Cat (Empathic Bond)
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Revision as of 00:50, 9 February 2015 (edit) Nabcaik (Talk | contribs) (→Charms) ← Previous diff |
Current revision (22:20, 16 October 2023) (edit) Reden (Talk | contribs) (→Locations Found) |
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- | = Attainment Specs = | ||
- | |||
==Locations Found== | ==Locations Found== | ||
- | *Losthaven Sewers | + | *[[Losthaven Sewers]] |
- | *Jack's Farm | + | *<s>[[Jack's Farm]]</s> |
- | *Temple of Discordia | + | *[[Temple of Discordia]] |
+ | *Purchased from a [[Pet Shoppe|pet shop]] | ||
==Colors and Rarity== | ==Colors and Rarity== | ||
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*yellow - Unusual | *yellow - Unusual | ||
*yellow tabby - Common | *yellow tabby - Common | ||
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- | = Known Abilities = | ||
==Svadhisthana Chakra== | ==Svadhisthana Chakra== | ||
- | Being bonded to a cat will grant and automatically charge the [[Chakra#Svadhisthana|Svadhisthana (orange) chakra]], which provides a large bonus to [[dexterity]], numerous skills, and will grant the [[Paraneurism]] trait when fully charged. | + | Being bonded to a cat will grant and automatically charge the [[Chakra#Svadhisthana|Svadhisthana (orange) chakra]], which provides a large bonus to [[Agility]], numerous skills, and will grant the [[Paraneurism]] trait when fully charged. |
==Petting the familiar== | ==Petting the familiar== | ||
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You sense an array of protective energies flowing from Zen's body into your spirit. | You sense an array of protective energies flowing from Zen's body into your spirit. | ||
- | This provides a temporary bonus to the skills [[Chaos Resistance]], [[Entropy Resistance]], [[Extropy Resistance]], [[Holy Fortitude]], [[Magick Resistance]], [[Order Resistance]], and [[Unholy Fortitude]]. It also restores one spell point. | + | This provides a temporary bonus to the skills [[Chaos Resistance]], [[Entropy Resistance]], [[Extropy Resistance]], [[Magick Resistance]], [[Order Resistance]], [[Qlippotic Resistance]], and [[Sephirotic Resistance]]. It also restores one spell point. |
- | ==Attribute Modifications== | + | ==Skill Effects== |
- | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | |
- | ==Specialty Bonuses== | + | |- |
- | + | ! scope="col" style="text-align="center";" | Skill | |
- | Bonus specialty degrees and access are provided as follows: | + | ! scope="col" style="text-align="center";" | Access |
- | ===Tier 1=== | + | ! scope="col" style="text-align="center";" | Bonus |
- | *[[Balance]] | + | |- |
- | *[[Break Fall]] | + | | style="text-align: center;background-color: #33EE33;" | [[Balance]] |
- | *[[Chaos Resistance]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Entropy Resistance]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | *[[Extropy Resistance]] | + | |- |
- | *[[Holy Fortitude]] | + | | style="text-align: center;background-color: #33EE33;" | [[Break Fall]] |
- | *[[Magick Resistance]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Ownership]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | *[[Psychic Integrity]] | + | |- |
- | *[[Unholy Fortitude]] | + | | style="text-align: center;background-color: #33EE33;" | [[Chaos Resistance]] |
- | + | | style="text-align: center;background-color: #33EE33;" | 16 | |
- | ===Tier 2=== | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | Towards the end of "very frail" bond strength: | + | |- |
- | *[[Combat Reflexes]] | + | | style="text-align: center;background-color: #33EE33;" | [[Goetia Resistance]] |
- | *[[Find Weakness]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Killer Instinct]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | *[[Precision Strike]] | + | |- |
- | *[[Stealth]] | + | | style="text-align: center;background-color: #33EE33;" | [[Magick Resistance]] |
- | *[[Tumbling]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | |
- | ===Tier 3=== | + | |- |
- | At the middle of "fairly healthy" bond strength: | + | | style="text-align: center;background-color: #33EE33;" | [[Order Resistance]] |
- | *[[Escape]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | *[[Jumping]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | *[[Dodge]] | + | |- |
- | *[[Manipulation]] | + | | style="text-align: center;background-color: #33EE33;" | [[Ownership]] |
- | *[[Quickness]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | |
- | At "very healthy" bond strength, all of the first tier specialties are increased to 2. | + | |- |
- | + | | style="text-align: center;background-color: #33EE33;" | [[Psychic Integrity]] | |
- | ===Tier 4=== | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | At "resilient": | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | *[[Shadow Resistance]] | + | |- |
- | + | | style="text-align: center;background-color: #33EE33;" | [[Qlippotic Resistance]] | |
- | Tier 2 specialties are also increased. | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | |
- | ===Tier 5=== | + | |- |
- | Some time after "deep": | + | | style="text-align: center;background-color: #33EE33;" | [[Sephirotic Resistance]] |
- | + | | style="text-align: center;background-color: #33EE33;" | 16 | |
- | *[[Erotic Arts]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | + | |- | |
- | Halfway through "deep" bond strength, all of the first tier specialties are increased to 3. | + | | style="text-align: center;background-color: #00AA00;" | [[Combat Reflexes]] |
