Carrion Bird (Empathic Bond)

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(Charms)
 
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==Attribute Modifications== ==Attribute Modifications==
-Bonding to a carrion bird provides its consort a large bonus to [[charisma]], moderate bonuses to [[intelligence]] and [[willpower]], and a small bonus to [[perception]].+Bonding to a carrion bird provides its consort a large bonus to [[ego]], moderate bonuses to [[intelligence]] and [[willpower]], and a small bonus to [[perception]].
-==Specialty Profile==+==Skill Effects==
-*Specialty access at Complete bond strength is provided in parenthesis. Specialty access beyond complete bond strength is possible and should scale similarly to the access provided.+{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[entropy affinity]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[thanaturgy]]
 +| style="text-align: center;background-color: #00AA00;" | 15
 +| style="text-align: center;background-color: #00AA00;" | 75
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[memory]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 50
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[wyrding]]
 +| style="text-align: center;background-color: #BBEEBB;" | 9
 +| style="text-align: center;background-color: #BBEEBB;" | 45
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[archery]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[centering]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[channeling]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[mortuary]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[spirit lore]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[flight]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[legend lore]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[metasenses]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[sky fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[arcane lore]]
 +| style="text-align: center;background-color: #BB6666;" | 3
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[anatomy]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[metaphysics]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[theology]]
 +| style="text-align: center;background-color: #BB6666;" | 2
 +| style="text-align: center;background-color: #BB6666;" | none
 +|-
 +| style="text-align: center;background-color: #BB6666;" | [[elder lore]]
 +| style="text-align: center;background-color: #BB6666;" | 1
 +| style="text-align: center;background-color: #BB6666;" | none
 +|}
-===Extreme===+==Charms==
-*[[Entropy Affinity]] (16)+
- +
-===High===+
-*[[Thanaturgy]] (15)+
-*[[Memory]] (12)+
- +
-===Medium===+
-*[[Telesmatic Weapon]] (9)+
-*[[Centering]] (8)+
-*[[Channeling]] (8)+
-*[[Archery]] (8)+
- +
-===Low===+
-*[[Mortuary]] (7)+
-*[[Spirit Lore]] (7)+
-*[[Flight]] (4)+
-*[[Metasenses]] (4)+
-*[[Legend Lore]] (4)+
-*[[Sky Fieldcraft]] (4)+
-*[[Arcane Lore]] (3)+
-*[[Theology]] (2)+
-*[[Metaphysics]] (2)+
-*[[Anatomy]] (2)+
-*[[Elder Lore]] (1)+
- +
- +
-===Charms===+
You sense that you have one method by which you can form an empathic bond: a full essence bond via You sense that you have one method by which you can form an empathic bond: a full essence bond via
Line 50: Line 100:
'''Initially on bonding:''' '''Initially on bonding:'''
- First, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle +*[[Urge (Empathic Bonds)|Urge]]
- energy flows. To end the effects of this charm, concentrate on ceasing to+*[[Command (Empathic Bonds)|Command]]
- perceive subtle energy flows.+*[[Tame (Empathic Bonds)|Tame]]
- +
- Second, the ability to urge your familiar to specific action. This ability can be used even if you do +
- not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired+
- action.+
- +
- Third, the ability to command a friendly creature over which your familiar is sovereign to undertake a +
- specific action. You can command multiple creatures at once in this manner. To do this, concentrate on +
- commanding your follower or followers to undertake the desired action.+
- +
- Fourth, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate +
- on taming the creature.+
'''Shortly after:''' '''Shortly after:'''
