channeling]]+
-*[[Archery]]+
- +
-At "very healthy" bond strength, the bonus specialty for [[Entropy Affinity]] is increased to 2.+
- +
-===Tier 6===+
-At the middle of "very healthy" bond strength:+
-*[[Thanaturgy]]+
-*[[Mortuary]]+
-*[[Spirit Lore]]+
- +
-At "robust" (?) bond strength, the Tier 2 bonus specialty (Thanaturgy) increases to 2+
- +
-At "resilient" bond strength, the Tier 3 bonus specialty (Memory) increases to 2.+
- +
- +
-Significant access for all these skills is also provided.+
- +
-==Charms==+
-Carrion birds fly in flocks, and are social creatures; the carrion bird familiar is able to charm other carrion birds into following its consort.+
-Initially on bonding:+
*[[Urge (Empathic Bonds)|Urge]] *[[Urge (Empathic Bonds)|Urge]]
-*[[Tame (Empatic Bonds)|Tame]] 
*[[Command (Empathic Bonds)|Command]] *[[Command (Empathic Bonds)|Command]]
-*[[Starsee (Empathic Bonds)|Starsee]]+*[[Tame (Empathic Bonds)|Tame]]
-Shortly after:+'''Shortly after:'''
-*[[Call (Empathic Bonds)|Call]]+*[[Hallow Remains (Empathic Bonds)|Hallow Remains]]
*[[Send (Empathic Bonds)|Send]] *[[Send (Empathic Bonds)|Send]]
 +*[[Channel (Empathic Bonds)|Channel]]
 +*[[Call (Empathic Bonds)|Call]]
*[[Kinsee (Empathic Bonds)|Kinsee]] *[[Kinsee (Empathic Bonds)|Kinsee]]
-*[[Convert (Empathic Bonds)|Convert]] spiritual energy into entropic resource energy+ 
-*Channel spiritual energy from yourself to your familiar+ The ability to weave shadows into arrows. To do this, concentrate on weaving shadow into an
-*Channel spiritual energy from your familiar to yourself+ arrow or arrows.
-*[[Hallow Remains (Empathic Bonds)|Hallow Remains]] of departed creatures, adding to entropic resource energy+ This is a more complex magic than first assumed. At my skill(s) level, the shadow arrows do all sorts
-*Weave shadow into arrows, enchanting them to do esoteric damage types+ of black magic type lingering damage mixes. The duration of this enchantment, given an Everfull
 + quiver, may be skill based too; after a while most of the enchantment is spent, and while the
 + arrow looks the same, it will return to simple shadow damage.
'''Towards the end of "very frail" bond strength:''' '''Towards the end of "very frail" bond strength:'''
-*[[Conjure Devilfly (Empathic Bonds)|Conjure a Devilfly]] from the remains of a rat+*[[Conjure Devilfly (Empathic Bonds)|Conjure Devilfly]]
 +*[[Convert (Empathic Bonds)|Convert]] (entropic energy)
'''At the middle of "fairly healthy" bond strength:''' '''At the middle of "fairly healthy" bond strength:'''
-*[[Cloudweave (Empathic Bonds)|Cloudweave]] a staff, enchanting it with the power to grant [[wingless flight]]+*[[Cloudweave (Empathic Bonds)|Cloudweave]]
-At "very healthy" bond strength:+'''At the beginning of "very healthy" bond strength:'''
-*[[Conjure Hellhound (Empathic Bonds)|Conjure a Hellhound]] from the remains of a wolf.+
*[[Recall Conjured Followers (Empathic Bonds)|Recall Conjured Followers]] *[[Recall Conjured Followers (Empathic Bonds)|Recall Conjured Followers]]
 + The ability to conjure a hellhound from the corpse of a wolf. To do this, concentrate on
 + conjuring a hellhound.
-Late in "very healthy" bond strength:+'''Middle of Very Healthy'''
-*[[Rarify (Empathic Bonds)|Rarify]] one's form to become [[Intangibility|intangible]]+*[[Rarify (Empathic Bonds)|Rarify]]
 +'''Late Robust'''
-At the middle of "robust" bond strength:+ The ability to use the eyebeam of the severed eyestalk of a bezhuldaar. To do this,
-*The ability to use the eyebeam of the severed eyestalk of a bezhuldaar+ concentrate on channeling entropic energy at your target through eyestalk.
 + The good part is the eyebeams shoot their former power. The bad part is the attack
 + skills according to a dev are [[power direction]] and [[gaze weapon]] which we were
 + not given any specialty access, so we can't hit anything other than low-level targets.
 + This oversight is rather unfortunate for black sisters.
-Around "resilient" bond strength:+'''Resilient'''
