Conjure
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- | ==help conjure== | + | '''Perform Etheric Conjuration''' |
- | [ Command ] conjure [and use] [<name>] [here] | + | |
- | Conjuring is the ability to use something called etheric resonances, one of | + | * Paratheo-Anametamystikhood of Eris Esoteric Esoteric Maneuver |
- | the underlying principles of space and time, to get goodies. Simply using the | + | * Usage: perform etheric conjuration [<additional arguments>] |
- | command 'conjure', with no arguments, and you'll just hunt for the first | + | * Typical Activity Cost: 15 |
- | etheric resonance you can find and grab the item it leads to, which is pretty | + | |
- | easy. The tricky part comes when you want to be more specific about what | + | |
- | you're conjuring, as when you're using the syntax 'conjure <name>'. This | + | |
- | means you're looking for an etheric resonance associated with a specific word | + | |
- | or phrase, which will be attached to an object called that. This is pretty | + | |
- | hard, but it can be done. The more things there are lying around out in the | + | |
- | wide world by that name, the easier it is to find and make use of the etheric | + | |
- | resonance; rare things are nearly impossible to conjure. Having higher inana | + | |
- | and greater skill in the art of conjuration lets you make use of weaker | + | |
- | etheric resonances and generally makes the whole thing easier. | + | |
- | You can also 'conjure and use' or 'conjure and use <name>' if you want to | + | Conjuring is the ability to use something called etheric resonances, one of the underlying |
- | indiscriminately equip whatever you manage to come up with. Alternately, you | + | principles of space and time, to get goodies. Use this ability with no arguments, and you'll just |
- | can 'conjure here' or 'conjure <name> here' in order to conjure things into | + | hunt for the first etheric resonance you can find and grab the item it leads to, which is pretty |
- | your environment rather than holding onto it yourself, which is an option | + | easy. The tricky part comes when you want to be more specific about what you're conjuring, as |
- | well-thought of by stodgy types with strong senses of self-preservation. | + | when you're using the syntax 'perform etheric conjuration for <name>'. This means you're looking |
+ | for an etheric resonance associated with a specific word or phrase, which will be attached to an | ||
+ | object called that. This is pretty hard, but it can be done. The more things there are lying | ||
+ | around out in the wide world by that name, the easier it is to find and make use of the etheric | ||
+ | resonance; rare things are nearly impossible to conjure. Having higher [[POEE Inana|inana]] and greater skill in | ||
+ | the art of [[conjuration]] lets you make use of weaker etheric resonances and generally makes the | ||
+ | whole thing easier. | ||
- | One last thing: conjuring temporarily depletes the etheric resonances in the | + | You can also 'perform etheric conjuration and use' or 'perform etheric conjuration for <name> |
- | area you're in, with more difficult conjurations depleting it for significantly | + | and use' if you want to indiscriminately equip whatever you manage to come up with -- if you |
- | longer periods of time. Wandering around in a bizarre and apparently aimless | + | perform this particular type of conjuration in combat, you will throw whatever you just conjured |
- | fashion as you conjure overcomes this issue pretty well. | + | at your opponent. Alternately, you can 'perform etheric conjuration here' or 'perform etheric |
+ | conjuration here for <name>' in order to conjure things into your environment rather than holding | ||
+ | onto it yourself, which is an option well-thought of by stodgy types with strong senses of | ||
+ | self-preservation. | ||
- | ==aditional notes== | + | One last thing: conjuring temporarily depletes the etheric resonances in the area you're in, |
+ | with more difficult conjurations depleting it for significantly longer periods of time. Wandering | ||
+ | around in a bizarre and apparently aimless fashion as you conjure overcomes this issue fairly | ||
+ | well, with the added bonus of getting into exciting situations as a side effect. | ||
- | Specifying a conjure is now a lot easier with two caveats: | + | ==Additional Notes== |
- | Firstly, any conjure attempt that will cost more than 115 spirit now triggers a warning - completing the conjuration by | + | Any conjure attempt that will cost more than 115 spirit now triggers a warning. Completing the conjuration by |