- | + | | style="text-align: center;background-color: #00AA00;" | 12 | |
- | ===Tier 6=== | + | | style="text-align: center;background-color: #00AA00;" | 60 |
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Find Weakness]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Precision Strike]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Shadow Resistance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Stealth]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Tumbling]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Dodge]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Escape]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Jumping]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Manipulation]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Quickness]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Erotic Arts]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Finance]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Tenacity]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |} | ||
==Charms== | ==Charms== | ||
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*[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
The ability to command a friendly creature your creature is sovereign to. | The ability to command a friendly creature your creature is sovereign to. | ||
+ | |||
The ability to tame creatures which your familiar is sovereign. | The ability to tame creatures which your familiar is sovereign. | ||
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*[[Conjoin (Empathic Bonds)|Conjoin]] | *[[Conjoin (Empathic Bonds)|Conjoin]] | ||
- | ==Additional Bonuses and Powers== | + | ==Traits== |
- | + | Provides combat bonuses to Attack Rating based on [[Killer Instinct]] & [[Stealth]], to Damage Rating based on [[Anatomy]], and to Deflection & Dodge Rating based on 1/2 [[Balance]] & [[Tumbling]]. | |
- | ===Traits granted=== | ||
Like most feline familiars, the cat grants a [[luck]] bonus that increases with bond strength. | Like most feline familiars, the cat grants a [[luck]] bonus that increases with bond strength. | ||
- | Bonding to the cat appears to provide a large bonus to [[speed]], in addition to whatever effects from the quickness skill. | + | Bonding to the cat appears to provide a large bonus to [[speed]], in addition to whatever effects from the [[quickness]] skill. |
- | Night vision, and obviously light sensitivity, increase slowly as bond strength increases. | + | [[Night vision]], and obviously [[light sensitivity]], increase slowly as bond strength increases. The first point of night vision is granted at very healthy. |
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] | ||
[[Category: Feline Familiars]] | [[Category: Feline Familiars]] | ||
+ | [[Category: Shemsu Sutekh Familiars]] |
Current revision
Contents |
Locations Found
- Losthaven Sewers
Jack's Farm- Temple of Discordia
- Purchased from a pet shop
Colors and Rarity
- black - Very Common
- black tabby - Very Common
- brown - Very Common
- calico - Very Rare
- dark gray - Very Common
- gray - Very Common
- orange tabby - Very Common
- siamese - Very Unusual
- tabby - Very Common
- white - Unusual
- white tabby - Unusual
- yellow - Unusual
- yellow tabby - Common
Svadhisthana Chakra
Being bonded to a cat will grant and automatically charge the Svadhisthana (orange) chakra, which provides a large bonus to Agility, numerous skills, and will grant the Paraneurism trait when fully charged.
Petting the familiar
You pet Zen with your right hand. You sense an array of protective energies flowing from Zen's body into your spirit.
This provides a temporary bonus to the skills Chaos Resistance, Entropy Resistance, Extropy Resistance, Magick Resistance, Order Resistance, Qlippotic Resistance, and Sephirotic Resistance. It also restores one spell point.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Balance | 16 | 75 + 10% base |
Break Fall | 16 | 75 + 10% base |
Chaos Resistance | 16 | 75 + 10% base |
Goetia Resistance | 16 | 75 + 10% base |
Magick Resistance | 16 | 75 + 10% base |
Order Resistance | 16 | 75 + 10% base |
Ownership | 16 | 75 + 10% base |
Psychic Integrity | 16 | 75 + 10% base |
Qlippotic Resistance | 16 | 75 + 10% base |
Sephirotic Resistance | 16 | 75 + 10% base |
Combat Reflexes | 12 | 60 |
Find Weakness | 12 | 60 |
Killer Instinct | 12 | 60 |
Precision Strike | 12 | 60 |
Shadow Resistance | 12 | 60 |
Stealth | 12 | 60 |
Tumbling | 12 | 60 |
Dodge | 8 | 40 |
Escape | 8 | 40 |
Jumping | 8 | 40 |
Manipulation | 8 | 40 |
Quickness | 8 | 40 |
Erotic Arts | 5 | 25 |
Finance | 4 | 20 |
Tenacity | 4 | 20 |
Charms
Initially on bonding:
Shortly after:
The ability to command a friendly creature your creature is sovereign to.
The ability to tame creatures which your familiar is sovereign.
At around "somewhat frail":
Just after "robust":
At "resilient":
Traits
Provides combat bonuses to Attack Rating based on Killer Instinct & Stealth, to Damage Rating based on Anatomy, and to Deflection & Dodge Rating based on 1/2 Balance & Tumbling.
Like most feline familiars, the cat grants a luck bonus that increases with bond strength.
Bonding to the cat appears to provide a large bonus to speed, in addition to whatever effects from the quickness skill.
Night vision, and obviously light sensitivity, increase slowly as bond strength increases. The first point of night vision is granted at very healthy.