-Nineteenth, the ability to become one with your familiar. This ability+*[[Conjoin (Empathic Bonds)|Conjoin]]
-can be used even if you do not know where your familiar is. To do this,+
-concentrate on becoming one with your familiar.+'''Late Resilient'''
-===Traits granted===+ The ability to suffuse an item with entropy. To do this, concentrate on suffusing the item
 + with entropic energy.
-===Nemesys' full Bond===+*Note: Entropy infusion works much in the same was as chaos infusion or order infusion, replacing some material of the item being infused with entropic forms of matter. The charm tends not to convert items to entropic matter very quickly, and typically takes several applications to reach a point where the physical makeup of the item cannot be converted further.
-You sense that you have one method by which you can form an empathic bond: a full essence bond via witchcraft, a means provided by the Coven. This bond requires a familiar that+'''Middle of Deep'''
-is avian, animal, and totemic and forbids a familiar that is anthropic. This bond is fulfilled by <§> Meg <§>, with whom your connection is complete. You sense that she is+
-thoroughly satiated and thoroughly quenched. You may break your empathic bond with her by concentrating on doing so.+
- You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by +*[[Spectral Eye (Empathic Bonds)|Spectral Eye]]
- simple mental acts.+
-'''Initially on bonding:'''+'''Very Deep'''
- First, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle +*[[Conjure Banshee (Empathic Bonds)|Conjure Banshee]]
- energy flows. To end the effects of this charm, concentrate on ceasing to+*[[Change Form (Empathic Bonds)|Change Form]] (crow, raven, vulture, wolf, rat, mouse, or spider)
- perceive subtle energy flows.+
- +
- Second, the ability to urge your familiar to specific action. This ability can be used even if you do +
- not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired+
- action.+
- +
- Third, the ability to command a friendly creature over which your familiar is sovereign to undertake a +
- specific action. You can command multiple creatures at once in this manner. To do this, concentrate on +
- commanding your follower or followers to undertake the desired action.+
- +
- Fourth, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate +
- on taming the creature.+
- +
-'''Shortly after:'''+
- Fifth, the ability to hallow the remains of the departed. Doing so resolves the remains into entropic+
- energy and then washes you in said energy. To do this, concentrate on the dead joining with death.+
- +
- Sixth, the ability to send your familiar to safety. This ability can be used even if you do not know +
- where your familiar is. To do this, concentrate on sending your familiar to safety.+
- +
- Seventh, the ability to channel spiritual energy from yourself to your familiar. To do this, +
- concentrate on channeling my spiritual energy outward.+
- +
- Eighth, the ability to call your familiar to your side. To do this, concentrate on calling your +
- familiar.+
- +
- Ninth, the ability to weave shadows into arrows. To do this, concentrate on weaving shadow into an +
- arrow or arrows.+
- +
- Tenth, the ability to channel spiritual energy from your familiar to yourself. To do this, concentrate +
- on channeling spiritual energy inward.+
- +
- Eleventh, the ability to see through your familiar's eyes. This ability can be used even if you do not +
- know where your familiar is. To do this, concentrate on seeing what your familiar sees.+
- +
-'''Towards the end of "very frail" bond strength:'''+
- Twelfth, the ability to conjure a devilfly from the corpse of a rat. To do this, concentrate on +
- conjuring a devilfly.+
- +
- Thirteenth, the ability to convert spiritual energy into more refined forms. You sense that this bond +
- is enabling you to acquire entropic energy with this ability. To do this, concentrate on channeling my+