- | overriding will put the ability to conjure high-cost items on a cooldown (which scales by the amount of spirit used, up to 13 hours has been reported so far) | + | overriding will put the ability to conjure high-cost items on a cooldown which scales by the amount of spirit used. Up to 13 hours has been reported so far. |
>conjure lens | >conjure lens | ||
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similarly potent conjurations for twelve minutes; add an override to your | similarly potent conjurations for twelve minutes; add an override to your | ||
command to confirm that you want to do this. | command to confirm that you want to do this. | ||
- | |||
>conjure lens! | >conjure lens! | ||
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able to perform further conjurations at that level. | able to perform further conjurations at that level. | ||
- | + | If you aim really high by attempting to conjure something like a paralemnos, you will need an additional item | |
- | Secondly, if you aim really high by attempting to conjure something like a paralemnos, you will need an additional item | + | |
which will be specified in the warning message. | which will be specified in the warning message. | ||
+ | |||
+ | From change #6297 | ||
+ | Made it so that when POEE conjuration is used with a specific target, that target | ||
+ | specification (the exact word or phrase used) develops interference, which | ||
+ | increases the cost to conjure using that target specification. This interference | ||
+ | is globally scoped; what you conjure affects all POEE. The interference | ||
+ | dissipates slowly over time (on a scale of hours to days). | ||
+ | |||
+ | The limit of things in a room before it's too cluttered for conjuring further is 10. | ||
+ | |||
+ | With some unknown skills: | ||
+ | You perceive that these activities have depleted the local etheric resonance. | ||
+ | |||
+ | You perceive the depleted local etheric resonance returning to normal. | ||
+ | |||
+ | ===Items you can Conjure with a Communist Manifesto=== | ||
+ | ====(Depends on skills too, probably)==== | ||
+ | *Armor/Clothing/Accessories | ||
+ | **Apolekid | ||
+ | **Boots of stealth | ||
+ | **Cloud cloak (can't specify quality beyond lesser, tho) | ||
+ | **Dactid | ||
+ | **Hush shemagh | ||
+ | **Kineitid | ||
+ | **Modrax | ||
+ | **Nipple ring | ||
+ | **Noctid | ||
+ | **Parageos | ||
+ | **Paralemnos | ||
+ | **Paraquerlos | ||
+ | **Ring of specified quality (major, greater, great) | ||
+ | **Scribal belt | ||
+ | **Strata armour | ||
+ | **Wingsheaths of the glade | ||
+ | *Weapons | ||
+ | **Asmodean blade | ||
+ | **Forcefist | ||
+ | **Iltarix | ||
+ | **Meratarix | ||
+ | **Veotarix | ||
+ | *Amulets | ||
+ | **Phylactery of blidning speed | ||
+ | **Phylactery of Madness | ||
+ | **Phylactery of theosophy | ||
+ | **Talisman of manipulation | ||
+ | *Containers | ||
+ | **Belt of Suspension | ||
+ | **Cloak of holding | ||
+ | **Portable Hole | ||
+ | **Sporran of holding | ||
+ | *Gems | ||
+ | **Fire opal of blasting | ||
+ | **Gem of entrapment | ||
+ | **Gem of fascination | ||
+ | **Gem of preservation (note: NOT perpetuation) | ||
+ | **Gem of protection | ||
+ | *Artifacts | ||
+ | **The Avenger | ||
+ | **Cristlun | ||
+ | **Hephaestus's Hammer | ||
+ | **Profusion gauntlet | ||
+ | **Selene's Favour | ||
+ | **Variabilis | ||
+ | *Misc | ||
+ | **Everflowing mug of ale | ||
+ | **Flute of the ratlord | ||
+ | **Heroin (Really?) | ||
+ | **Loadstone (LOL) | ||
+ | **Morphine | ||
+ | **Rod of repair | ||
+ | **Scroll of intoxication | ||
+ | **Vial of Melosia | ||
[[Category: Abilities (POEE)]] | [[Category: Abilities (POEE)]] |
Current revision
Perform Etheric Conjuration
- Paratheo-Anametamystikhood of Eris Esoteric Esoteric Maneuver
- Usage: perform etheric conjuration [<additional arguments>]
- Typical Activity Cost: 15
Conjuring is the ability to use something called etheric resonances, one of the underlying principles of space and time, to get goodies. Use this ability with no arguments, and you'll just hunt for the first etheric resonance you can find and grab the item it leads to, which is pretty easy. The tricky part comes when you want to be more specific about what you're conjuring, as when you're using the syntax 'perform etheric conjuration for <name>'. This means you're looking for an etheric resonance associated with a specific word or phrase, which will be attached to an object called that. This is pretty hard, but it can be done. The more things there are lying around out in the wide world by that name, the easier it is to find and make use of the etheric resonance; rare things are nearly impossible to conjure. Having higher inana and greater skill in the art of conjuration lets you make use of weaker etheric resonances and generally makes the whole thing easier.
