Robustness

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Current revision (23:09, 30 September 2023) (edit)
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(Change #8147)
 
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-Robustness+ Class: Physical Conditioning Skills
 + Attribute: [[Vitality]]
 + Pedagogy: Body Alteration
 + Practitioner Term: Possessor of Robustness
- Class: Physical Conditioning Skills+ This skill represents the resistance to disease and poison provided by a highly active immune system.
- Attribute: Constitution+
- Pedagogy: Body Alteration+ Robustness can be increased by exposure to pestilence, changing more quickly according to one's [[somatic adaptability]].
-This skill represents the resistance to disease provided by a highly active immune system.+=[[:Category:Robustness Trainer|Trainers]]=
 + [[Temple of Discordia]]: [[Erasmus]]
 + [[Temple of Aeda]]: [[Phyrra]]
 + Association:
 + Guild:
 + [[Battleragers]]: [[Borulien]]
 + [[Ordo Ignis Aeternis]]: [[Iklam]] wanders
 + Quest:
-Development Information: The robustness skill was created by Chaos; the source code was last updated Wed Jan 31 04:34:13 2007.+[[Category: Skills]]
 +[[Category: Physical Conditioning Skills]]
 +[[Category: Vitality Skills]]

Current revision

Class: Physical Conditioning Skills
Attribute: Vitality
Pedagogy: Body Alteration
Practitioner Term: Possessor of Robustness
This skill represents the resistance to disease and poison provided by a highly active immune system.

Robustness can be increased by exposure to pestilence, changing more quickly according to one's somatic adaptability.

Trainers

Temple of Discordia: Erasmus
Temple of Aeda: Phyrra
Association:
Guild:
Battleragers: Borulien
Ordo Ignis Aeternis: Iklam wanders
Quest:
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