- spiritual energy into the desired type of energy.+
- +
-'''At the middle of "fairly healthy" bond strength:'''+
- Fourteenth, the ability to enchant a staff (or similar object) with the power of the clouds, enabling +
- its holder to fly. To do this, concentrate on the sky joining the earth within the desired staff, cane,+
- or walking stick.+
- +
- Fifteenth, the ability to recall your conjured followers to your side. To do this, concentrate on +
- recalling the desired follower or followers.+
- +
- Sixteenth, the ability to conjure a hellhound from the corpse of a wolf. To do this, concentrate on +
- conjuring a hellhound.+
- +
- Seventeenth, the ability to rarify your form and become intangible. To do this, concentrate on +
- rarifying my form.+
- +
- Eighteenth, the ability to use the eyebeam of the severed eyestalk of a bezhuldaar. To do this, +
- concentrate on channeling entropic energy at your target through the eyestalk.+
- +
- Nineteenth, the ability to become one with your familiar. This ability can be used even if you do not +
- know where your familiar is. To do this, concentrate on becoming one with your familiar.+
- +
- Twentieth, the ability to suffuse an item with entropy. To do this, concentrate on suffusing the item +
- with entropic energy.+
- +
- Twenty-first, the ability to conjure a small gate to the underworld. The gate manifests as a small +
- globe that orbits your person and shines deadly light on your enemies. The eye of a fey creature is needed+
- as a component for this charm. To do this, concentrate on bringing the light of the underworld in through+
- the fey eye. To end the effects of this charm, concentrate on closing the conjured sphere.+
- Twenty-second, the ability to conjure a banshee from the corpse of a female dana. To do this, +'''Midway through Very Deep'''
- concentrate on conjuring a banshee.+*[[Invisibility (Empathic Bonds)|Invisibility]]
- Twenty-third, the ability to become invisible. To do this, concentrate on vanishing. To end the +'''During Intimate'''
- effects of this charm, concentrate on appearing.+
- Twenty-fourth, the ability to enchant an ordinary gemstone to orbit around your head and bestow various+ The ability to enchant an ordinary gemstone to orbit around your head and bestow various
benefits. This charm requires the brainstem of a pegasus as a component. To do this, concentrate on the benefits. This charm requires the brainstem of a pegasus as a component. To do this, concentrate on the
moving empyrian power rooted within the brainstem into the desired gemstone. moving empyrian power rooted within the brainstem into the desired gemstone.
- Twenty-fifth, the ability to envelop yourself in a shroud of passed souls. To do this, will the souls +'''Midway through Nearly Complete'''
 + 
 + The ability to envelop yourself in a shroud of passed souls. To do this, will the souls
of the dead to protect me. To end the effects of this charm, will the souls of the dead to of the dead to protect me. To end the effects of this charm, will the souls of the dead to
cease protecting me. cease protecting me.
- Twenty-sixth, the ability to weave the essence of darkness into arrows. To do this, concentrate on +'''Later'''
- weaving gloom into an arrow or arrows.+ 
 + The ability to weave the essence of darkness into arrows. To do this, concentrate on weaving gloom into an arrow or arrows. Unlike our
 + shadow arrows, this ability infuses a great deal of entropic energy, generally into a single arrow. The resulting arrow will not
 + duplicate in an everfull quiver and will also be destroyed upon use, however will hit devastatingly.
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
Line 193: Line 186:
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
[[Category: Coven Familiars]] [[Category: Coven Familiars]]
 +[[Category: Ordo Verbus Glacialis Familiars]]
[[Category: Avian Familiars]] [[Category: Avian Familiars]]
[[Category: Flying Familiars]] [[Category: Flying Familiars]]