- Fifth, the ability to hallow the remains of the departed. Doing so resolves the remains into entropic+*[[Hallow Remains (Empathic Bonds)|Hallow Remains]]
- energy and then washes you in said energy. To do this, concentrate on the dead joining with death.+*[[Send (Empathic Bonds)|Send]]
 +*[[Channel (Empathic Bonds)|Channel]]
 +*[[Call (Empathic Bonds)|Call]]
 +*[[Kinsee (Empathic Bonds)|Kinsee]]
- Sixth, the ability to send your familiar to safety. This ability can be used even if you do not know + The ability to weave shadows into arrows. To do this, concentrate on weaving shadow into an
- where your familiar is. To do this, concentrate on sending your familiar to safety.+
- +
- Seventh, the ability to channel spiritual energy from yourself to your familiar. To do this, +
- concentrate on channeling my spiritual energy outward.+
- +
- Eighth, the ability to call your familiar to your side. To do this, concentrate on calling your +
- familiar.+
- +
- Ninth, the ability to weave shadows into arrows. To do this, concentrate on weaving shadow into an +
arrow or arrows. arrow or arrows.
- + This is a more complex magic than first assumed. At my skill(s) level, the shadow arrows do all sorts
- Tenth, the ability to channel spiritual energy from your familiar to yourself. To do this, concentrate + of black magic type lingering damage mixes. The duration of this enchantment, given an Everfull
- on channeling spiritual energy inward.+ quiver, may be skill based too; after a while most of the enchantment is spent, and while the
- + arrow looks the same, it will return to simple shadow damage.
- Eleventh, the ability to see through your familiar's eyes. This ability can be used even if you do not +
- know where your familiar is. To do this, concentrate on seeing what your familiar sees.+
'''Towards the end of "very frail" bond strength:''' '''Towards the end of "very frail" bond strength:'''
- Twelfth, the ability to conjure a devilfly from the corpse of a rat. To do this, concentrate on +*[[Conjure Devilfly (Empathic Bonds)|Conjure Devilfly]]
- conjuring a devilfly.+*[[Convert (Empathic Bonds)|Convert]] (entropic energy)
- +
- Thirteenth, the ability to convert spiritual energy into more refined forms. You sense that this bond +
- is enabling you to acquire entropic energy with this ability. To do this, concentrate on channeling my+
- spiritual energy into the desired type of energy.+
'''At the middle of "fairly healthy" bond strength:''' '''At the middle of "fairly healthy" bond strength:'''
- Fourteenth, the ability to enchant a staff (or similar object) with the power of the clouds, enabling +*[[Cloudweave (Empathic Bonds)|Cloudweave]]
- its holder to fly. To do this, concentrate on the sky joining the earth within the desired staff, cane,+
- or walking stick.+
'''At the beginning of "very healthy" bond strength:''' '''At the beginning of "very healthy" bond strength:'''
- Fifteenth, the ability to recall your conjured followers to your side. To do this, concentrate on +*[[Recall Conjured Followers (Empathic Bonds)|Recall Conjured Followers]]
- recalling the desired follower or followers.+
- Sixteenth, the ability to conjure a hellhound from the corpse of a wolf. To do this, concentrate on + The ability to conjure a hellhound from the corpse of a wolf. To do this, concentrate on
conjuring a hellhound. conjuring a hellhound.
'''Middle of Very Healthy''' '''Middle of Very Healthy'''
- Seventeenth, the ability to rarify your form and become intangible. To do this, concentrate on +*[[Rarify (Empathic Bonds)|Rarify]]
- rarifying my form.+
'''Late Robust''' '''Late Robust'''
- Eighteenth, the ability to use the eyebeam of the severed eyestalk of a bezhuldaar. To do this,  
- concentrate on channeling entropic energy at your target through the eyestalk. 
-'''After Resilient'''+ The ability to use the eyebeam of the severed eyestalk of a bezhuldaar. To do this,
- Nineteenth, the ability to become one with your familiar. This ability can be used even if you do not + concentrate on channeling entropic energy at your target through eyestalk.
- know where your familiar is. To do this, concentrate on becoming one with your familiar.+ The good part is the eyebeams shoot their former power. The bad part is the attack