You can also 'perform etheric conjuration and use' or 'perform etheric conjuration for <name> and use' if you want to indiscriminately equip whatever you manage to come up with -- if you perform this particular type of conjuration in combat, you will throw whatever you just conjured at your opponent. Alternately, you can 'perform etheric conjuration here' or 'perform etheric conjuration here for <name>' in order to conjure things into your environment rather than holding onto it yourself, which is an option well-thought of by stodgy types with strong senses of self-preservation.
One last thing: conjuring temporarily depletes the etheric resonances in the area you're in, with more difficult conjurations depleting it for significantly longer periods of time. Wandering around in a bizarre and apparently aimless fashion as you conjure overcomes this issue fairly well, with the added bonus of getting into exciting situations as a side effect.
Additional Notes
Any conjure attempt that will cost more than 115 spirit now triggers a warning. Completing the conjuration by overriding will put the ability to conjure high-cost items on a cooldown which scales by the amount of spirit used. Up to 13 hours has been reported so far.
>conjure lens
In order to perform a conjuration at that level, besides needing a spiritual energy level of 127, you would be unable to perform further similarly potent conjurations for twelve minutes; add an override to your command to confirm that you want to do this.
>conjure lens!
You concentrate and find an etheric resonance for the word 'lens', then thrust your claws down into the guts of reality and rummage around. After a moment, you track the resonance to its source, and pull your claws back into normal reality grasping a clear glass lens of analysis.
>conjure lens
It will be another eleven minutes and twenty-six seconds before you are able to perform further conjurations at that level.
If you aim really high by attempting to conjure something like a paralemnos, you will need an additional item which will be specified in the warning message.
From change #6297
Made it so that when POEE conjuration is used with a specific target, that target specification (the exact word or phrase used) develops interference, which increases the cost to conjure using that target specification. This interference is globally scoped; what you conjure affects all POEE. The interference dissipates slowly over time (on a scale of hours to days).
The limit of things in a room before it's too cluttered for conjuring further is 10.
With some unknown skills:
You perceive that these activities have depleted the local etheric resonance.
You perceive the depleted local etheric resonance returning to normal.
Items you can Conjure with a Communist Manifesto
(Depends on skills too, probably)
- Armor/Clothing/Accessories
- Apolekid
- Boots of stealth
- Cloud cloak (can't specify quality beyond lesser, tho)
- Dactid
- Hush shemagh
- Kineitid
- Modrax
- Nipple ring
- Noctid
- Parageos
- Paralemnos
- Paraquerlos
- Ring of specified quality (major, greater, great)
- Scribal belt
- Strata armour
- Wingsheaths of the glade
- Weapons
- Asmodean blade
- Forcefist
- Iltarix
- Meratarix
- Veotarix
- Amulets
- Phylactery of blidning speed
- Phylactery of Madness
- Phylactery of theosophy
- Talisman of manipulation
- Containers
- Belt of Suspension
- Cloak of holding
- Portable Hole
- Sporran of holding
- Gems
- Fire opal of blasting
- Gem of entrapment
- Gem of fascination
- Gem of preservation (note: NOT perpetuation)
- Gem of protection
- Artifacts
- The Avenger
- Cristlun
- Hephaestus's Hammer
- Profusion gauntlet
- Selene's Favour
- Variabilis
- Misc
- Everflowing mug of ale
- Flute of the ratlord
- Heroin (Really?)
- Loadstone (LOL)
- Morphine
- Rod of repair
- Scroll of intoxication
- Vial of Melosia