Current revision

Contents

Bonding Requirements

Carrion birds are battlefield scavengers, and are very much associated with death and the dead. Mortuary skill is required to bond to them, about five will suffice.

Known Abilities

The carrion bird is an opportunistic avian scavenger, found in nearly every region. It can fly, eats corpses, and can see in the dark. The carrion bird type consists of vultures, crows and ravens. The only real difference known is size and starting level.

Attribute Modifications

Bonding to a carrion bird provides its consort a large bonus to ego, moderate bonuses to intelligence and willpower, and a small bonus to perception.

Skill Effects

Skill Access Bonus
entropy affinity 16 75 + 10% base
thanaturgy 15 75
memory 12 50
wyrding 9 45
archery 8 40
centering 8 40
channeling 8 40
mortuary 7 35
spirit lore 7 35
flight 4 20
legend lore 4 20
metasenses 4 20
sky fieldcraft 4 20
arcane lore 3 none
anatomy 2 none
metaphysics 2 none
theology 2 none
elder lore 1 none

Charms

You sense that you have one method by which you can form an empathic bond: a full essence bond via 
witchcraft, a means provided by the Coven.  This bond requires a familiar that is avian, animal, and 
totemic and forbids a familiar that is anthropic.  This bond is fulfilled by <§> Meg <§>, with whom your 
connection is complete.  You sense that she is thoroughly satiated and thoroughly quenched.  You may break 
your empathic bond with her by concentrating on doing so.
   You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by 
simple mental acts.

Initially on bonding:

Shortly after:

   The ability to weave shadows into arrows.  To do this, concentrate on weaving shadow into an  
arrow or arrows.
   This is a more complex magic than first assumed. At my skill(s) level, the shadow arrows do all sorts 
of black magic type lingering damage mixes. The duration of this enchantment, given an Everfull
quiver, may be skill based too; after a while most of the enchantment is spent, and while the 
arrow looks the same, it will return to simple shadow damage.

Towards the end of "very frail" bond strength:

At the middle of "fairly healthy" bond strength:

At the beginning of "very healthy" bond strength:

   The ability to conjure a hellhound from the corpse of a wolf.  To do this, concentrate on 
conjuring a hellhound.

Middle of Very Healthy

Late Robust

   The ability to use the eyebeam of the severed eyestalk of a bezhuldaar.  To do this, 
concentrate on channeling entropic energy at your target through eyestalk.
   The good part is the eyebeams shoot their former power. The bad part is the attack
skills according to a dev are power direction and gaze weapon which we were
not given any specialty access, so we can't hit anything other than low-level targets.
This oversight is rather unfortunate for black sisters.

Resilient

Late Resilient

   The ability to suffuse an item with entropy.  To do this, concentrate on suffusing the item 
with entropic energy.
  • Note: Entropy infusion works much in the same was as chaos infusion or order infusion, replacing some material of the item being infused with entropic forms of matter. The charm tends not to convert items to entropic matter very quickly, and typically takes several applications to reach a point where the physical makeup of the item cannot be converted further.

Middle of Deep

Very Deep

Midway through Very Deep

During Intimate

   The ability to enchant an ordinary gemstone to orbit around your head and bestow various
benefits.  This charm requires the brainstem of a pegasus as a component.  To do this, concentrate on the 
moving empyrian power rooted within the brainstem into the desired gemstone.

Midway through Nearly Complete

   The ability to envelop yourself in a shroud of passed souls.  To do this, will the souls 
of the dead to protect me.  To end the effects of this charm, will the souls of the dead to  
cease protecting me.

Later

   The ability to weave the essence of darkness into arrows.  To do this, concentrate on weaving gloom into an arrow or arrows. Unlike our 
shadow arrows, this ability infuses a great deal of entropic energy, generally into a single arrow. The resulting arrow will not 
duplicate in an everfull quiver and will also be destroyed upon use, however will hit devastatingly.
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