 + skills according to a dev are [[power direction]] and [[gaze weapon]] which we were
 + not given any specialty access, so we can't hit anything other than low-level targets.
 + This oversight is rather unfortunate for black sisters.
- Twentieth, the ability to suffuse an item with entropy. To do this, concentrate on suffusing the item +'''Resilient'''
 +*[[Conjoin (Empathic Bonds)|Conjoin]]
 +
 +'''Late Resilient'''
 + 
 + The ability to suffuse an item with entropy. To do this, concentrate on suffusing the item
with entropic energy. with entropic energy.
- Twenty-first, the ability to conjure a small gate to the underworld. The gate manifests as a small +*Note: Entropy infusion works much in the same was as chaos infusion or order infusion, replacing some material of the item being infused with entropic forms of matter. The charm tends not to convert items to entropic matter very quickly, and typically takes several applications to reach a point where the physical makeup of the item cannot be converted further.
- globe that orbits your person and shines deadly light on your enemies. The eye of a fey creature is needed+
- as a component for this charm. To do this, concentrate on bringing the light of the underworld in through+
- the fey eye. To end the effects of this charm, concentrate on closing the conjured sphere.+
- Twenty-second, the ability to conjure a banshee from the corpse of a female dana. To do this, +'''Middle of Deep'''
- concentrate on conjuring a banshee.+
- Twenty-third, the ability to become invisible. To do this, concentrate on vanishing. To end the +*[[Spectral Eye (Empathic Bonds)|Spectral Eye]]
- effects of this charm, concentrate on appearing.+
- Twenty-third and a half, the ability to change one's form. You sense that this bond is enabling you to +'''Very Deep'''
- transform into a crow, raven, vulture, wolf, rat, mouse, or spider. To do this, will myself to change +*[[Conjure Banshee (Empathic Bonds)|Conjure Banshee]]
- into the desired form. To end the effects of this charm, will myself to my normal form.+*[[Change Form (Empathic Bonds)|Change Form]] (crow, raven, vulture, wolf, rat, mouse, or spider)
- Twenty-fourth, the ability to enchant an ordinary gemstone to orbit around your head and bestow various+'''Midway through Very Deep'''
 +*[[Invisibility (Empathic Bonds)|Invisibility]]
 + 
 +'''During Intimate'''
 + 
 + The ability to enchant an ordinary gemstone to orbit around your head and bestow various
benefits. This charm requires the brainstem of a pegasus as a component. To do this, concentrate on the benefits. This charm requires the brainstem of a pegasus as a component. To do this, concentrate on the
moving empyrian power rooted within the brainstem into the desired gemstone. moving empyrian power rooted within the brainstem into the desired gemstone.
- Twenty-fifth, the ability to envelop yourself in a shroud of passed souls. To do this, will the souls +'''Midway through Nearly Complete'''
 + 
 + The ability to envelop yourself in a shroud of passed souls. To do this, will the souls
of the dead to protect me. To end the effects of this charm, will the souls of the dead to of the dead to protect me. To end the effects of this charm, will the souls of the dead to
cease protecting me. cease protecting me.
- Twenty-sixth, the ability to weave the essence of darkness into arrows. To do this, concentrate on +'''Later'''
- weaving gloom into an arrow or arrows.+ 
 + The ability to weave the essence of darkness into arrows. To do this, concentrate on weaving gloom into an arrow or arrows. Unlike our
 + shadow arrows, this ability infuses a great deal of entropic energy, generally into a single arrow. The resulting arrow will not
 + duplicate in an everfull quiver and will also be destroyed upon use, however will hit devastatingly.
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
Line 152: Line 186:
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
[[Category: Coven Familiars]] [[Category: Coven Familiars]]
 +[[Category: Ordo Verbus Glacialis Familiars]]
[[Category: Avian Familiars]] [[Category: Avian Familiars]]
[[Category: Flying Familiars]] [[Category: Flying Familiars]]

Current revision

Contents

Bonding Requirements

Carrion birds are battlefield scavengers, and are very much associated with death and the dead. Mortuary skill is required to bond to them, about five will suffice.

Known Abilities

The carrion bird is an opportunistic avian scavenger, found in nearly every region. It can fly, eats corpses, and can see in the dark. The carrion bird type consists of vultures, crows and ravens. The only real difference known is size and starting level.

Attribute Modifications

Bonding to a carrion bird provides its consort a large bonus to ego, moderate bonuses to intelligence and willpower, and a small bonus to perception.

Skill Effects

Skill Access Bonus
entropy affinity 16 75 + 10% base
thanaturgy 15 75
memory 12 50
wyrding 9 45
archery 8 40
centering 8 40
channeling 8 40
mortuary 7 35
spirit lore 7 35
flight 4 20
legend lore 4 20
metasenses 4 20
sky fieldcraft 4 20
arcane lore 3 none
anatomy 2 none
metaphysics 2 none
theology 2 none
elder lore 1 none

Charms

You sense that you have one method by which you can form an empathic bond: a full essence bond via 
witchcraft, a means provided by the Coven.  This bond requires a familiar that is avian, animal, and 
totemic and forbids a familiar that is anthropic.  This bond is fulfilled by <§> Meg <§>, with whom your 
connection is complete.  You sense that she is thoroughly satiated and thoroughly quenched.  You may break 
your empathic bond with her by concentrating on doing so.
   You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by 
simple mental acts.

Initially on bonding:

Shortly after:

   The ability to weave shadows into arrows.  To do this, concentrate on weaving shadow into an  
arrow or arrows.
   This is a more complex magic than first assumed. At my skill(s) level, the shadow arrows do all sorts 
of black magic type lingering damage mixes. The duration of this enchantment, given an Everfull
quiver, may be skill based too; after a while most of the enchantment is spent, and while the 
arrow looks the same, it will return to simple shadow damage.

Towards the end of "very frail" bond strength:

At the middle of "fairly healthy" bond strength:

At the beginning of "very healthy" bond strength:

   The ability to conjure a hellhound from the corpse of a wolf.  To do this, concentrate on 
conjuring a hellhound.

Middle of Very Healthy

Late Robust

   The ability to use the eyebeam of the severed eyestalk of a bezhuldaar.  To do this, 
concentrate on channeling entropic energy at your target through eyestalk.
   The good part is the eyebeams shoot their former power. The bad part is the attack
skills according to a dev are power direction and gaze weapon which we were
not given any specialty access, so we can't hit anything other than low-level targets.
This oversight is rather unfortunate for black sisters.

Resilient

Late Resilient

   The ability to suffuse an item with entropy.  To do this, concentrate on suffusing the item 
with entropic energy.
  • Note: Entropy infusion works much in the same was as chaos infusion or order infusion, replacing some material of the item being infused with entropic forms of matter. The charm tends not to convert items to entropic matter very quickly, and typically takes several applications to reach a point where the physical makeup of the item cannot be converted further.

Middle of Deep

Very Deep

Midway through Very Deep

During Intimate

   The ability to enchant an ordinary gemstone to orbit around your head and bestow various
benefits.  This charm requires the brainstem of a pegasus as a component.  To do this, concentrate on the 
moving empyrian power rooted within the brainstem into the desired gemstone.

Midway through Nearly Complete

   The ability to envelop yourself in a shroud of passed souls.  To do this, will the souls 
of the dead to protect me.  To end the effects of this charm, will the souls of the dead to  
cease protecting me.

Later

   The ability to weave the essence of darkness into arrows.  To do this, concentrate on weaving gloom into an arrow or arrows. Unlike our 
shadow arrows, this ability infuses a great deal of entropic energy, generally into a single arrow. The resulting arrow will not 
duplicate in an everfull quiver and will also be destroyed upon use, however will hit devastatingly.
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